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Post by Torvesta on Jun 8, 2020 14:48:27 GMT
how does alert affect mobility? it just reduces damage you take from far away (artillery)
also with correct gameplay, im able to wipe out lots of enemies most of the time, i try to spread out my damage to ensure that my cavs can clear the enemy, i check the enemy's health before i hit to see if i can clear.
might replace riding master in the future when i finished working on my infantry general (still don't know who to buy) but alert is not needed for me, and navy missions are pretty easy anyway, you just put your generals + ambulance/tent and its an easy win, i will eventually get hipper also
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Post by SolidLight on Jun 8, 2020 15:06:29 GMT
how does alert affect mobility? it just reduces damage you take from far away (artillery) also with correct gameplay, im able to wipe out lots of enemies most of the time, i try to spread out my damage to ensure that my cavs can clear the enemy, i check the enemy's health before i hit to see if i can clear. might replace riding master in the future when i finished working on my infantry general (still don't know who to buy) but alert is not needed for me, and navy missions are pretty easy anyway, you just put your generals + ambulance/tent and its an easy win, i will eventually get hipper also I meant that it helps when you can’t attack enemy artillery because they’re just a bit too far to get to and when they’re over some mountains or a strait or something. The description on alert is wrong and incomplete. It doesn’t reduce damage taken from 2 range. It reduces the damage you take from both artillery and navy, (and I think transports but I’m not sure). That makes it great when your general has to cross straits or things like that and also basically the best navy skill ever. Its situational, but far from useless, I think defense formation might do more on land units, but alert isn’t something you can copy over, so I keep it around if my generals have it, but never deliberately give them it. Sure, I also always check enemy HP always before I attack to make sure I get the most out of Victory Rush. Even then, it’s not always possible to eliminate all enemies in range because the enemy are just sometimes too numerous and too tough to kill, so any extra durability helps a lot.
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Post by Torvesta on Jun 8, 2020 15:20:28 GMT
i get your points, with alert if i know i cant reach enemy artillery and my general has low health, i just won't rush them, if they have med-high health, i dont mind attacking and taking a hit.
i still think riding master > alert. not saying alert is useless but riding master is just better. if i was to replace riding master with something i would prob choose plain fighting, tactic master or surprise attack.
i think surprise attack is prob the best because you rush enemies with cav, plain fighting also gives extra damage. tactic master is also nice to have so you can hit twice. Out of those 3 skills i just mentioned, which would you choose?
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Post by Gone on Jun 8, 2020 15:29:56 GMT
i get your points, with alert if i know i cant reach enemy artillery and my general has low health, i just won't rush them, if they have med-high health, i dont mind attacking and taking a hit. i still think riding master > alert. not saying alert is useless but riding master is just better. if i was to replace riding master with something i would prob choose plain fighting, tactic master or surprise attack. i think surprise attack is prob the best because you rush enemies with cav, plain fighting also gives extra damage. tactic master is also nice to have so you can hit twice. Out of those 3 skills i just mentioned, which would you choose? Surprise Attack.
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Post by SolidLight on Jun 8, 2020 16:37:56 GMT
i get your points, with alert if i know i cant reach enemy artillery and my general has low health, i just won't rush them, if they have med-high health, i dont mind attacking and taking a hit. i still think riding master > alert. not saying alert is useless but riding master is just better. if i was to replace riding master with something i would prob choose plain fighting, tactic master or surprise attack. i think surprise attack is prob the best because you rush enemies with cav, plain fighting also gives extra damage. tactic master is also nice to have so you can hit twice. Out of those 3 skills i just mentioned, which would you choose? Surprise attack. To give the details on it. I only remember that it gives a 8% passive damage bonus that goes to 20% famage bonus when you move up to 5 spaces. And the kicker is that it’s a multiplicative increase, not an additive like Plain or most percentage based damage boosts. Riding master as I mentioned is so mathematically insignificant that you might as well not pretend it exists. I still to this day cannot figure out whether it’s a crit chance bonus or a crit damage bonus, since a lot of comments on that skill imply one or the other. But either way it sucks. It’s like 3,5% more damage at most, and it’s even worse than that since it’s unreliable. The chance of it allowing me to kill something which I otherwise wouldn’t is incredibly low.
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Post by Torvesta on Jun 8, 2020 17:03:00 GMT
why surprise over tactic master?
i understand plain is situational but tactic master is pretty nice if you get to hit twice
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Post by SolidLight on Jun 8, 2020 18:06:56 GMT
why surprise over tactic master? i understand plain is situational but tactic master is pretty nice if you get to hit twice Tactic Master is inconsistent. That’s it’s biggest flaw. And Surprise Attack adds a huge amount because it’s multiplicative and is much more consistent. However, Tactic Master is a really good skill for cavalry. Despite it’s inconsistency, just being able to attack twice is great. And it’s totally worth giving up alert for that. Just start with riding master since alert is just somewhat handy to have.
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Post by Torvesta on Jun 8, 2020 19:24:04 GMT
according to this youtuber juljas, he doesnt rate surprise attack that high compared to tactic master so idk really
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Post by SolidLight on Jun 8, 2020 19:57:42 GMT
according to this youtuber juljas, he doesnt rate surprise attack that high compared to tactic master so idk really He might not have seen the math on it. It's the only multiplicative damage skill in the game.
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Post by valdemar on Jun 9, 2020 1:42:16 GMT
On Alert I'm pretty sure it's the weapon type, so it also reduces dmg from tanks and larger forts. It's not must have for Cav but not that bad.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 9, 2020 7:49:41 GMT
juljas is pretty detached from the forum, so as an influencer his tips are largely based on his own opinions and experiences.
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Post by Torvesta on Jun 9, 2020 8:41:28 GMT
everyone's tips are based on their experiences tho so i don't get whats your point? juljas finished the game so he must have done something right (not saying he is right on everything tho)
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Post by AlterFritz on Jun 9, 2020 9:02:51 GMT
everyone's tips are based on their experiences tho so i don't get whats your point? juljas finished the game so he must have done something right (not saying he is right on everything tho) Everyone is playing his own game; e.g. I guess I'm the only one in this forum who actually uses Moltke the younger (Team Moltke), even I know he isn't the best, but I don't want to play a "standard" roster, that would be quite boring.
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Post by Torvesta on Jun 9, 2020 9:06:08 GMT
whats so fun about using sub optimal generals just to be different? its still the same gameplay style, plus you are making it harder for yourself if you want to try to complete the challenge campaigns/conquests. beating those would be fun because that's a challenge
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Post by AlterFritz on Jun 9, 2020 9:37:14 GMT
whats so fun about using sub optimal generals just to be different? its still the same gameplay style, plus you are making it harder for yourself if you want to try to complete the challenge campaigns/conquests. beating those would be fun because that's a challenge Compared to my strongest gen, he does 12% less raw damage, this is acceptable considering the emotional worth he is giving me. Further, at his own he is weak, but I specialised him to be used as Moltke's teammate; both have surprise attack, he has revenge and counterattack and Moltke the older has CavCommander. Side on side he does awesome damage when counterattacking
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