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Post by Torvesta on Jun 10, 2020 10:21:42 GMT
usually in holding city missions, the enemy will greatly outnumber you and you need to kill many waves. one thing i figured out was instead of killing off the enemy with low health that are near your city and are attacking it, you should let them live and attack the enemies with high/full health. If you don't kill those low health enemies, they will do very low damage to your city and they get in the way/block the other enemies so you have all of the enemies bunched together in a big group.
i usualy just make a line with my cav and infantry to hold off enemy and let 2-3 enemies (low haelth) come in contact with the city. I have my artillery behind my cav/infantry hitting the high health enemies at the back. If you do this, every holding city mission will be super easy and you don't even need strong generals.
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Post by Nobunaga Oda on Jun 10, 2020 12:37:11 GMT
Ah yes. Practice runs for Challenge Conquest.
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Post by SolidLight on Jun 10, 2020 12:42:47 GMT
usually in holding city missions, the enemy will greatly outnumber you and you need to kill many waves. one thing i figured out was instead of killing off the enemy with low health that are near your city and are attacking it, you should let them live and attack the enemies with high/full health. If you don't kill those low health enemies, they will do very low damage to your city and they get in the way/block the other enemies so you have all of the enemies bunched together in a big group. i usualy just make a line with my cav and infantry to hold off enemy and let 2-3 enemies (low haelth) come in contact with the city. I have my artillery behind my cav/infantry hitting the high health enemies at the back. If you do this, every holding city mission will be super easy and you don't even need strong generals. Thats... a really cool tactic and one I haven’t thought about. Seems only really viable for high level cities, but fortunately that’s what you’re usually defending.
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Post by Torvesta on Jun 10, 2020 13:08:32 GMT
not really, it works for any level city. your enemy units would be very low health so they would only deal like 0-15 damage and your milita would survive with lots of health. you just use your artillery to damage them to make sure they don't die because if you use your cav, they might kill them off. like i said before, you can block the enemy's path to your city using your units, so only 2 or 3 enemies can hit city at once. all hold the city missions are pretty easy if you just use this tactic. its easy to do as well because the enemy has to come to you so you have a couple turns to set up a good formation for your units around the city.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 10, 2020 13:41:30 GMT
I like this strategy, but it rarely comes to the point where there are nicely a wall of low hp enemy units, most enemy gens get too excited and rush their attack :/
If it does, by chance, come into play, its kind of tough keeping the low hp enemies alive for long, since my replaced militias will always be full hp= full attack. Nevertheless, this is a good tactic to buy time, especially if your generals have yet to arrive and help with the defense, or if you are sieged from all sides with no general available to ease the spam.
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Post by SolidLight on Jun 10, 2020 14:04:57 GMT
Oh. Ok, I was assuming you had your city garrisonless and just let the enemy wail on your city with their feeble attacks. That is something that would only really work if your city was high level. Defending with militia with this tactic is problematic since the militia will chip down the enemies you actually want to keep alive.
Well, letting the enemy wail on you city doesn’t really sound like such a good idea either. I’d reckon you’d still take >10 damage per attack from even the feeblest of enemies. When the enemy gets 6 attacks per turn, that’s going to add up fast.
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Post by Navia Lanoira on Jun 10, 2020 14:25:24 GMT
usually in holding city missions, the enemy will greatly outnumber you and you need to kill many waves. one thing i figured out was instead of killing off the enemy with low health that are near your city and are attacking it, you should let them live and attack the enemies with high/full health. If you don't kill those low health enemies, they will do very low damage to your city and they get in the way/block the other enemies so you have all of the enemies bunched together in a big group. i usualy just make a line with my cav and infantry to hold off enemy and let 2-3 enemies (low haelth) come in contact with the city. I have my artillery behind my cav/infantry hitting the high health enemies at the back. If you do this, every holding city mission will be super easy and you don't even need strong generals. I actually do this sometimes in conquest challenges, to prevent some more units to attack because of pop, mostly in mid game it will be tug of war, or offense-defense plays, so most of the time it will be defense needed, as the enemy is much stronger, and they can stop your attacks, even you want a fast play. One also thing in defense missions, is if your gens are already good enough, just take advantage of their armor weakness (like artys are weak against machine guns etc) and mostly your generals will almost one shot them.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 10, 2020 15:00:45 GMT
Oh. Ok, I was assuming you had your city garrisonless and just let the enemy wail on your city with their feeble attacks. That is something that would only really work if your city was high level. Defending with militia with this tactic is problematic since the militia will chip down the enemies you actually want to keep alive. Well, letting the enemy wail on you city doesn’t really sound like such a good idea either. I’d reckon you’d still take >10 damage per attack from even the feeblest of enemies. When the enemy gets 6 attacks per turn, that’s going to add up fast. Its more of a desperate strategy, esp when your population is giving you bouts of headaches (tbh they shld just add a tactic card / princess to drastically increase pop cap) or when you are short of funds
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Post by Torvesta on Jun 10, 2020 16:14:59 GMT
defending with milita is not a problem, even if milita kills an enemy unit and frees up a slot for another enemy unit to move there, the next enemy would be at low health because you would have used artillery or cav to lower their health. also it wouldn't 6 be attacks per turn, that's if 6 enemies are surrounding the city but that would not happen if you play properly and form a line next to the city so you would only allow 2-3 enemies to hit per turn. This method works and i tried it a couple times in campaign challenges.
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Post by AlterFritz on Jun 10, 2020 16:47:17 GMT
Don't make it that difficult, wipe em out and everything is fine
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Post by Torvesta on Jun 10, 2020 17:33:32 GMT
for easy missions you can just go and wipe them out but in campaign challenges or even some hard normal missions, the enemy will just outnumber you too much, its much easier to just do this
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Post by AlterFritz on Jun 10, 2020 18:57:58 GMT
Torvesta Trust me, I know how to play such kind of games
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Post by Harry Lillis "Bing" Crosby Jr on Jun 12, 2020 5:55:14 GMT
Torvesta Trust me, I know how to play such kind of games then I shall task you to play Belgium 1914 challenge conquest without turning to the defensive; e.g. advance into german territory at a rate of 1 city per 2 turns, and 1 German general killed every 3 turns
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Post by Navia Lanoira on Jun 12, 2020 14:18:19 GMT
Torvesta Trust me, I know how to play such kind of games then I shall task you to play Belgium 1914 challenge conquest without turning to the defensive; e.g. advance into german territory at a rate of 1 city per 2 turns, and 1 German general killed every 3 turns Oh s—, thats a one bit of a hell explained.
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Post by ambitiousace on Jun 29, 2020 3:57:07 GMT
Torvesta Trust me, I know how to play such kind of games then I shall task you to play Belgium 1914 challenge conquest without turning to the defensive; e.g. advance into german territory at a rate of 1 city per 2 turns, and 1 German general killed every 3 turns [br Ludendorff and Hindenburg:Nein,we dont do that here clowns
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