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Post by gunnernii on Feb 25, 2021 9:56:16 GMT
also note about the features, u can only have up until 3 of them i tried giving 4 features to a unit and it just didnt read the 4th feature
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Post by Darth Vader on Feb 25, 2021 12:53:29 GMT
also note about the features, u can only have up until 3 of them i tried giving 4 features to a unit and it just didnt read the 4th feature You will most likey need to expand the screen by entering the layout file.
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Post by gunnernii on Feb 25, 2021 15:34:52 GMT
probably, haven't tried yet
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Post by Darth Vader on Feb 25, 2021 21:15:10 GMT
It happened to me when I added three weapon holders.
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Post by John Marston on Mar 12, 2021 12:38:47 GMT
It happened to me when I added three weapon holders. Darth Vader, what should I do now? Q1 - How do I add new generals? Q2 - what does all these variables stand for? Q3. How do we use the hex editor?
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Post by Darth Vader on Mar 12, 2021 13:19:32 GMT
It happened to me when I added three weapon holders. Darth Vader, what should I do now? Q1 - How do I add new generals? Q2 - what does all these variables stand for? Q3. How do we use the hex editor? That is the general image spirts so you shouldn't touch those. To edit generals you go to general settings. Creating a new general is much harder than just picking one. When editng generals, don't go to the general.jpg. To edit a generals image, you need to go to image/general portrait.
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Post by Darth Vader on Mar 12, 2021 13:20:54 GMT
John Marston, those are the scale of which the image appears on the screen. I would not mess with them because, it may make the general to big or small.
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Post by John Marston on Mar 12, 2021 13:23:10 GMT
John Marston , those are the scale of which the image appears on the screen. I would not mess with them because, it may make the general to big or small. So where should I change their stats?
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Post by Darth Vader on Mar 12, 2021 21:09:47 GMT
John Marston , those are the scale of which the image appears on the screen. I would not mess with them because, it may make the general to big or small. So where should I change their stats? In assets/Json/General settings.
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Post by ππ³π°π΅π΄π¬πΊ on Mar 17, 2021 18:51:57 GMT
It happened to me when I added three weapon holders. Darth Vader, what should I do now? Q3. How do we use the hex editor? Q2 - what does all these variables stand for? <Texture name="image_item.png" /> <!-- Created with TexturePacker http://www.codeandweb.com/texturepacker--> <!--Format: n => name of the sprite x => sprite x pos in texture y => sprite y pos in texture w => sprite width (may be trimmed) h => sprite height (may be trimmed) oX => sprite's x-corner offset (only available if trimmed) oY => sprite's y-corner offset (only available if trimmed) oW => sprite's original width (only available if trimmed) oH => sprite's original height (only available if trimmed) r => 'y' only set if sprite is rotated --><Images> <Image name="mod0001.png" x="462" y="738" w="45" h="45" refx="0" refy="0" />
I believe refx = oW, and refy = oH (if trimmed). You can add and change generals with modifying the corresponding xml-file. Use and editor with syntax-highlight MT to avoid syntax errors. (iE: a missing " is fatal) As you see, we can put comments in xml-files. It helps a lot to document what is changed in a file. What is the basic information you are missing for binary editing using a hex-editor?
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Post by sean1917 on Mar 18, 2021 0:04:52 GMT
also note about the features, u can only have up until 3 of them i tried giving 4 features to a unit and it just didnt read the 4th feature You will most likey need to expand the screen by entering the layout file. I agree... <HGroup gap="10" hlayoutalign="center"> <PlaceHolder id="tmp_abilityBox" templateid="tmp_abilityBox" width="150" /> <PlaceHolder id="tmp_skillBox" templateid="tmp_abilityBox" width="150" /> <PlaceHolder id="tmp_leadershipBox" templateid="tmp_abilityBox" width="150" /> </HGroup> <HGroup id="hg_feats" valign="bottom" height="70" gap="20" hlayoutalign="center"> <Button id="btn_feat_1"/> <Button id="btn_feat_2"/> <Button id="btn_feat_3"/> </HGroup> The apx line #s in the file: top part is from 643, bottom 826. The place where the limiter is.... I.... lost it...I will have to find it again.
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Post by p220fhf on Mar 18, 2021 14:08:21 GMT
If I wanna change the number of general that I can use in a stage, where should I change? Also, I modded the value senior seat under CorpsSettings, but nothing changes and the game kept crashing.
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Post by Darth Vader on Mar 18, 2021 20:03:42 GMT
If I wanna change the number of general that I can use in a stage, where should I change? Also, I modded the value senior seat under CorpsSettings, but nothing changes and the game kept crashing. I believe you have to enter the mission you want to edit with Hex Editor. You have to edit the Lib.so file to add more General Slots.
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Post by p220fhf on Mar 20, 2021 4:52:37 GMT
I have a software that can read and write .so files, but where should I mod? I don't understand how to mod the .btl with hex editor, like the location for the number of general.
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Post by sean1917 on Mar 20, 2021 6:59:39 GMT
If I wanna change the number of general that I can use in a stage, where should I change? Also, I modded the value senior seat under CorpsSettings, but nothing changes and the game kept crashing. Corpsettings may have to do with the invasion challenges... Idk.. it just crashes out if it's messed with... As for the # generals available in a scenario... goto the StageSettings.json and change the seat #... Don't screw w the first 3 though because it can make the game messed up.
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