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Post by ironmarshal1805 on Sept 11, 2020 23:36:55 GMT
After the completion of "The Age of Reason" for European War 4. I've began work on my next project for easytech modding. I will be making a total conversion mod using European War 6 for the Thirty Years War, and possibly more conflicts around the same era. Any suggestions or help would be appreciated. More will be posted here soon. here are some basics I've began working on.
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Post by ironmarshal1805 on Sept 13, 2020 16:54:45 GMT
Militia - Conscripts Line Infantry - Pikemen Riflemen - Musketeers Grenadiers - Mercenaries Elite Light Infantry - New Infantry (Regimented, non-mercenary/peasant soldiers, which were new at the time) Assault Infantry - Pike Formation (or may be removed)
Cavalry: Light Cav - Stays at light cavalry Lancer - Dragoons Heavy Cavalry - Cuirassiers Musket Cavalry - Arquibusier Armored Car - Removed
Naval and Artillery units are being researched at the moment. Generals are being implemented into the mod currently.
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Post by Darth Vader on Sept 13, 2020 18:38:28 GMT
Militia - Conscripts Line Infantry - Pikemen Riflemen - Musketeers Grenadiers - Mercenaries Elite Light Infantry - New Infantry (Regimented, non-mercenary/peasant soldiers, which were new at the time) Assault Infantry - Pike Formation (or may be removed) Cavalry: Light Cav - Stays at light cavalry Lancer - Dragoons Heavy Cavalry - Cuirassiers Musket Cavalry - Arquibusier Armored Car - Removed Naval and Artillery units are being researched at the moment. Generals are being implemented into the mod currently. Interesting, maybe you can add early Colonial soldiers that work like a improved Milita.
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Post by ironmarshal1805 on Sept 13, 2020 21:19:52 GMT
Militia - Conscripts Line Infantry - Pikemen Riflemen - Musketeers Grenadiers - Mercenaries Elite Light Infantry - New Infantry (Regimented, non-mercenary/peasant soldiers, which were new at the time) Assault Infantry - Pike Formation (or may be removed) Cavalry: Light Cav - Stays at light cavalry Lancer - Dragoons Heavy Cavalry - Cuirassiers Musket Cavalry - Arquibusier Armored Car - Removed Naval and Artillery units are being researched at the moment. Generals are being implemented into the mod currently. Interesting, maybe you can add early Colonial soldiers that work like a improved Milita. Most certainly, thanks for the idea!
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Post by Darth Vader on Sept 14, 2020 1:05:49 GMT
Interesting, maybe you can add early Colonial soldiers that work like a improved Milita. Most certainly, thanks for the idea! No problem, I would use the Canadian Milita and change the nation to be a normal unit. I would give the unit to France, Spain, Britian, Holland and other nations.
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Post by ironmarshal1805 on Sept 16, 2020 18:29:53 GMT
So far, all commanders allied to the catholic league have been added.
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Post by ironmarshal1805 on Oct 8, 2020 0:45:55 GMT
Some of what Ive been working on after a short break recently.All unit stats are edited, but it is not shown since I did so after taking a picture, here are all basic units every nation has. Only one unique unit has been added at the moment, the French King's Musketeers.
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Post by Darth Vader on Oct 8, 2020 2:12:19 GMT
Some of what Ive been working on after a short break recently.All unit stats are edited, but it is not shown since I did so after taking a picture, here are all basic units every nation has. Only one unique unit has been added at the moment, the French King's Musketeers.
Excellent work with your mod! Have you added new items for your mod, if not maybe I could help you make this mod as well.
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Post by ironmarshal1805 on Oct 8, 2020 13:02:38 GMT
I would certainly appreciate some help, what would you like to help with?
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Robert Navel
Major
"Impossible is a word to be found only in the dictionary of fools" - Napoleon Bonaparte 🇫🇷🇫🇷🇫🇷
Posts: 187
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Post by Robert Navel on Oct 8, 2020 13:41:45 GMT
Well this is great
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Post by Darth Vader on Oct 8, 2020 13:51:47 GMT
I would certainly appreciate some help, what would you like to help with? I would like to help in the battlefield where population doesn't decrease and improving economic production. I could also make improved dialogue and units as well.
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Post by ironmarshal1805 on Oct 8, 2020 14:25:58 GMT
I would certainly appreciate some help, what would you like to help with? I would like to help in the battlefield where population doesn't decrease and improving economic production. I could also make improved dialogue and units as well. Could you help me with create new items for the 17th century time and change their stats? Also I'll keep the population the same. I already finished editing units. DM me and I can discuss further.
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Post by ironmarshal1805 on Oct 8, 2020 19:17:30 GMT
Unique Units: King's Musketeers (France) Regimental Gun (Sweden) Swedish Salvo (Sweden) hakkapeliitta (Sweden) New England Militia (13 Colonies) Janissaries (Ottoman Empire) Spanish Tercios (Spain and Habsburg Empire) Croation Mercenary Cavalry (Habsburg Empire) Winged Hussar (Poland-Lithuania) Black Cuirassiers (Habsburg Empire) Organ Gun (Ottoman Empire) Blue Guard (United Netherlands) Commanded Shot (Multiple central european nations) German Mercenaries (All German and some Northern nations) Cossack Cavalry (Crimean Khanate, Cossack Hetmanate, Russian Tsardom) Cossack Infantry (Crimean Khanate, Cossack Hetmanate, Russian Tsardom) Streltsky (Russian Tsardom) Maison du Roi Cavalry (France) Scottish Mercenaries (Sweden, Denmark, England, Scotland)
Units I've edited stats for so far, won't make the skins until development of the first release is nearly complete.
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Post by Darth Vader on Oct 8, 2020 23:38:36 GMT
I would like to help in the battlefield where population doesn't decrease and improving economic production. I could also make improved dialogue and units as well. Could you help me with create new items for the 17th century time and change their stats? Also I'll keep the population the same. I already finished editing units. DM me and I can discuss further. I could make the damage and stats for the items but, I don't do images so maybe you can do that while I come up with the names and stat outputs.
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Post by ironmarshal1805 on Oct 8, 2020 23:46:01 GMT
Could you help me with create new items for the 17th century time and change their stats? Also I'll keep the population the same. I already finished editing units. DM me and I can discuss further. I could make the damage and stats for the items but, I don't do images so maybe you can do that while I come up with the names and stat outputs.Sounds good to me. For your help you will be again added to my mod as a commander.
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