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Post by Jean-Luc Picard on Jan 4, 2016 5:42:04 GMT
I'm testing the effect of a general's stars on his unit's hit points dealt. My approach is two pronged: 1) Test generals in the same situation on units on which they are only distinguished by stars 2) Test my Generals' performance as I give them extra stars. I just ran tests on Forts using the little one in Coalition Disruption on the Swiss border Fortress Test #1
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Post by Deleted on Jan 4, 2016 11:19:44 GMT
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Post by Jean-Luc Picard on Jan 4, 2016 15:14:00 GMT
Thanks! If you (or anyone else) are willing to run this kind of experiment, I'd appreciate it (it's a great way to grind for rank)
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Post by Dobeln on Jan 4, 2016 19:26:06 GMT
Wait so I want to try this but I don't understand it like what do you mean by stars?
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Post by Jean-Luc Picard on Jan 4, 2016 20:04:27 GMT
Wait so I want to try this but I don't understand it like what do you mean by stars? A general has a number of stars between 0 and 5 for each unit type. More stars for a unit type mean the general can cause more damage when commanding a unit of the type. I am conducting these experiments to figure out the mathematical formula for that effect.
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Post by Mountbatten on Jan 4, 2016 22:52:21 GMT
Wait so I want to try this but I don't understand it like what do you mean by stars? A general has a number of stars between 0 and 5 for each unit type. More stars for a unit type mean the general can cause more damage when commanding a unit of the type. I am conducting these experiments to figure out the mathematical formula for that effect. I'm sure you already know this, but don't use a general with skills for that unit type. Using a hacked version for this makes it a lot easier, ( hopefully you aren't using your medals to test this ).
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Post by Jean-Luc Picard on Jan 4, 2016 23:56:09 GMT
A general has a number of stars between 0 and 5 for each unit type. More stars for a unit type mean the general can cause more damage when commanding a unit of the type. I am conducting these experiments to figure out the mathematical formula for that effect. I'm sure you already know this, but don't use a general with skills for that unit type. Using a hacked version for this makes it a lot easier, ( hopefully you aren't using your medals to test this ). Or (for skills that don't change combat stats) neutralize them (for example: if the general has spy, don't fight forts). And I'm just using the generals I'd buy anyway (princesses, trainers, my good generals)
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Post by kanue on Jan 5, 2016 9:46:48 GMT
By HP, do you mean damage? Anyway, you might want to read this. european-war-4.boards.net/post/14000This is the findings about damage calculation that our Chinese friends share with us.
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Post by Jean-Luc Picard on Jan 6, 2016 15:59:26 GMT
By HP, do you mean damage? Anyway, you might want to read this. european-war-4.boards.net/post/14000This is the findings about damage calculation that our Chinese friends share with us. I meant damage, but I'm not clear about what he's saying. It seems to me like he says that generals' stars don't affect minimum damage, which is weird. If someone who understood it better can help explain it to me, I could add that to compare with my empirical results.
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Post by Mountbatten on Jan 6, 2016 18:42:02 GMT
By HP, do you mean damage? Anyway, you might want to read this. european-war-4.boards.net/post/14000This is the findings about damage calculation that our Chinese friends share with us. I meant damage, but I'm not clear about what he's saying. It seems to me like he says that generals' stars don't affect minimum damage, which is weird. If someone who understood it better can help explain it to me, I could add that to compare with my empirical results. I don't think it effects minimum damage either. If it did then even with 1 hp left, he should still do damage from his stars. But he usually just does one damage
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Post by Jean-Luc Picard on Jan 6, 2016 23:58:37 GMT
I meant damage, but I'm not clear about what he's saying. It seems to me like he says that generals' stars don't affect minimum damage, which is weird. If someone who understood it better can help explain it to me, I could add that to compare with my empirical results. I don't think it effects minimum damage either. If it did then even with 1 hp left, he should still do damage from his stars. But he usually just does one damage Judging from the fact that even units with a min of 6 end up dealing 1 damage, I fjnd it more likely that damage taken causes a percentage drop, witn the percent for 1 hp left being so low that the damage has to be rounded up to 1.
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Post by kanue on Jan 7, 2016 4:11:34 GMT
General star does not affect min of the base damage. However, it will be later added after the base damage is calculated so, in the end, it still affects final damage. Note that, the damage calculation from the equation is only for a raw damage from a unit at normal circumstance. It does not take into account of other factors like current health, morale, or terrain. Well, that is how I interpret from that explanation though.
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