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Post by ππ³π°π΅π΄π¬πΊ on Aug 6, 2020 10:46:21 GMT
The main advantage of infantry is that they all have geography and they are less, susceptible to evasion. Lan/ Sophia/ Sakuroko all need to share the War Horse. The geography gives infantry one more usable slot for movement. With this +2 movement item, infantry and cavalry have similar movements. And yes cavalry and artillery need strike or accurate - for infantry Siege Master can be sufficient. There is a lot terrain evasion for art and cav (trees, hills 5%-20%) - for infantry terrain-evasion is really rare and low (dessert 5%).
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Post by littlecorporal on Aug 6, 2020 13:30:11 GMT
Honestly, it's one of my few problems with the game. I think it would be more fun if infantry had different movements and light infantry had 9. As is, light infantry are almost useless.
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Post by Friedrich βFried Riceβ Paulus on Aug 6, 2020 15:19:43 GMT
Honestly, it's one of my few problems with the game. I think it would be more fun if infantry had different movements and light infantry had 9. As is, light infantry are almost useless. Its good for generals like zakrevsky lusignan suvorov or lannes as they start off with 1 star movement meaning that on light infantry, they can move 3 hexes instead of 2 which is a 50% movement distance increase. But other than that, it does not make any difference whatsover.
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Post by Friedrich βFried Riceβ Paulus on Aug 6, 2020 15:23:30 GMT
Unlike cavarly, infantry generals needs both leadership and mass fire, whereas cavarly just a snair drum as they canβt get charged. Plus I prefer spamming guards over other units as they seem to have the best price performance. Yes the 4 hex movement on isabella is nice, but sheβll often outrun the other units, such as the city grabbers. Most of the time it was overkill for me. What I am really looking for is 3 hex + geography, then I will look at damage or survivability items Yes, I prefer for spamming single guards too. I made once an overview to compare the units costs consider guards cavalry before spamming double or triple guards. I didn't realized that leadership is this important, so I'm probably not so wrong to see Lan quite equal to Victoria on infantry. (I have a snair for massfire, no flute to leadership) The team of Lan Sakurako 5hex and Isabella 4hex right now in Eastern Overload is fantastic - first attacks Isabella from distance (>50) - than one cavalry attack (>80) and the second cav enters the city - and than they kill nearby troops - all in one turn - two turns when a general is city defense. And then directly the next objective - speed is the key IMO. Well if infantry evasion is not that big of a deal, iβd say that lan is actually better than victoria (with a snair drum) as leadership on infantry is invaluable. That and you will have sakurako on your team as a viable replacement for the main cav
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Post by ππ³π°π΅π΄π¬πΊ on Aug 7, 2020 10:44:02 GMT
units costs Well if infantry evasion is not that big of a deal, iβd say that lan is actually better than victoria (with a snair drum) as leadership on infantry is invaluable. That and you will have sakurako on your team as a viable replacement for the main cav Thank you for your advice - this was perfect timing for my campaign: Scorched Earth (EO) I put Lan on triple guards to defend Moscow - and Sakurako on the guards cav. (Isabella on Art) Finished in R7 - for this Mission - This is the perfect lineup! Victoria for sure, without Leadership, couldn't do this job - Lan was most of the time flanked. The defense(+4) and move item(+2) for infantry is sold in Moscow - very useful - my first infantry items.
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Post by ππ³π°π΅π΄π¬πΊ on Aug 7, 2020 11:27:26 GMT
Honestly, it's one of my few problems with the game. I think it would be more fun if infantry had different movements and light infantry had 9. As is, light infantry are almost useless. On my first play I called Light Infantry the Fatima-Unit: Fatima's palanquin: Fatima has 1 move and in almost all missions, with an economy puzzle, her Light Infantry is three hex away from the capital, trading post or utility that has to be updated. (Only in One or two missions her unit is cavalry) Have a look at the missions: her units are very easy to find - if there is no light Inf you don't need her in this mission (or later, rare)
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Post by littlecorporal on Aug 8, 2020 1:10:32 GMT
Agreed, but you can't use her skill as War Master if she's alone in the capital.
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Post by ππ³π°π΅π΄π¬πΊ on Aug 8, 2020 9:18:54 GMT
Agreed, but you can't use her skill as War Master if she's alone in the capital. I used Fatima in my first play - she never attacked but she had to defend. Over the missions she got a lot! of hits - she was always good enough - she never died. I believe, Maria's Nobleman and Fatima's War Master are just to get faster a higher Headquarter Bonus to get the elite princess. On a princess play these skills directly raise your ruled years. Male generals are only skilled for their role in the campaign! IE: Rowland: - he has leadership, because he has to move in a flanked hex during a campaign-puzzle.
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Post by pathdoc on Sept 15, 2020 11:14:07 GMT
Okay, so I got Arnold and I'm back to grinding medals (by playing conquests; always the best way) and waiting for Diez and Kutaisov to come back around. I rediscovered the best way to spam academy rotations; load up the very first Coalition mission and on Turn 1 there is an HRE Cavalry general immediately set up to one-shot a crippled Davout. Getting the kill adds 3% to your next Academy reshuffle. Yes, you have to do it 34 times for a single reshuffle; but it's easily accessible (even for a starting player who's literally just picked up the game), it's a guaranteed kill almost every time (and if it fails, there's an infantryman nearby who can deliver the coup de grace), and it sometimes gets you a medal as a bonus.
At some stage I need to recreate the Russian "Wall of Armoured Cars" killing grind. The first time I did that, I ended up with them surrounding several major cities and I could farm for days. The twist on this is that you have to create and save it without having put any of your generals or princesses in, so you have maximum flexibility to put in anyone you want. This is especially important given the limited number of generals/princesses you can have at once for the major nations.
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Post by littlecorporal on Sept 15, 2020 12:27:12 GMT
I have zero parience for any grinding. Why not just play the campaign scenarios? 50 medals + 20 if you trade in the stars.
I think the game would be more fun if there were medal bonuses,for completing a conquest the first time instead of just winning a flag.
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Post by pathdoc on Sept 15, 2020 12:35:10 GMT
Speaking of the stars, does anyone use them for "upgrades" in campaigns? How long does the upgrade last?
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Post by Nobunaga Oda on Sept 15, 2020 12:58:08 GMT
Speaking of the stars, does anyone use them for "upgrades" in campaigns? How long does the upgrade last? I think a certain "no gen" member once did it and wrote a few guides for the early campaigns. It lasts permanently only for that specific campaign.
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Post by pathdoc on Sept 15, 2020 13:37:56 GMT
Speaking of the stars, does anyone use them for "upgrades" in campaigns? How long does the upgrade last? I think a certain "no gen" member once did it and wrote a few guides for the early campaigns. It lasts permanently only for that specific campaign. Okay, so to clarify, if I want to do a campaign mission as some sort of kill grind, I can super-boost all my units? I can see how that might be useful.
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Post by ππ³π°π΅π΄π¬πΊ on Sept 15, 2020 16:53:28 GMT
Speaking of the stars, does anyone use them for "upgrades" in campaigns? How long does the upgrade last? The upgrades are for campaign where you make them. Every campaign has different tech-levels. They don't affect conquests. In some campaigns it makes sence to unlock certain units that are not accessible. Don't unlock in the first two campaigns the high units - you won't have the resources to buy them (but; keep always some stars 10-15, in case you really need/want to build a locked unit type). Even if not unlocked, you will get always the same units at the start of the missions. More upgrades (cheverons) can be only useful for militaria. It is not good to upgrade for units that you want to build for your generals. You will have less upgrades to recover health.
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Post by ππ³π°π΅π΄π¬πΊ on Sept 15, 2020 20:17:03 GMT
I think a certain "no gen" member once did it and wrote a few guides for the early campaigns. It lasts permanently only for that specific campaign. Okay, so to clarify, if I want to do a campaign mission as some sort of kill grind, I can super-boost all my units? I can see how that might be useful. Okay, first littlecorporal's advice is the best: Grind missions!!! At this early stage, it is far the best and fastest way to get enough π and academy refreshes to get your starting team. So early grinding is really not necessary and with green generals even very uneffective. Playing (and replaying! as long you didn't got 5β) the campaign missions will train your combat performance. The mission generals of IE and coalition are so strong - if you put your generals or not, they don't make a change - but they will gain experience. After ββ
of the two campaigns, the missions become a bit harder. At this point you got already β1000π and enough refreshes to have your team completed, to pick up she princess. And the campaign progress will also give some extra years! If you don't waste π on mediocre male generals, you will see, the game has a really nice flow, grinding is not necessary, the game gives always the sufficient quantity to have fun with the princess. Have a look at Free to play - No grinding path to victory As you are looking for another good grinding possibility - the first spot you pointed already- I only used Battle of Eylau from the coalition - let me search the screenshots - I will start a new thread later for this.
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