|
Post by Darth Vader on May 31, 2020 18:29:28 GMT
It was easy to find them! But I already edited them. I saved the unlocked Apk in my drive so I will reinstall it. Really the formula for the years - not just years - anyway I got it the hard way ... Your mod doesn't harm the vanilla game - sure? It doesn't harm it! You have to pick which one you want to have.
|
|
|
Post by Darth Vader on May 31, 2020 18:38:21 GMT
SOPHIA-200 YEARS EUROPE ISABELLA-650 YEARS EUROPE MARIA-500 YEARS EUROPE VICTORIA -800 years EUROPE KATE- 400 YEARS AMERICA SAKUROA-300 YEARS ASIA LAN-500 YEARS ASIA. here you go ππ³π°π΅π΄π¬πΊ , +50 ... my work wasn't useless π That's Great! Anything else you need to know? By the way the mod won't install if you have regular ew4.
|
|
|
Tents ?
Jun 29, 2020 12:02:43 GMT
via mobile
ks likes this
Post by littlecorporal on Jun 29, 2020 12:02:43 GMT
About tents, after we started the discussion here, I became more careful about using my tents. My issue is that rarely are generals weak enough that they need a full medi pack. I am now playing with 6 slots/ 11 generals. There are often rounds when at least one general is moving between fronts. Other times a general may be too weak to attack, but at least can flank the enemy, and then rest in the tent.
Thats the argument for tents, I accept that they are maybe too expensive.
As to tents vs. medipacks. I just think medipacks are too wasteful! 15 medals is about 20% of what you earn on a 5 star mission. I'd rather restart or retreat.
On a conquest 15 medals can get you two tavern generals, sometimes even more.
I guess in the end it just comes down to style of play.
|
|
|
Tents ?
Jun 29, 2020 22:47:51 GMT
via mobile
Post by ππ³π°π΅π΄π¬πΊ on Jun 29, 2020 22:47:51 GMT
About tents, after we started the discussion here, I became more careful about using my tents. My issue is that rarely are generals weak enough that they need a full medi pack. I am now playing with 6 slots/ 11 generals. There are often rounds when at least one general is moving between fronts. Other times a general may be too weak to attack, but at least can flank the enemy, and then rest in the tent. Thats the argument for tents, I accept that they are maybe too expensive. As to tents vs. medipacks. I just think medipacks are too wasteful! 15 medals is about 20% of what you earn on a 5 star mission. I'd rather restart or retreat. On a conquest 15 medals can get you two tavern generals, sometimes even more. I guess in the end it just comes down to style of play. 1. It is nice to have a tent! 2. Medipacks in campaign missions: no - find a working tactic and restart the mission. (IMO) My point: Tent give no strategic advance in time critical tasks in speed conquests. And in the campaign missions are usually too short. Medikits I used (only) for my HRE-conquest: using on my serious princess speed run, around ten small (65HP) and 4 or 5 medium (130HP) mediapacks saved important rounds - I used them for the HRE generals! - a reset - in one round - but expensive. Medilacks are an expensive but very strong strategic tool - don't waste them! Just keep them in mind when its worth. If I had an tent I will use it with great pleasure whenever I can on OffDuty generals. But I won't buy it.
|
|
|
Post by littlecorporal on Jun 30, 2020 0:25:40 GMT
Now I understand. Agreed that those medikits can be very useful in a princess run. I will try it next time.
|
|
|
Post by John Marston on Jan 2, 2021 1:25:43 GMT
|
|
|
Post by ks on Jan 2, 2021 2:50:58 GMT
You can if you have a 5* trading gen (like Arnold). Judging from your other posts, I assume you donβt. If you bought it without a 5* trading gen youβll never get to return it for the same price. At this point, you can best cut your losses by getting Arnold and selling it with him. Arnold is very recommended too, so itβs not like youβd be buying him just to sell your tent. And thereβs no rush to get him unless you need the medals now, cause tents arenβt completely useless. Patience saves a lot of medals. Also btw, ππ³π°π΅π΄π¬πΊ, or anyone wondering, medikits restore 65 hp, medikit L restores 130, and first aid box 200 (from game code).
|
|
|
Tents ?
Jan 2, 2021 2:55:07 GMT
ks likes this
Post by John Marston on Jan 2, 2021 2:55:07 GMT
Is Arnold tier-2 ? As you advice ks,
|
|
|
Tents ?
Jan 2, 2021 3:10:29 GMT
via mobile
ks likes this
Post by ππ³π°π΅π΄π¬πΊ on Jan 2, 2021 3:10:29 GMT
Arnold is tier 1
|
|
|
Post by littlecorporal on Jan 2, 2021 5:40:31 GMT
Yeah, no rush to return it. The tent is useful in between battles.
|
|
|
Post by Erich von Manstein on Jan 3, 2021 6:09:14 GMT
Slightly disagree on defense items. Unlike tents, which regenerate hp by turn, defense items save your hp per hit. Therefore, they have a lot of potential for units that take not-too-soft hits frequently, most notably the high-end cavalry generals.
|
|
|
Tents ?
Jan 3, 2021 11:46:48 GMT
via mobile
Post by ππ³π°π΅π΄π¬πΊ on Jan 3, 2021 11:46:48 GMT
I wrote once: My only defense Item is the snair.
By the time I got even the curias, they are great for situations where I cant counterattack. With the defense item I can even move a few times inside the range of cannons or rockets. So I use now defense items and they help in some situations, If I expect an attack of infantry or cavalry, I use attack items and a snair (if necessary).
I buy Items in this order: War Horse Snair Drum(s) movement-items attack items (att+6 from the shop) experience booster (crown, on war) armored carrier defense items navy items (for SNS) flags
PS. I don't use generals on infantry, so my comments are for a pure Art/Cav roaster.
|
|
|
Tents ?
Jan 3, 2021 13:26:55 GMT
via mobile
Post by ks on Jan 3, 2021 13:26:55 GMT
|
|
|
Tents ?
Jan 3, 2021 14:18:09 GMT
via mobile
ks likes this
Post by ππ³π°π΅π΄π¬πΊ on Jan 3, 2021 14:18:09 GMT
I buy the potent gunpowder (+6) and the pistols in the shop because you can buy the first one in the end of the HRE campaign not before. Only 3 +6-attack-items are on sale in the campaign and only 2 snairs! So I buy what I can get.
|
|
|
Tents ?
Jan 4, 2021 10:02:17 GMT
via mobile
Post by littlecorporal on Jan 4, 2021 10:02:17 GMT
I would rank the Crown a little higher because it gives a better bonus (300%) vs. On War (200%). Rank gives more hp but that is also more dependent on which unit type you are using. Once you have a Snare drum, it's just important that your generals stay alive, the total hp doesnt matter too much. Only once the American campaign starts do you have to start using suboptimal units for your generals. By flanking the enemy and hitting them with artillery first, you can severely reduce the amount of damage you get back.
Not a single non infantry AI general has a snare drum. Since infantry are the easiest unit to kill (they take damage from artillery and can be charged by cavalry) you can usually avoid taking heavy damage if you are careful.
|
|