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Post by SolidLight on Aug 28, 2020 17:49:23 GMT
I think the ring is a bit overated when compare its passive with Inspiration. That skill only works when you being attacked (NOT BE HIT BACK WHEN YOU ATTACKING) with the rate 60% and lasts 2 turns while inspiration works when you attack or counter attack with the rate 100% for 3 turns. The rate, the turns and especially the condition to be actived are worse than Inspiration a lot IMO. We do indeed get attacked less than we’re attacking. But being attacked is inevitable and unavoidable. We’re absolutely going to benefit out of that unless you’re somehow oneshotting everything. The thing that really sucks is its 60% activation chance. That makes it somewhat unreliable when coupled with its activation condition. And as Andrei says. We’re putting it on a frontline tank. It’s possible to manipulate the AI to hit who you want them to sometimes because the enemy AI is also braindead. I’m thinking of putting it on Blucher once I get both of them.
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Post by andrei on Aug 28, 2020 17:55:10 GMT
My ring is level 1 I gave it to Barbarossa and tried several times in Mythology mode. It sounds stupid but it is activated immediately and never disappear. Level 1. I understand that in Mythology mode You are attacked far more often, but anyway. There could be something wrong with the chances. At least it feels wrong.
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Post by SolidLight on Aug 28, 2020 18:04:46 GMT
My ring is level 1 I gave it to Barbarossa and tried several times in Mythology mode. It sounds stupid but it is activated immediately and never disappear. Level 1. I understand that in Mythology mode You are attacked far more often, but anyway. There could be something wrong with the chances. At least it feels wrong. That doesn’t seem odd at all on a 15% chance. You have a roughly ~70% chance to do that if you get attacked like 6-8 times in two turns. Other than it activating immediately that’s pretty likely to happen. I’m just guessing you’re being attacked that much. Maybe I’m wrong.
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Post by Hannibal Barca on Aug 28, 2020 18:22:33 GMT
My ring is level 1 I gave it to Barbarossa and tried several times in Mythology mode. It sounds stupid but it is activated immediately and never disappear. Level 1. I understand that in Mythology mode You are attacked far more often, but anyway. There could be something wrong with the chances. At least it feels wrong. That doesn’t seem odd at all on a 15% chance. You have a roughly ~70% chance to do that if you get attacked like 6-8 times in two turns. Other than it activating immediately that’s pretty likely to happen. I’m just guessing you’re being attacked that much. Maybe I’m wrong. Even if your general gets hit only once per round, the odds of the skill triggering in the first 15 turns are over 90% (this might not seem useful, but combined with Barbarossa's ability to neglect the health penalties it becomes awesome). By upgrading it to max level, it will trigger almost every turn (>90%) if you get hit twice per round. (4 times per round means it will trigger for sure (>99%).
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Post by stoic on Aug 28, 2020 19:17:14 GMT
Wearing the ring is like to have 2! additional skills - defense master and inspiration... Plus nice bonuses like evasion and hit.
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Post by SolidLight on Aug 28, 2020 19:48:44 GMT
Wearing the ring is like to have 2! additional skills - defense master and inspiration... Plus nice bonuses like evasion and hit. Not quuuuite inspiration as yuanzhong explained (do not equip it on a ranged unit), but pretty close.
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Post by andrei on Aug 29, 2020 6:08:48 GMT
Wearing the ring is like to have 2! additional skills - defense master and inspiration... Plus nice bonuses like evasion and hit. Regarding price. Your Ceaser's Cure master was somewhat around 5k medals
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Post by Iron Duke on Aug 29, 2020 9:53:33 GMT
Wearing the ring is like to have 2! additional skills - defense master and inspiration... Plus nice bonuses like evasion and hit. Regarding price. Your Ceaser's Cure master was somewhat around 5k medals It's not quite that simple though: the cost of Cure Master is spread across instalments which can be started early in the game, and it benefits the whole team. When are you likely to have 6k saved to spend on the ring? I'd posit not until much later in the game. I suspect that if you try to save for it from the start your progress will be painfully slow and it will only make sense to purchase it after you're getting 400 medals per day from the daily missions. I'd be happy to be proven wrong though!
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Post by stoic on Aug 29, 2020 10:39:15 GMT
Wearing the ring is like to have 2! additional skills - defense master and inspiration... Plus nice bonuses like evasion and hit. Regarding price. Your Ceaser's Cure master was somewhat around 5k medals Yeah, but as it was mentioned it is a team bonus. Moreover it is possible to build up a strategy around Cure master. I really like Cure master and, truth be told, prefer it to other defensive skills. It saved my life many times.
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Post by andrei on Aug 29, 2020 11:16:47 GMT
Regarding price. Your Ceaser's Cure master was somewhat around 5k medals Yeah, but as it was mentioned it is a team bonus. Moreover it is possible to build up a strategy around Cure master. I really like Cure master and, truth be told, prefer it to other defensive skills. It saved my life many times. I wasn't saying it is bad. I just mentioned it is expensive as well
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Post by andrei on Aug 29, 2020 11:20:11 GMT
Regarding price. Your Ceaser's Cure master was somewhat around 5k medals It's not quite that simple though: the cost of Cure Master is spread across instalments which can be started early in the game, and it benefits the whole team. When are you likely to have 6k saved to spend on the ring? I'd posit not until much later in the game. I suspect that if you try to save for it from the start your progress will be painfully slow and it will only make sense to purchase it after you're getting 400 medals per day from the daily missions. I'd be happy to be proven wrong though! I'ld say it is not very useful until You invest more than a half of its price. I tried to use it half maxed with Montezuma. Miserable experience. Not too useful. But I must agree that I was trying it in the end game though.
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Post by stoic on Aug 29, 2020 11:33:03 GMT
Yeah, but as it was mentioned it is a team bonus. Moreover it is possible to build up a strategy around Cure master. I really like Cure master and, truth be told, prefer it to other defensive skills. It saved my life many times. I wasn't saying it is bad. I just mentioned it is expensive as well Well, Caesar is definitely a very expensive general, as most gold tier generals are... And since I had all f2p gold Generals in my career (Caesar, Suleiman, LiShimin, Alexander) I can admit that they are all overpriced. In comparison to Caesar Mocte's Cure Master is not that expensive at all.
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Post by stoic on Aug 29, 2020 11:39:03 GMT
I decided, btw, that I won't promote Moctezuma any further. I would like to keep his bonus against cavalry rather than unlock new abilities.
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Post by suleiman on Aug 29, 2020 13:05:33 GMT
Regarding price. Your Ceaser's Cure master was somewhat around 5k medals Yeah, but as it was mentioned it is a team bonus. Moreover it is possible to build up a strategy around Cure master. I really like Cure master and, truth be told, prefer it to other defensive skills. It saved my life many times. i finished game with both ceasar and moctezuma, i could said that cure master ability is very impressive. i used ceaser as a meetshild, he is best for this duty imo. Curemaster for team’s healing, defance master for getting less damage, also braveness for giving first damage without getting. i m also using energy ring on ceasar, for extra defence, evasion and extra passive-moral increase. i totally accept with u about building strategy and team synergy with curemaster.
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Post by Iron Duke on Sept 6, 2020 14:56:56 GMT
I decided, btw, that I won't promote Moctezuma any further. I would like to keep his bonus against cavalry rather than unlock new abilities. Can you expand on this please? This what you lose by not upgrading: Health: 1527 vs 1344 Attack: 605 vs 569 Defence: 180 vs 162 Volley: 75% vs 30% chance no counterattack Gain: +50% attack vs cavalry vs -50% damage when attacked by cavalry Is this a new blanket recommendation similar to Bismarck or purely a tactical decision based on the needs of your current team? As he's also in my team I'm curious to know the analysis that brought you to this decision.
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