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Post by Darth Nihilus on Sept 14, 2020 21:57:08 GMT
I started modding EW4 - and so my questions come. I can edit and replace files in my mod - I also deleted the unnecessary files of the EW4unlock.apk. After I changed and signed the changes, I always have to open my new mod with the AKP-editor in common edit and I change the Version Code. And I build again. I also change the name, but this is only the displayed name, the package name I can't change (its grayed out). ---- Can I change the package name? --- ---- Is there an easier way than always to do two builds? ---- ---- Is there a guide for EW4 modding like the WC4 guides? ---- The pkm files are inside the assets - this is a image-format that I can't access. Has somebody an Idea how to edit these files? I'm always happy to answer questions ... questions that I can answer :) The package name is usually stored in a separate place than all the game files. It's situated in a string file, so try looking for string files inside "assets". Chances are it's in a folder called "Base.lproj", if not, "en.lproj" or something like that (at least for WC4). You don't always have to do two builds. The double build is just for security. If you're making a small edit you can just save and then replace your old file. What I do is every time I release a new version I upload the old version to google drive/a cloud storage device so that way it doesn't take up storage on my phone. On the modding boards, try searching up EW4 material. There's probably guides there. Edit: There used to be a modding library but I guess it disappeared cause a lot of the info was wrong. Edit 2: Actually I found this really old necro thread with some EW4 info: european-war-4.boards.net/thread/4176/library-modding-resourcesI have never edited .pkm files in my life lol.
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Post by Darth Vader on Sept 14, 2020 23:02:52 GMT
I started modding EW4 - and so my questions come. I can edit and replace files in my mod - I also deleted the unnecessary files of the EW4unlock.apk. After I changed and signed the changes, I always have to open my new mod with the AKP-editor in common edit and I change the Version Code. And I build again. I also change the name, but this is only the displayed name, the package name I can't change (its grayed out). ---- Can I change the package name? --- ---- Is there an easier way than always to do two builds? ---- ---- Is there a guide for EW4 modding like the WC4 guides? ---- The pkm files are inside the assets - this is a image-format that I can't access. Has somebody an Idea how to edit these files? I'm always happy to answer questions ... questions that I can answer The package name is usually stored in a separate place than all the game files. It's situated in a string file, so try looking for string files inside "assets". Chances are it's in a folder called "Base.lproj", if not, "en.lproj" or something like that (at least for WC4). You don't always have to do two builds. The double build is just for security. If you're making a small edit you can just save and then replace your old file. What I do is every time I release a new version I upload the old version to google drive/a cloud storage device so that way it doesn't take up storage on my phone. On the modding boards, try searching up EW4 material. There's probably guides there. Edit: There used to be a modding library but I guess it disappeared cause a lot of the info was wrong. Edit 2: Actually I found this really old necro thread with some EW4 info:Β european-war-4.boards.net/thread/4176/library-modding-resourcesI have never edited .pkm files in my life lol. I use MT manager to change names, go to Resources Arc, search the files name and then click the name and add yours. To change mod image use the Drawable files and search profile.png and change it to be the same size.
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Post by Darth Nihilus on Sept 15, 2020 2:29:10 GMT
Darth Vader, do you think you could make a guide on how to do certain things with MT manager? I think it would help this forum very much. I could also chime in with some Uptodowm stuff
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Post by ππ³π°π΅π΄π¬πΊ on Sept 15, 2020 4:13:43 GMT
I started modding EW4 - and so my questions come. I can edit and replace files in my mod - I also deleted the unnecessary files of the EW4unlock.apk. After I changed and signed the changes, I always have to open my new mod with the AKP-editor in common edit and I change the Version Code. And I build again. I also change the name, but this is only the displayed name, the package name I can't change (its grayed out). ---- Can I change the package name? --- ---- Is there an easier way than always to do two builds? ---- ---- Is there a guide for EW4 modding like the WC4 guides? ---- The pkm files are inside the assets - this is a image-format that I can't access. Has somebody an Idea how to edit these files? I'm always happy to answer questions ... questions that I can answer The package name is usually stored in a separate place than all the game files. It's situated in a string file, so try looking for string files inside "assets". Chances are it's in a folder called "Base.lproj", if not, "en.lproj" or something like that (at least for WC4). You don't always have to do two builds. The double build is just for security. If you're making a small edit you can just save and then replace your old file. What I do is every time I release a new version I upload the old version to google drive/a cloud storage device so that way it doesn't take up storage on my phone. On the modding boards, try searching up EW4 material. There's probably guides there. Edit: There used to be a modding library but I guess it disappeared cause a lot of the info was wrong. Edit 2: Actually I found this really old necro thread with some EW4 info:Β european-war-4.boards.net/thread/4176/library-modding-resourcesI have never edited .pkm files in my life lol. Thanks - this is already helping - I couldn't find the library too. I changed the package with string-pool edit of the manifest in MT-manager, even editing seems now easier for me with MT (And much faster building). I change the Version Code later, so I can update my mod without uninstalling. I also never encountered .pkm files before - I found the specs but no working tool. Right now, I try to fix the sound - it's not working - the xml-edits were easy.
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Post by Darth Vader on Sept 15, 2020 14:42:15 GMT
Darth Vader, do you think you could make a guide on how to do certain things with MT manager? I think it would help this forum very much. I could also chime in with some Uptodowm stuff Sure,MT manager is quite a big subject so it will take time. I plan for it to be the only modding tool so people are not confused on apk editor and MT manger.
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Post by Darth Nihilus on Sept 15, 2020 15:18:05 GMT
Sure,MT manager is quite a big subject so it will take time. I plan for it to be the only modding tool so people are not confused on apk editor and MT manger. Oh, you don't need to go in-depth for MT manager just yet, cause taking all the information from it will take years. Just basic things like how to find certain files, compile, and where certain things are located.
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Post by mrmansterin on Sept 15, 2020 15:51:34 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Sept 16, 2020 17:42:00 GMT
Sure,MT manager is quite a big subject so it will take time. I plan for it to be the only modding tool so people are not confused on apk editor and MT manger. Oh, you don't need to go in-depth for MT manager just yet, cause taking all the information from it will take years. Just basic things like how to find certain files, compile, and where certain things are located. MTmanager is my general-purpose file-manager. Just as file-manager one of the best for android. You open an Apk like a normal drawer. You can copy and edit all files - after each change the apk is actualized and you can choose if you want to sign the apk. Absolute comfortable - you even can open two apk and copy files from each other. MT-manager comes with an image viewer and a decent editor - if you click on functional files you can chose different tools, but many tool are behind an obscure paywall - this needs a guide which tool is to use when. Signing an APK is much much faster with MT than with APKEditor ! (I even sign many times after small changes (10-15 sec) APK-editor is nice to change the App-icon, Application Name and the Version code. For me, nothing more - it has quiet a few cache-glitches and the file extraction and replacing... compare to MT it is rudimentary functional. Signing Apk takes Ages with APK-Editor. The common edit of APKEditor is the perfect addition to MT-manager. APK-content managing is with MT-manager very fast and comfortable. (Make a backup!) Thank you Darth Vader for this advice!
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Post by Darth Nihilus on Sept 17, 2020 2:03:10 GMT
If, ππ³π°π΅π΄π¬πΊ, MT manager is that much better than the apk editor I'm, using, I might have to try it out someday (when I have the time of course). I also like that it has a built in image viewer/editor, although personally I prefer Photoshopping on pc.
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Post by Darth Vader on Sept 17, 2020 4:00:23 GMT
If, ππ³π°π΅π΄π¬πΊ , MT manager is that much better than the apk editor I'm, using, I might have to try it out someday (when I have the time of course). I also like that it has a built in image viewer/editor, although personally I prefer Photoshopping on pc. I hope future mods are made with mt manger so mods are easily made and wildly produced. I have to say modding has gone through a huge change which modding has become more frequent. Modding has become strong and I currently haven't been modding but it seems you have managed to mod excellent and quickly. Keep it up everyone!
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Post by Darth Nihilus on Sept 17, 2020 15:05:37 GMT
If, ππ³π°π΅π΄π¬πΊ , MT manager is that much better than the apk editor I'm, using, I might have to try it out someday (when I have the time of course). I also like that it has a built in image viewer/editor, although personally I prefer Photoshopping on pc. I hope future mods are made with mt manger so mods are easily made and wildly produced. I have to say modding has gone through a huge change which modding has become more frequent. Modding has become strong and I currently haven't been modding but it seems you have managed to mod excellent and quickly. Keep it up everyone! Once I have time I'm gonna try to learn map editing (currently can only add/delete generals/objectives). Thanks for the encouragement!
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Post by ππ³π°π΅π΄π¬πΊ on Sept 17, 2020 16:52:29 GMT
If, ππ³π°π΅π΄π¬πΊ, MT manager is that much better than the apk editor I'm, using, I might have to try it out someday (when I have the time of course). I also like that it has a built in image viewer/editor, although personally I prefer Photoshopping on pc. I don't know wich file-manager you use. I used MT as filemanager long before to start modding. MT has a pictureviewer no image-editor - you need photoshop. But you can brwose with the viewer through all images of an apk without installing or extracting any files. Mt is so easy to use. My advice: try him as filemanager! - I haven't seen a better filemanager until now. Once you see the difference in time for rebuilding and signing you can try out all the modding tools that are build in. Changing just a few values takes less than one minute over all! and you have a modded apk ready to install. Just make a backup you edit the opened APK direct. I never notice once MT is destroying an APK, changing the Version in APK-Editor destroys the EW4 mod.
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Post by Darth Nihilus on Sept 17, 2020 17:10:57 GMT
I don't know wich file-manager you use. I used MT as filemanager long before to start modding. MT has a pictureviewer no image-editor - you need photoshop. But you can brwose with the viewer through all images of an apk without installing or extracting any files. Mt is so easy to use. My advice: try him as filemanager! - I haven't seen a better filemanager until now. Once you see the difference in time for rebuilding and signing you can try out all the modding tools that are build in. Changing just a few values takes less than one minute over all! and you have a modded apk ready to install. Just make a backup you edit the opened APK direct. I never notice once MT is destroying an APK, changing the Version in APK-Editor destroys the EW4 mod. I have some obscure file manager that one of my friends recommended me. It's really easy to move files around and to upload to google drive with that app. I'm happy with that one. I might try out the APK editor tho, once I have time.
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Post by mrmansterin on Sept 17, 2020 18:48:07 GMT
Does anybody know what good Hex Editors for Windows 10?
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Post by ππ³π°π΅π΄π¬πΊ on Sept 17, 2020 19:20:17 GMT
Does anybody know what good Hex Editors for Windows 10? I don't use windows since many years anymore - For windows, I always used Textpad as Text/Code editor - it had also an usable binary mode (hex-editor), I'm pretty sure it still exists. Edit: Maybe this can help: en.m.wikipedia.org/wiki/Comparison_of_hex_editors
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