Post by Gone on May 23, 2020 21:22:17 GMT
DISCLAIMER: I am not the creator of this mod. The owner, who I’m a friend of, gave me permission to advertise his mod here.
Since the list is very long, I will paste here what he said about the mod.
A new mod has come!
WC4 The Nuclear War Mod by CaptainStryker
Alternate History: The mod begins in October 1962 when a war broke out due to the political failures of the Cuban missile crisis. This war, which is said to last at least a decade, will experience a nuclear disaster at the end of the war, leaving the world to suffer in total despair. Countries that survive after or later will try to find ways to rebuild the world, but that is not going to be possible...
This scenario is historically alternative! Do not get angry for your country being invaded!
The New Features:
| Decoration |
- App logo
- Main menu images
- Loading screen image
- HQ background
- Soundtracks (20 musics)
- Conquest Images: 1962 and 1963 for now.
(More: coming soon)
| Generals |
- Added 11 customizable commanders
Owairan, Benteke, Wagner, Yudintsev, Guillemot, Davis, Kotick, Morita, Wu.R., Gaiman, Maldini (in their colored version uniforms)
- All generals have 5 skills slots
- Buy Tito to get unlimited medals
- Increased generals slots 12 to 82 (The scroll roster is expanded, you can upgrade generals as many as you want)
- Number of deployable generals in the first conquest: 18
| Army Units |
- New classification of units:
1. Infantry units
Infantry (City I)
Assault Infantry (City I)
Anti-Armor / Grenadiers (City II)
Infantry Brigade (Industry I)
Commando (City IV)
2. Armored units
Medium Tanks (Industry I)
Heavy Tanks (Industry II)
Super Heavy Tanks (Industry II)
Modern Tanks (Industry III)
Advanced Tanks (Industry IV)
3. Artillery units
Howitzer / Rocket Artillery (Industry I)
Self-Propelled Artillery (Industry III)
Super Rocket Artillery (Industry III)
Missile Launchers (Industry IV)
4. Naval units
Submarine (Port I)
Destroyer (Port I)
Cruiser (Port II)
Aircraft Carrier (Port III)
Nuclear Submarine (Port IV)
5. Aircraft units
Paratrooper (Airport III)
Fighter (Airport I)
Bomber (Airport II)
Strategic Bomber (Airport III)
Stealth Fighter/Bomber/Strategic Bomber (Airport IV)
6. Nukes
Atomic Bomb (Nuclear Plant I)
Hydrogen Bomb (Nuclear Plant I)
Tri-Phase Bomb / Tsar Bomba / Castle Bravo (Nuclear Plant I)
Antimatter Bomb (Nuclear Plant I)
7. Missiles
SRBM (Missile Silo I)
MRBM (Missile Silo I)
LRBM (Missile Silo II)
ICBM (Missile Silo II)
Note: The reason I did this, is because some of the old units are outdated in this scenario, so there's no good use for them. My mod also goes in the future, the modern and advanced units fit very well in this timeline.
- New units models: (from gog2 and customized units)
- Added unit names
- Unique units for countries:
> Grenadiers (France, UK, Poland, Hungary, Romania, Czechoslovakia)
> M1X Advanced Tank (USA)
> T14 Armata Modern Next-Generation Tank (USSR)
> Pretty much every countries have different tanks and artilleries coming from an another country (The research was based on a country who has already operated a certain unit in real life. Some units that cannot participate in battles were replaced for some reasons -> M4 Shermans in France/Italy/Japan/Spain... for example)
> Tsar Bomba (USSR, they're stronger than the normal tri-phase bomb)
> Castle Bravo (USA, same)
> Nuclear Submarines (USA, USSR)
There's a lot to say, I'll make a separate video on that.
- New perks for all the units (Don't get confused! Ex. The Kilo-Class and Marconi-Class can assault again after defeating a unit, the U-boat cannot, I'll give further informations in future videos)
- Balanced perks (ex. Anti-Armor deals 300% of the unit's damage on tanks)
- Changed all the unit stats (ex. The T28 Super Heavy Tank can only stack with 2 units and the T-62 with 4 units, but there's a big difference between those two, I'll let you guess by yourselves)
- New stats for fortification units.
- Changed all the units prices
| City Features |
- New landmarks stats
- Supply depots heal more than usual
- Missile Silos and Nuclear Plants cost a bit expensive
- Technology level progress very slowly after Tech level 5, but you get nukes and missiles by reaching level 5
- Powerplants give 2 techs instead of 4
| 1st Conquest: 29th October 1962 |
- Introduction Dialogue
- Added 111 countries in total
- Added new flags for wc4 original countries
- Reworked the country borders (I hope it's VERY accurate)
- Added cities (I know there's a lot but I didn't choose them and put them randomly, I picked the cities that were important)
- Added option to declare war on allies
- The alliances:
NATO side: Nato countries, Manila Pact countries (The Manila Pact/SEATO was a defense pact between Australia, New Zealand, Pakistan, Philippines, Thailand, France, United Kingdom, United States. Their goal was to protect South Vietnam), Japan and South Korea.
WTO side: Wto countries, Mongolia, Syria, Cuba, North Vietnam and North Korea.
- Two Historical facts:
1. If you were wondering about China. China can't join Wto for one reason: the Sino-Soviet split (1956–1966), it was the breaking of political relations between China and the Soviet Union.
2. Sino-Indian War: Began in Oct 20, 1962
- Added ports
- Added snow effect (Snow in Sahara yes)
- Changed country colors
- Added powerplants, villages, windmills on the map (Mostly from research)
- Added mines and naval mines in some places
- Modified terrain penalties
Ex. Mountains -> -50% effectivness on tanks
Ex. Forest -> -50% effectivness on artillery units
- Added events (Countries joining the war/Morale boost when taking a city, information dialogues...)
- Nuclear bombs at turn 0 for the UK, USA, USSR, France, Cuba (gave by the Soviets).
- Added units on the map (Should be historically accurate but not entirely sure)
| 2nd Conquest: 25th September 1963 |
[ COMING SOON ]
- The rest of the conquests are limited-time conquests, they'll be removed in future updates
| Other Features |
- Unlimited Ressources -> buy light infantry in legion mode
- New landmarks stats:
National Monument: Increases by 50%
Cost: 80g 25i
Command Center: The ranks of forces increases by 3 levels while recruiting troops
Cost: 150g 60i
National Defense: City HP increases by 100%
Cost: 160g 60i
Laser Radar: Increase the range of air defense facilities by 4 grids
Cost: 130g 55i
Field Hospital: +80hp per rounds
Cost: 120g 20i
Military Factory: Reduces ressources consumption by 30%
Cost: 320g 150i
- New medals stats -> unlock in domination mode
- level 6 skills
- New campaign modes: COMING SOON
| Bugs that can occur |
- When you go out of the app and then in again the screen goes black. But the game is still on. If you have an android device, the only way to avoid that is to double tap the home button to activate the Reachability.
- Gamespeed might be slower (~20-30 secs) because of the units
Enjoy the mod!
Since the list is very long, I will paste here what he said about the mod.
A new mod has come!
WC4 The Nuclear War Mod by CaptainStryker
Alternate History: The mod begins in October 1962 when a war broke out due to the political failures of the Cuban missile crisis. This war, which is said to last at least a decade, will experience a nuclear disaster at the end of the war, leaving the world to suffer in total despair. Countries that survive after or later will try to find ways to rebuild the world, but that is not going to be possible...
This scenario is historically alternative! Do not get angry for your country being invaded!
The New Features:
| Decoration |
- App logo
- Main menu images
- Loading screen image
- HQ background
- Soundtracks (20 musics)
- Conquest Images: 1962 and 1963 for now.
(More: coming soon)
| Generals |
- Added 11 customizable commanders
Owairan, Benteke, Wagner, Yudintsev, Guillemot, Davis, Kotick, Morita, Wu.R., Gaiman, Maldini (in their colored version uniforms)
- All generals have 5 skills slots
- Buy Tito to get unlimited medals
- Increased generals slots 12 to 82 (The scroll roster is expanded, you can upgrade generals as many as you want)
- Number of deployable generals in the first conquest: 18
| Army Units |
- New classification of units:
1. Infantry units
Infantry (City I)
Assault Infantry (City I)
Anti-Armor / Grenadiers (City II)
Infantry Brigade (Industry I)
Commando (City IV)
2. Armored units
Medium Tanks (Industry I)
Heavy Tanks (Industry II)
Super Heavy Tanks (Industry II)
Modern Tanks (Industry III)
Advanced Tanks (Industry IV)
3. Artillery units
Howitzer / Rocket Artillery (Industry I)
Self-Propelled Artillery (Industry III)
Super Rocket Artillery (Industry III)
Missile Launchers (Industry IV)
4. Naval units
Submarine (Port I)
Destroyer (Port I)
Cruiser (Port II)
Aircraft Carrier (Port III)
Nuclear Submarine (Port IV)
5. Aircraft units
Paratrooper (Airport III)
Fighter (Airport I)
Bomber (Airport II)
Strategic Bomber (Airport III)
Stealth Fighter/Bomber/Strategic Bomber (Airport IV)
6. Nukes
Atomic Bomb (Nuclear Plant I)
Hydrogen Bomb (Nuclear Plant I)
Tri-Phase Bomb / Tsar Bomba / Castle Bravo (Nuclear Plant I)
Antimatter Bomb (Nuclear Plant I)
7. Missiles
SRBM (Missile Silo I)
MRBM (Missile Silo I)
LRBM (Missile Silo II)
ICBM (Missile Silo II)
Note: The reason I did this, is because some of the old units are outdated in this scenario, so there's no good use for them. My mod also goes in the future, the modern and advanced units fit very well in this timeline.
- New units models: (from gog2 and customized units)
- Added unit names
- Unique units for countries:
> Grenadiers (France, UK, Poland, Hungary, Romania, Czechoslovakia)
> M1X Advanced Tank (USA)
> T14 Armata Modern Next-Generation Tank (USSR)
> Pretty much every countries have different tanks and artilleries coming from an another country (The research was based on a country who has already operated a certain unit in real life. Some units that cannot participate in battles were replaced for some reasons -> M4 Shermans in France/Italy/Japan/Spain... for example)
> Tsar Bomba (USSR, they're stronger than the normal tri-phase bomb)
> Castle Bravo (USA, same)
> Nuclear Submarines (USA, USSR)
There's a lot to say, I'll make a separate video on that.
- New perks for all the units (Don't get confused! Ex. The Kilo-Class and Marconi-Class can assault again after defeating a unit, the U-boat cannot, I'll give further informations in future videos)
- Balanced perks (ex. Anti-Armor deals 300% of the unit's damage on tanks)
- Changed all the unit stats (ex. The T28 Super Heavy Tank can only stack with 2 units and the T-62 with 4 units, but there's a big difference between those two, I'll let you guess by yourselves)
- New stats for fortification units.
- Changed all the units prices
| City Features |
- New landmarks stats
- Supply depots heal more than usual
- Missile Silos and Nuclear Plants cost a bit expensive
- Technology level progress very slowly after Tech level 5, but you get nukes and missiles by reaching level 5
- Powerplants give 2 techs instead of 4
| 1st Conquest: 29th October 1962 |
- Introduction Dialogue
- Added 111 countries in total
- Added new flags for wc4 original countries
- Reworked the country borders (I hope it's VERY accurate)
- Added cities (I know there's a lot but I didn't choose them and put them randomly, I picked the cities that were important)
- Added option to declare war on allies
- The alliances:
NATO side: Nato countries, Manila Pact countries (The Manila Pact/SEATO was a defense pact between Australia, New Zealand, Pakistan, Philippines, Thailand, France, United Kingdom, United States. Their goal was to protect South Vietnam), Japan and South Korea.
WTO side: Wto countries, Mongolia, Syria, Cuba, North Vietnam and North Korea.
- Two Historical facts:
1. If you were wondering about China. China can't join Wto for one reason: the Sino-Soviet split (1956–1966), it was the breaking of political relations between China and the Soviet Union.
2. Sino-Indian War: Began in Oct 20, 1962
- Added ports
- Added snow effect (Snow in Sahara yes)
- Changed country colors
- Added powerplants, villages, windmills on the map (Mostly from research)
- Added mines and naval mines in some places
- Modified terrain penalties
Ex. Mountains -> -50% effectivness on tanks
Ex. Forest -> -50% effectivness on artillery units
- Added events (Countries joining the war/Morale boost when taking a city, information dialogues...)
- Nuclear bombs at turn 0 for the UK, USA, USSR, France, Cuba (gave by the Soviets).
- Added units on the map (Should be historically accurate but not entirely sure)
| 2nd Conquest: 25th September 1963 |
[ COMING SOON ]
- The rest of the conquests are limited-time conquests, they'll be removed in future updates
| Other Features |
- Unlimited Ressources -> buy light infantry in legion mode
- New landmarks stats:
National Monument: Increases by 50%
Cost: 80g 25i
Command Center: The ranks of forces increases by 3 levels while recruiting troops
Cost: 150g 60i
National Defense: City HP increases by 100%
Cost: 160g 60i
Laser Radar: Increase the range of air defense facilities by 4 grids
Cost: 130g 55i
Field Hospital: +80hp per rounds
Cost: 120g 20i
Military Factory: Reduces ressources consumption by 30%
Cost: 320g 150i
- New medals stats -> unlock in domination mode
- level 6 skills
- New campaign modes: COMING SOON
| Bugs that can occur |
- When you go out of the app and then in again the screen goes black. But the game is still on. If you have an android device, the only way to avoid that is to double tap the home button to activate the Reachability.
- Gamespeed might be slower (~20-30 secs) because of the units
Enjoy the mod!