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Post by Darth Vader on Oct 2, 2020 1:08:52 GMT
... must be one of the 10 starting lines ... all other are small... 炮 = gun t^7 = wheel I'm looking for a usable workflow ... 10min more ... Hard to say, loocking for the position you mean line 8 But 火箭炮 means RocketLauncher -// I don't have a workflow for easy tranlation - I remember Darth Vader using gboard to translate. You will get soon the next problem: There is just one launcher for single and double formation, so you will have to edit all the animation. Do you have a graphic tool? I use XGimp for anamation editing for it's quite simple and easy to use for animation editing.
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Robert Navel
Major
"Impossible is a word to be found only in the dictionary of fools" - Napoleon Bonaparte 🇫🇷🇫🇷🇫🇷
Posts: 187
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Post by Robert Navel on Oct 2, 2020 12:32:27 GMT
Oh yeah i have gimp too but what would i edit in there?
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 2, 2020 14:25:04 GMT
Oh yeah i have gimp too but what would i edit in there? You can see the coordinates, so you can control which sprite belongs to which xml-entry. Have you seen my postings before? I hope it can help you - I'm just starting modding - this is my knowledge - if I'm not 100% sure I note this.
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Robert Navel
Major
"Impossible is a word to be found only in the dictionary of fools" - Napoleon Bonaparte 🇫🇷🇫🇷🇫🇷
Posts: 187
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Post by Robert Navel on Oct 2, 2020 14:44:51 GMT
Yeah i know but after i put the animation how will i put it to chnge tier 2 rocket?
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 2, 2020 16:41:57 GMT
Yeah i know but after i put the animation how will i put it to chnge tier 2 rocket? I told you not easy - A different card you cant add etc. Why you dont take a fort for test - they are much easier to mod than changing one formation to a new unit - just add movement and consumption - and your artwork. It is tricky - I still cant add tripple MG
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Robert Navel
Major
"Impossible is a word to be found only in the dictionary of fools" - Napoleon Bonaparte 🇫🇷🇫🇷🇫🇷
Posts: 187
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Post by Robert Navel on Oct 3, 2020 1:11:36 GMT
Well the only thing i want to do is to change the unit texture of tier 2 rocket (to make it like field artillery i can edit it on motions file set it to effect: Heavy Artillery)
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Robert Navel
Major
"Impossible is a word to be found only in the dictionary of fools" - Napoleon Bonaparte 🇫🇷🇫🇷🇫🇷
Posts: 187
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Post by Robert Navel on Oct 3, 2020 1:12:32 GMT
Also i dont want to add a unit i want to change a texture of a unit
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Post by Darth Vader on Oct 3, 2020 3:08:18 GMT
I am currently working on improving the Chess Mod, I am going to make my own skins and make the game more realistic by making calvery have less health to make them be skirmishers. Infantry will stay the same while, Artillery will be given more damage but less health. Fortifications will be 1 gold and all Generals will be Powerfull.
To combat the Elite Army's Control of the game every country will have a seige that will have a extra range and do 70-80 damage.
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 3, 2020 3:35:30 GMT
Also i dont want to add a unit i want to change a texture of a unit There is only one texture for each Unit-type. Change it for single and double and you wont have this problems.
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 3, 2020 3:47:47 GMT
I am currently working on improving the Chess Mod, I am going to make my own skins and make the game more realistic by making calvery have less health to make them be skirmishers. Infantry will stay the same while, Artillery will be given more damage but less health. Fortifications will be 1 gold and all Generals will be Powerfull. To combat the Elite Army's Control of the game every country will have a seige that will have a extra range and do 70-80 damage. I don`t know, if you followed the discussion: The initial idea of the chess mod: min=max - to learn - no sl.: EW4 has an extra mode just for this - it has a extra chess-mode! I think to really make it all chess-mode mod, like the original idea: - based on original stats, but constant - all Generals original exept: - the min/max skills MUST be edited (both or none) - princess in the academy - maybe some power items * - maybe adding a few new powerful extra or special generals like King, Queen etc Its not this big, but a very unique mod story. Very vanilla, but the different battle mechanic makes the EW-chess a different game. And its extra prepared for this Special.
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Post by Darth Vader on Oct 3, 2020 3:50:55 GMT
I am currently working on improving the Chess Mod, I am going to make my own skins and make the game more realistic by making calvery have less health to make them be skirmishers. Infantry will stay the same while, Artillery will be given more damage but less health. Fortifications will be 1 gold and all Generals will be Powerfull. To combat the Elite Army's Control of the game every country will have a seige that will have a extra range and do 70-80 damage. I don`t know, if you followed the discussion: The initial idea of the chess mod: min=max - to learn - no sl. EW4 has an extra mode just for this - it has a chess-mode! I already alternated this idea, instead I making Generals Stronger and added some new skins. I will keep Chess Mode so the player can watch how effective Spaming is.
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 3, 2020 4:43:33 GMT
I don`t know, if you followed the discussion: The initial idea of the chess mod: min=max - to learn - no sl. EW4 has an extra mode just for this - it has a chess-mode! I already alternated this idea, instead I making Generals Stronger and added some new skins. I will keep Chess Mode so the player can watch how effective Spaming is. Wow which skins you work on?
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 3, 2020 12:41:27 GMT
Well the only thing i want to do is to change the unit texture of tier 2 rocket (to make it like field artillery i can edit it on motions file set it to effect: Heavy Artillery) This is something I reaaly would like to know how are units set together - I couldn't locate where the unit animation (and the apperance of single, double) is defined. I see the effects, but not where the units are set together out of its parts (unit, foots, facearms etc., I am afraid this are the .bin files that can't be edited. Without editing these files - I don't know how you want to change the apperance/movement of one formation - which are the files to edit?
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