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Post by Torvesta on Jun 7, 2020 20:03:22 GMT
don't have lots of gold so need to prioritise, only going to buy training for cav and artillery because i don't have any good infantry general yet, but not sure which is most important out of mobility, health, attack and defence.
can someone list them in order of importance so i know which to prioritise?
thanks
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Post by Boss Tweed on Jun 7, 2020 20:13:39 GMT
So if you don't have lots of gold and have great need to prioritize, then for tech, I would strongly recommend you buy the mobility for units first.
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Post by Torvesta on Jun 7, 2020 20:47:43 GMT
ok thanks, i got like 110k gold atm, i spent lots of gold on items, i got all the best cav and artillery damage items, and max number of tents and ambulances, so all my gold will just be spent on generals and tech from now on
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Post by Torvesta on Jun 8, 2020 10:10:34 GMT
after mobility, which is 2nd most important? im going to go for attack for artillery and defence + health for cavalry
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Post by Nobunaga Oda on Jun 8, 2020 10:34:29 GMT
IMO, the priority should be inf HP/Def, cav atk (def is optional) and arty mobility (atk is optional).
This capitalizes on the strengths of cav and inf while compensating for the weakness of arty.
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Post by Torvesta on Jun 8, 2020 12:26:59 GMT
i got like 200k gold now, should i invest it in training or mainly focus on upgrading my generals skills?
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Post by Darth Vader on Jun 8, 2020 12:47:08 GMT
Torvesta, I would mostly work in approving your Generals. Still keep a eye on your tech for hard missions like cold war campaigns.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 8, 2020 13:48:38 GMT
i got like 200k gold now, should i invest it in training or mainly focus on upgrading my generals skills? general skill upgrades are easy to get since they do not cost that much, so you should be able to do both; after getting your main general skills maxed invest in the critical training areas of movement and attack. Esp cav +artillery
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Post by Torvesta on Jun 8, 2020 13:49:56 GMT
ok thanks, i replaced some skills on my generals and upgraded their skills:
ivanov: inspiration -> storm fortifications plumer: alert -> precision strike jackson: station -> precision strike
according to one thread, those skills i changed are not very good and the new ones i gave are the best
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Post by Harry Lillis "Bing" Crosby Jr on Jun 8, 2020 13:52:36 GMT
ok thanks, i replaced some skills on my generals and upgraded their skills: ivanov: inspiration -> storm fortifications plumer: alert -> precision strike jackson: station -> precision strike according to one thread, those skills i changed are not very good and the new ones i gave are the best For plumer alert is arguable, but all 3 choices are sound and suitable.
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Post by Torvesta on Jun 8, 2020 14:06:11 GMT
alert was his worst skill and precision strike is the best cav skill to have, so alert had to go
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Post by Torvesta on Jun 8, 2020 14:07:48 GMT
alert is kinda useless tbh anyway because with cav you are rushing in and you can try to avoid artillery fire because you know their range, so riding master (2nd worst skill for plumer) is better than alert. plus i got ambulances so if plumer gets hurt, i can put that on
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Post by Harry Lillis "Bing" Crosby Jr on Jun 8, 2020 14:31:33 GMT
I guess the devs wanted Plumer to be an artillery mower with jungle fighting and alert to act as ultimate defensive buffs.
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Post by Torvesta on Jun 8, 2020 14:35:40 GMT
im just making my generals glass canons tbh, its great to have cavs with max damage because if you can wipe an enemy out, you can hit again, and you also don't get hit back if you wipe out enemy, so defence is not an issue. for both plumer and jackson i have them with 30+ pistol and ambulance/tent and that works just fine, they take out lots of infantry, cav and artillery and stay alive.
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Post by SolidLight on Jun 8, 2020 14:41:19 GMT
alert is kinda useless tbh anyway because with cav you are rushing in and you can try to avoid artillery fire because you know their range, so riding master (2nd worst skill for plumer) is better than alert. plus i got ambulances so if plumer gets hurt, i can put that on Alert isn’t useless. You can’t actually always reach enemy artillery due to terrain, and it’s a great navy skill, so it helps a lot when you’re in the ocean (you will be sometimes). Ambulances aren’t always enough either. Riding masters damage boost is mathematically so insignificant that you might as well pretend it doesn’t exist. Also you don’t want glass cannons. The concept of a glass cannon doesn’t really work unless you can always eliminate the enemy actions, which is really hard to do in ET games. You want mobile tanks that can deal a lot of damage. Fortunately that exists in 1914.
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