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Post by meisterdelav on Sept 16, 2020 21:43:05 GMT
I mean its just a 1000 medal gap, yamamoto has same air and where goring is strong in infantry , yamamoto makes it up with artillery which is much more useful at that stage of game. You would also need to use naval ability for navy mission so u can get terracottag army which is the most important thing. So why?
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Post by Erich von Manstein on Sept 16, 2020 23:54:01 GMT
If you are only getting one then yeah Yamamoto is the way to go. However sometimes you have to put him on a battleship while still in need of an air general. Also, you might want 2 infantry generals in certain challenges.
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Post by Friedrich “Fried Rice” Paulus on Sept 17, 2020 17:29:04 GMT
I mean its just a 1000 medal gap, yamamoto has same air and where goring is strong in infantry , yamamoto makes it up with artillery which is much more useful at that stage of game. You would also need to use naval ability for navy mission so u can get terracottag army which is the most important thing. So why? You have to use yamamoto on rockets otherwise he’ll be a turtle on land. Arnold on the otherhand is a great field artillery general as field artillery is already very strong, and he’ll be able to heal fast and move fast. I recommend him over both.
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Post by Erich von Manstein on Sept 18, 2020 1:24:42 GMT
I mean its just a 1000 medal gap, yamamoto has same air and where goring is strong in infantry , yamamoto makes it up with artillery which is much more useful at that stage of game. You would also need to use naval ability for navy mission so u can get terracottag army which is the most important thing. So why? You have to use yamamoto on rockets otherwise he’ll be a turtle on land. Arnold on the otherhand is a great field artillery general as field artillery is already very strong, and he’ll be able to heal fast and move fast. I recommend him over both. Arnold's inability in combat is a huge con for most players and thus has to be evaluated carefully. And... if you have an air general, why not put him on MI? He would certainly do well on a super tank though.
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Post by Friedrich “Fried Rice” Paulus on Sept 18, 2020 17:22:37 GMT
You have to use yamamoto on rockets otherwise he’ll be a turtle on land. Arnold on the otherhand is a great field artillery general as field artillery is already very strong, and he’ll be able to heal fast and move fast. I recommend him over both. Arnold's inability in combat is a huge con for most players and thus has to be evaluated carefully. And... if you have an air general, why not put him on MI? He would certainly do well on a super tank though. Using him on field artillery, he hits between 40-50 most of the time. That combined with the fact that he moves 3 hexes and heals quickly makes him a beast imo. Yes, I used him on basically whatever was available. He moves much faster on water than goring so imo that is why I like him more. He isn’t too great at combat unless on field artillery. But on field artillery, he is better than goring on a commando. Plus arnold is faster than goring on motorized as well. Really the only drawback is the -50 health, but that isn’t really a big deal for me.
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Post by Friedrich “Fried Rice” Paulus on Sept 18, 2020 17:25:40 GMT
Goring on commando and arnold on field artillery have the same movement. Arnold has ranged attack goring doesn’t.
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Post by Erich von Manstein on Sept 19, 2020 2:45:10 GMT
Arnold's inability in combat is a huge con for most players and thus has to be evaluated carefully. And... if you have an air general, why not put him on MI? He would certainly do well on a super tank though. Using him on field artillery, he hits between 40-50 most of the time. That combined with the fact that he moves 3 hexes and heals quickly makes him a beast imo. Yes, I used him on basically whatever was available. He moves much faster on water than goring so imo that is why I like him more. He isn’t too great at combat unless on field artillery. But on field artillery, he is better than goring on a commando. Plus arnold is faster than goring on motorized as well. Really the only drawback is the -50 health, but that isn’t really a big deal for me. I see your point. However, I still don't like putting an air general on any artillery unit. IMO the point of Goring is his air strength plus a basic level of infantry combat ability, which can be useful in certain challenges that require 2 infantry generals (beside Konev or Vasilevsky). If you can solve that problem then Arnold will be indeed the first pick.
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Post by Friedrich “Fried Rice” Paulus on Sept 19, 2020 12:09:49 GMT
Using him on field artillery, he hits between 40-50 most of the time. That combined with the fact that he moves 3 hexes and heals quickly makes him a beast imo. Yes, I used him on basically whatever was available. He moves much faster on water than goring so imo that is why I like him more. He isn’t too great at combat unless on field artillery. But on field artillery, he is better than goring on a commando. Plus arnold is faster than goring on motorized as well. Really the only drawback is the -50 health, but that isn’t really a big deal for me. I see your point. However, I still don't like putting an air general on any artillery unit. IMO the point of Goring is his air strength plus a basic level of infantry combat ability, which can be useful in certain challenges that require 2 infantry generals (beside Konev or Vasilevsky). If you can solve that problem then Arnold will be indeed the first pick. Goring is alright on infantry. He has a lot of health, can heal fast, and has lvl 1 bayonet charge + 3 stars in infantry making him decent. But imo arnold’s extremely rapid mobility really makes him stand out from goring, as he is also excellent on carriers
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Post by Erich von Manstein on Sept 20, 2020 3:48:44 GMT
I see your point. However, I still don't like putting an air general on any artillery unit. IMO the point of Goring is his air strength plus a basic level of infantry combat ability, which can be useful in certain challenges that require 2 infantry generals (beside Konev or Vasilevsky). If you can solve that problem then Arnold will be indeed the first pick. Goring is alright on infantry. He has a lot of health, can heal fast, and has lvl 1 bayonet charge + 3 stars in infantry making him decent. But imo arnold’s extremely rapid mobility really makes him stand out from goring, as he is also excellent on carriers If we are just taking about an air general that absolutely does not need to fight then Arnold would be a solid pick. But I value versatility as well. Yamamoto's naval abilities can be used in alien 5 and challenges, and Goring's ability as a second infantry would help in challenges as well. Plus Arnold on MI is as fast as Yamamoto. Compared to Goring, Arnold is better as a pure air general, but you'll probably need someone at Zhu's level the minimum to compensate the lack of infantry ability in challenges.
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Post by Friedrich “Fried Rice” Paulus on Sept 21, 2020 14:52:20 GMT
Goring is alright on infantry. He has a lot of health, can heal fast, and has lvl 1 bayonet charge + 3 stars in infantry making him decent. But imo arnold’s extremely rapid mobility really makes him stand out from goring, as he is also excellent on carriers If we are just taking about an air general that absolutely does not need to fight then Arnold would be a solid pick. But I value versatility as well. Yamamoto's naval abilities can be used in alien 5 and challenges, and Goring's ability as a second infantry would help in challenges as well. Plus Arnold on MI is as fast as Yamamoto. Compared to Goring, Arnold is better as a pure air general, but you'll probably need someone at Zhu's level the minimum to compensate the lack of infantry ability in challenges. I agree. Most of the infantry generals leave a lot to be desired. Vasilevsky dies extremely fast, Yamashita is a bit weak, Mannerheim is solid overall but once he dips below 50% health he has to retreat. Goring honestly is not all that bad of an infantry general. However, konev imo is one of the best infantry generals too as well as artillery. Plus the guy is also great on artillery. So imo he will get the job done. In that case, yamamoto may be better buy. He has one of the best navy generals in the game (donitz can’t heal) as he has no useless skills. He can also be an extremely fast air general. And lastly, he has combat ability as he can be useful on artillery.
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Post by Erich von Manstein on Sept 22, 2020 12:27:59 GMT
If we are just taking about an air general that absolutely does not need to fight then Arnold would be a solid pick. But I value versatility as well. Yamamoto's naval abilities can be used in alien 5 and challenges, and Goring's ability as a second infantry would help in challenges as well. Plus Arnold on MI is as fast as Yamamoto. Compared to Goring, Arnold is better as a pure air general, but you'll probably need someone at Zhu's level the minimum to compensate the lack of infantry ability in challenges. I agree. Most of the infantry generals leave a lot to be desired. Vasilevsky dies extremely fast, Yamashita is a bit weak, Mannerheim is solid overall but once he dips below 50% health he has to retreat. Goring honestly is not all that bad of an infantry general. However, konev imo is one of the best infantry generals too as well as artillery. Plus the guy is also great on artillery. So imo he will get the job done. In that case, yamamoto may be better buy. He has one of the best navy generals in the game (donitz can’t heal) as he has no useless skills. He can also be an extremely fast air general. And lastly, he has combat ability as he can be useful on artillery. Konev is basically Yamashita on infantry. Infantry generals are destined to die fast against aliens so what only matters is how much damage can they deal before their death. Vasilevsky can deal the most damage so he is the top pick. Compared to Konev, I prefer the Bai-Vasilevsky pair more since I can offload Vasilevsky after the challenges and reinvest that 1600 medals. I feel like supply is a less desirable skill now because it's too slow. Shelter and Wolfpack are useless against aliens and you can't count on defense tactics. Therefore on battleships, Yamamoto doesn't have much advantage when compared to Donitz. Him, Donitz, and Nagano each have their pros and cons, and other higher end admirals simply don't worth considering. Or you can find the easy way out: get the almighty Ike.
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Post by Friedrich “Fried Rice” Paulus on Sept 23, 2020 11:08:11 GMT
I agree. Most of the infantry generals leave a lot to be desired. Vasilevsky dies extremely fast, Yamashita is a bit weak, Mannerheim is solid overall but once he dips below 50% health he has to retreat. Goring honestly is not all that bad of an infantry general. However, konev imo is one of the best infantry generals too as well as artillery. Plus the guy is also great on artillery. So imo he will get the job done. In that case, yamamoto may be better buy. He has one of the best navy generals in the game (donitz can’t heal) as he has no useless skills. He can also be an extremely fast air general. And lastly, he has combat ability as he can be useful on artillery. Konev is basically Yamashita on infantry. Infantry generals are destined to die fast against aliens so what only matters is how much damage can they deal before their death. Vasilevsky can deal the most damage so he is the top pick. Compared to Konev, I prefer the Bai-Vasilevsky pair more since I can offload Vasilevsky after the challenges and reinvest that 1600 medals. I feel like supply is a less desirable skill now because it's too slow. Shelter and Wolfpack are useless against aliens and you can't count on defense tactics. Therefore on battleships, Yamamoto doesn't have much advantage when compared to Donitz. Him, Donitz, and Nagano each have their pros and cons, and other higher end admirals simply don't worth considering. Or you can find the easy way out: get the almighty Ike. Yes ike is great. If wolfpack does nothing against aliens, wouldn’t that make yamamoto better than donitz, as he starts off with more health and can heal. 4 hp per round is not a crazy amount but it makes a huge difference over 60 rounds and especially on navy that can’t heal. It’s not just mannerheim’s supply that makes him stand out, it’s the combination of supply with lvl 4 raider. Even camoflauge results in -15% damage from artillery. Imo that’s worth the trade of for the 16 damage from guerilla and plain fighting. But I see what you are saying for aliens. Using an infantry general in aliens seems like a bad idea tho
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Post by Erich von Manstein on Sept 23, 2020 12:36:55 GMT
Konev is basically Yamashita on infantry. Infantry generals are destined to die fast against aliens so what only matters is how much damage can they deal before their death. Vasilevsky can deal the most damage so he is the top pick. Compared to Konev, I prefer the Bai-Vasilevsky pair more since I can offload Vasilevsky after the challenges and reinvest that 1600 medals. I feel like supply is a less desirable skill now because it's too slow. Shelter and Wolfpack are useless against aliens and you can't count on defense tactics. Therefore on battleships, Yamamoto doesn't have much advantage when compared to Donitz. Him, Donitz, and Nagano each have their pros and cons, and other higher end admirals simply don't worth considering. Or you can find the easy way out: get the almighty Ike. Yes ike is great. If wolfpack does nothing against aliens, wouldn’t that make yamamoto better than donitz, as he starts off with more health and can heal. 4 hp per round is not a crazy amount but it makes a huge difference over 60 rounds and especially on navy that can’t heal. It’s not just mannerheim’s supply that makes him stand out, it’s the combination of supply with lvl 4 raider. Even camoflauge results in -15% damage from artillery. Imo that’s worth the trade of for the 16 damage from guerilla and plain fighting. But I see what you are saying for aliens. Using an infantry general in aliens seems like a bad idea tho Considering the aliens' damage, 4 hp per turn isn't gonna do much for their lifespan in campaigns, so it's a matter of 30 hp or 8 atk. Or you can choose Nagano who sacrifices speed to have both of these. Big sacrifice though so Yamamoto might still be the best pick. Of course I'm not using Vasilevsky in campaigns, but in challenges all we have is that one or two flimsy little commandos. Oh by the way, what do you think about Clark and Bradley as inf-navy?
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Post by Friedrich “Fried Rice” Paulus on Sept 26, 2020 14:05:42 GMT
Yes ike is great. If wolfpack does nothing against aliens, wouldn’t that make yamamoto better than donitz, as he starts off with more health and can heal. 4 hp per round is not a crazy amount but it makes a huge difference over 60 rounds and especially on navy that can’t heal. It’s not just mannerheim’s supply that makes him stand out, it’s the combination of supply with lvl 4 raider. Even camoflauge results in -15% damage from artillery. Imo that’s worth the trade of for the 16 damage from guerilla and plain fighting. But I see what you are saying for aliens. Using an infantry general in aliens seems like a bad idea tho Considering the aliens' damage, 4 hp per turn isn't gonna do much for their lifespan in campaigns, so it's a matter of 30 hp or 8 atk. Or you can choose Nagano who sacrifices speed to have both of these. Big sacrifice though so Yamamoto might still be the best pick. Of course I'm not using Vasilevsky in campaigns, but in challenges all we have is that one or two flimsy little commandos. Oh by the way, what do you think about Clark and Bradley as inf-navy? Ah yes, forgot wolfpack is useless in aliens. In that case, nagano would certainly be the best choice as he has the most health and damage. Yamamoto’s wolfpack makes him a 5 star admiral against everything non alien, and unlike nagano, he does have a good skill set and movement. Bradley imo is awful for everything. He just does not get the job done. Clark on the other hand is much better. Clark on infantry has explosives urban fighting and bayonet charge and is surprisingly good on commandos. And he also makes a decent admiral with lvl 3 explosives and 4 stars in navy. Bradley is the better navy general but he is pretty awful on land, especially when compared to clark.
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Post by Erich von Manstein on Sept 27, 2020 3:21:16 GMT
Considering the aliens' damage, 4 hp per turn isn't gonna do much for their lifespan in campaigns, so it's a matter of 30 hp or 8 atk. Or you can choose Nagano who sacrifices speed to have both of these. Big sacrifice though so Yamamoto might still be the best pick. Of course I'm not using Vasilevsky in campaigns, but in challenges all we have is that one or two flimsy little commandos. Oh by the way, what do you think about Clark and Bradley as inf-navy? Ah yes, forgot wolfpack is useless in aliens. In that case, nagano would certainly be the best choice as he has the most health and damage. Yamamoto’s wolfpack makes him a 5 star admiral against everything non alien, and unlike nagano, he does have a good skill set and movement. Bradley imo is awful for everything. He just does not get the job done. Clark on the other hand is much better. Clark on infantry has explosives urban fighting and bayonet charge and is surprisingly good on commandos. And he also makes a decent admiral with lvl 3 explosives and 4 stars in navy. Bradley is the better navy general but he is pretty awful on land, especially when compared to clark. Now I think Donitz will probably be the best pick if there's enough air ability in our HQ. Nagano possesses both durability and output but the lack of movement is fatal. Thus Clark isn't that valuable as well. Movement matters a lot.
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