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Post by ππ³π°π΅π΄π¬πΊ on Aug 3, 2020 21:42:13 GMT
Trotskyist General Guide:Revolutionary simple if you don't want to buy IAP- generals:Arnold and only the cheapest trainers!!! (Items first!) Don't buy anyone else than:Artillery Trainer - Kutaisov- 430 Business Trainer: Arnold 535, AugustI- 340, Jerome - 335 Cavalry Trainer - Agha - 375 Fort Trainer - FerdinandoI - 260 Infantry Trainer - Latour - 410 Move Trainer - Diez - 540 Navy Trainer - Elphinstone - 310 The perfect starting team is: Arnold Β Diez Β Kutzaisov Thanks to Friedrich βFried Riceβ Paulus EW4 is the princess game! Generals in the academy are to be studyied, or to train the girls. Do your best - and - Enjoy!!! Starting-trick; EW4 is programmed for best gaming experience.
If you start the game new you can get directly one of these generals in the academy:
FerdinandoI Kutzaisov Ephistone Arnold Latour
After installation; Start the game. Exit the game. Start the game: Now you will get on the next two refreshes the trainer.
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Post by Darth Vader on Aug 3, 2020 21:55:28 GMT
ππ³π°π΅π΄π¬πΊ, excellent Guide! Princess are definitely Stronger then they appear in Ew4. Their free, most have good stats and dominate the battlefield!
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Post by ππ³π°π΅π΄π¬πΊ on Aug 3, 2020 22:39:34 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Aug 3, 2020 22:49:21 GMT
ππ³π°π΅π΄π¬πΊ, excellent Guide! Princess are definitely Stronger then they appear in Ew4. Their free, most have good stats and dominate the battlefield!Β If you play the 'Princess game', you will see, how much EW4 is programmed for this lineup! Even the trainers are not really necessary: If you find the '3 princess walkthrough' for a mission - it works without any training
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Post by littlecorporal on Aug 5, 2020 3:06:46 GMT
If you have the money, there maybe a better team of IAPs but for the rest of us Princesses + Items are the way to go.
I agree with Trotski, maybe even trainers aren't needed. Elphinstone costs about as many medals as the +4 naval attack weapon. The naval star gives +5 to attack, but you can not switch it, so the average value per round is likely lower.
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Post by littlecorporal on Aug 5, 2020 4:39:02 GMT
Paulus does a very good rundown of the Princesses in his general analysis. If you are playing with 4 slots, deciding which princesses to keep is tricky. Isabella and Lan are no brainers, afterwards Sophia, Victoria, and Sakuroko all have their benefits.
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Post by ππ³π°π΅π΄π¬πΊ on Aug 5, 2020 12:35:33 GMT
If you have the money, there maybe a better team of IAPs but for the rest of us Princesses + Items are the way to go. I agree with Trotski, maybe even trainers aren't needed. Elphinstone costs about as many medals as the +4 naval attack weapon. The naval star gives +5 to attack, but you can not switch it, so the average value per round is likely lower. Ups - thank you, you are right! I completly forgot this to mention! I will add this: If you buy IAP's there is a bigger choice and a real alternative to a pure princess lineup. Only IAP ***links*** or the cheapest trainer. And yes, Imo: All Items before trainers (except the starters) - they are practical always cheaper and if you can swap an item, never a question.
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Post by ππ³π°π΅π΄π¬πΊ on Aug 5, 2020 13:05:26 GMT
Paulus does a very good rundown of the Princesses in his general analysis. If you are playing with 4 slots, deciding which princesses to keep is tricky. Isabella and Lan are no brainers, afterwards Sophia, Victoria, and Sakuroko all have their benefits. I picked up all princess before I start to use them: I have now my dream lineup and order! with Lan, Sakurako, Sophia, Isabella (+1 slot). My problem with Sophia: - she is too slow!! and (except of starting Agha - Kutzaisov was a better choice - my error!) every trainer for now, is better invested in one of the elite princess. I use her in maybe 50% of the missions and many times only for the last few rounds (this is great!) It will take long to train Sophia... I will see. I bought an extra slot, with only 4 slots she has no place. For now I have no use for Victoria. I barely use Infantry generals, and with Lan! (for City defense and probably unless you have two flintlocks the overall better Infantry general Leadership >> Defense Art, evasion for Infantry is rare) and Sakurako, I have two decent Infantry generals if necessary. I have no Inf Items for now, so they are even more useful than untrained Victoria! If I buy more slots I will use her. Or maybe for SNS. For now Maria,Fatima,Victoria and Kate are unemployed.
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Post by Friedrich βFried Riceβ Paulus on Aug 5, 2020 15:52:45 GMT
Paulus does a very good rundown of the Princesses in his general analysis. If you are playing with 4 slots, deciding which princesses to keep is tricky. Isabella and Lan are no brainers, afterwards Sophia, Victoria, and Sakuroko all have their benefits. I picked up all princess before I start to use them: I have now my dream lineup and order! with Lan, Sakurako, Sophia, Isabella (+1 slot). My problem with Sophia: - she is too slow!! and (except of starting Agha - Kutzaisov was a better choice - my error!) every trainer for now, is better invested in one of the elite princess. I use her in maybe 50% of the missions and many times only for the last few rounds (this is great!) It will take long to train Sophia... I will see. I bought an extra slot, with only 4 slots she has no place. For now I have no use for Victoria. I barely use Infantry generals, and with Lan! (for City defense and probably unless you have two flintlocks the overall better Infantry general Leadership >> Defense Art, evasion for Infantry is rare) and Sakurako, I have two decent Infantry generals if necessary. I have no Inf Items for now, so they are even more useful than untrained Victoria! If I buy more slots I will use her. Or maybe for SNS. For now Maria,Fatima,Victoria and Kate are unemployed. Yep, her movement is awful in the beginning. But her output is another story. If you regroup a movement trainer into her and give her a war horse, her movement should not be a problem for the rest of the game.
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Post by ππ³π°π΅π΄π¬πΊ on Aug 5, 2020 16:18:35 GMT
I picked up all princess before I start to use them: I have now my dream lineup and order! with Lan, Sakurako, Sophia, Isabella (+1 slot). My problem with Sophia: - she is too slow!! and (except of starting Agha - Kutzaisov was a better choice - my error!) every trainer for now, is better invested in one of the elite princess. I use her in maybe 50% of the missions and many times only for the last few rounds (this is great!) It will take long to train Sophia... I will see. I bought an extra slot, with only 4 slots she has no place. For now I have no use for Victoria. I barely use Infantry generals, and with Lan! (for City defense and probably unless you have two flintlocks the overall better Infantry general Leadership >> Defense Art, evasion for Infantry is rare) and Sakurako, I have two decent Infantry generals if necessary. I have no Inf Items for now, so they are even more useful than untrained Victoria! If I buy more slots I will use her. Or maybe for SNS. For now Maria,Fatima,Victoria and Kate are unemployed. Yep, her movement is awful in the beginning. But her output is another story. If you regroup a movement trainer into her and give her a war horse, her movement should not be a problem for the rest of the game. She needs two Diez! - there is the lack for now. 1,4,7,11 are the necessary movement - with one free slot (one for the WarHorse) she needs 5β for the next step - and in this moment the move training for Lan and Sakurako were more valuable (Isabella is untrained for now, but already very useful) To have Sophia fresh for the end of missions (economy runs already) is a nice Joker!
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Post by Friedrich βFried Riceβ Paulus on Aug 5, 2020 17:08:21 GMT
Yep, her movement is awful in the beginning. But her output is another story. If you regroup a movement trainer into her and give her a war horse, her movement should not be a problem for the rest of the game. She needs two Diez! - there is the lack for now. 1,4,7,11 are the necessary movement - with one free slot (one for the WarHorse) she needs 5β for the next step - and in this moment the move training for Lan and Sakurako were more valuable (Isabella is untrained for now, but already very useful) To have Sophia fresh for the end of missions (economy runs already) is a nice Joker! Thatβs for 4 hex movement. She needs 2 diezβs then as well as a horse artillery. But imo 3 hex artillery movement is good enough as I donβt want it to outrun my guard meatshields.
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Post by ππ³π°π΅π΄π¬πΊ on Aug 5, 2020 18:27:46 GMT
She needs two Diez! - there is the lack for now. 1,4,7,11 are the necessary movement - with one free slot (one for the WarHorse) she needs 5β for the next step - and in this moment the move training for Lan and Sakurako were more valuable (Isabella is untrained for now, but already very useful) To have Sophia fresh for the end of missions (economy runs already) is a nice Joker! Thatβs for 4 hex movement. She needs 2 diezβs then as well as a horse artillery. But imo 3 hex artillery movement is good enough as I donβt want it to outrun my guard meatshields. Isabella is so valuable for me, because she can move 4 hex (Elite princess 4hex - First class princess 3hex - I have a horse artillery) - she is my sniper - my Asian princess run already 5hex. For infantry: triple guards equals double guards cavalry - they have a similar price (750/845) health(165/180) and output (56/54) on full health. An infantry general with MassFire has one more usable slot (+6) But cavalry can charge ! (lowering morale) and the most important: Cavalry can continue the turn after killing one or more enemies! These advantages (and yes there is even the AC) give IMO infantry generals a pretty hard stand - I don't invest in infantry (maybe shoes) for now.
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Post by Friedrich βFried Riceβ Paulus on Aug 5, 2020 23:04:00 GMT
Thatβs for 4 hex movement. She needs 2 diezβs then as well as a horse artillery. But imo 3 hex artillery movement is good enough as I donβt want it to outrun my guard meatshields. Isabella is so valuable for me, because she can move 4 hex (Elite princess 4hex - First class princess 3hex - I have a horse artillery) - she is my sniper - my Asian princess run already 5hex. For infantry: triple guards equals double guards cavalry - they have a similar price (750/845) health(165/180) and output (56/54) on full health. An infantry general with MassFire has one more usable slot (+6) But cavalry can charge ! (lowering morale) and the most important: Cavalry can continue the turn after killing one or more enemies! These advantages (and yes there is even the AC) give IMO infantry generals a pretty hard stand - I don't invest in infantry (maybe shoes) for now. Unlike cavarly, infantry generals needs both leadership and mass fire, whereas cavarly just a snair drum as they canβt get charged. Plus I prefer spamming guards over other units as they seem to have the best price performance. Yes the 4 hex movement on isabella is nice, but sheβll often outrun the other units, such as the city grabbers. Most of the time it was overkill for me. What I am really looking for is 3 hex + geography, then I will look at damage or survivability items
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Post by ππ³π°π΅π΄π¬πΊ on Aug 6, 2020 0:27:34 GMT
Isabella is so valuable for me, because she can move 4 hex (Elite princess 4hex - First class princess 3hex - I have a horse artillery) - she is my sniper - my Asian princess run already 5hex. For infantry: triple guards equals double guards cavalry - they have a similar price (750/845) health(165/180) and output (56/54) on full health. An infantry general with MassFire has one more usable slot (+6) But cavalry can charge ! (lowering morale) and the most important: Cavalry can continue the turn after killing one or more enemies! These advantages (and yes there is even the AC) give IMO infantry generals a pretty hard stand - I don't invest in infantry (maybe shoes) for now. Unlike cavarly, infantry generals needs both leadership and mass fire, whereas cavarly just a snair drum as they canβt get charged. Plus I prefer spamming guards over other units as they seem to have the best price performance. Yes the 4 hex movement on isabella is nice, but sheβll often outrun the other units, such as the city grabbers. Most of the time it was overkill for me. What I am really looking for is 3 hex + geography, then I will look at damage or survivability items Yes, I prefer for spamming single guards too. I made once an overview to compare the units costs consider guards cavalry before spamming double or triple guards. I didn't realized that leadership is this important, so I'm probably not so wrong to see Lan quite equal to Victoria on infantry. (I have a snair for massfire, no flute to leadership) The team of Lan Sakurako 5hex and Isabella 4hex right now in Eastern Overload is fantastic - first attacks Isabella from distance (>50) - than one cavalry attack (>80) and the second cav enters the city - and than they kill nearby troops - all in one turn - two turns when a general is city defense. And then directly the next objective - speed is the key IMO.
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Post by littlecorporal on Aug 6, 2020 7:56:15 GMT
The main advantage of infantry is that they all have geography and they are less, susceptible to evasion. Lan/ Sophia/ Sakuroko all need to share the War Horse.
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