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Post by ziannabi on Aug 12, 2020 13:01:50 GMT
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Post by Mr. Beast on Aug 12, 2020 15:05:26 GMT
Uh I don't think this is the best idea because naval generals are meant to be on a naval unit not on land units.
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Post by carolusrex1 on Aug 12, 2020 23:49:13 GMT
201 DAMAGE?!!!!!!
We may have to reconsider sailor as a skill.
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Post by ziannabi on Aug 12, 2020 23:54:45 GMT
Mr. Beast,I never said this was the best. (Run)
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Post by carolusrex1 on Aug 13, 2020 0:10:58 GMT
This would make it an amazing skill on naval gens, albeit situational.
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Post by Friedrich “Fried Rice” Paulus on Aug 13, 2020 0:11:37 GMT
Remember navy generals at sea with sailor on carriers have only 1 hex range and can take a lot of damage very quickly. Not to mention that navy generals won’t heal. It’s still imo a terrible skill overall as it is very hard to use.
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Post by ziannabi on Aug 13, 2020 0:36:50 GMT
No need reconsider. Its joke. sailor is terrible. carolusrex1,
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Post by carolusrex1 on Aug 13, 2020 5:31:05 GMT
I see
201 dmg is still alot though.
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Post by Joseph Stalin on Aug 13, 2020 6:37:14 GMT
Remember navy generals at sea with sailor on carriers have only 1 hex range and can take a lot of damage very quickly. Not to mention that navy generals won’t heal. It’s still imo a terrible skill overall as it is very hard to use. Fried rice paulus I have completed my general set and started buying items and I noticed that Browning pistol, binocular, M1917 Enfield rifles and artiller quadrants are limited. They never come to my shop after I bought a few of these things. Should I buy the secondary things like compass, M1891 Argentine Mauser, Colt revolver and Smokeless gunpowder? Btw is ambulance coach a good guide or these damage items are better?
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Post by Friedrich “Fried Rice” Paulus on Aug 13, 2020 11:57:45 GMT
Remember navy generals at sea with sailor on carriers have only 1 hex range and can take a lot of damage very quickly. Not to mention that navy generals won’t heal. It’s still imo a terrible skill overall as it is very hard to use. Fried rice paulus I have completed my general set and started buying items and I noticed that Browning pistol, binocular, M1917 Enfield rifles and artiller quadrants are limited. They never come to my shop after I bought a few of these things. Should I buy the secondary things like compass, M1891 Argentine Mauser, Colt revolver and Smokeless gunpowder? Btw is ambulance coach a good guide or these damage items are better? Healing items are the best items in the game, then damage items. And yes, feel free to get the secondary items as well. They are really not that expensive
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Post by Boss Tweed on Aug 14, 2020 16:03:51 GMT
Don't forget that troop carriers have reduced defense. Therefore, even if they can hit hard, they may leave the enemy with a small amount of health remaining, resulting in a counterattack from opposing units.
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Procimus
First Lieutenant
Im not Fantastic Mapper/Earthern Mapping/Chris or even a Greek
Posts: 21
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Post by Procimus on Aug 19, 2020 15:51:57 GMT
201 DAMAGE?!!!!!! We may have to reconsider sailor as a skill. Lol My Beseler kept dealing 150-170 damage on sea and I didnt even change a single skill of him
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Post by Taizong of Tang on Aug 21, 2020 9:12:02 GMT
What's the first item? The one below the medal, what's it called?
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Post by Helmuth von Moltke on Aug 22, 2020 5:36:57 GMT
It's called Radio Transmitter.It increases the ability of general by 10 and the ability of naval by 35 points
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Post by Boss Tweed on Aug 22, 2020 18:12:55 GMT
It's called Radio Transmitter.It increases the ability of general by 10 and the ability of naval by 35 points The item is an in app purchase.
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