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Post by ambitiousace on May 27, 2020 1:51:41 GMT
Apparently won as Peru in a brutal run but I guess the pierce medal will be worth it.Pretty luck based(I think)but went quite smoothly
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Post by Harry Lillis "Bing" Crosby Jr on May 27, 2020 3:00:05 GMT
Apparently won as Peru in a brutal run but I guess the pierce medal will be worth it.Pretty luck based(I think)but went quite smoothly After Colombia and Venezuela, all it needs is a rush to take out Spain, and a swift landing next to Richmond to save the day
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krobbi
Staff Sergeant
Posts: 11
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Post by krobbi on Jun 2, 2020 19:45:10 GMT
Some considerations after a few retries: - attacking Netherlands and Brazil can provide good economy. - extra light artillary on turn 1, generals on every unit on turn 1 are the best way ti expand quickly. - declaring war to colombia on turn 1-2 is mandatory.I prefer turn 1. They can be dead on turn 3. - sending some general to kill Spain is good. - avoid Cuba falling by killing every enemy unit approaching Havana, even after Spain annihilation. - 2 good navy generals, at least one on a good ship, to secure Atlantic Ocean After Spain is defeated - armored cars spam from caracas to mexico is kinda good, but you won't win america with only them. You Will need good economy to make units every turn in the city you conquer. - florida landing is a trap. You easily get outnumbered before getting to Richmond. - Richmond is the best landing spot for your forces after Battle in Cuba. It's Better to land only when Atlantic supremacy is kinda established, and enemy generals are already dead in the bottom of the sea. - infantry + march + blast can steal a lot of cities in inner USA - you still partly depend on your allies in making some sort of resistance in the North. If Mexican peninsula is too full of enemy troops when your armcars get there things can get bad easily. Best thing that can happen is France taking some confederate/mexican land for a while delaying enemy offensive.
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