|
Post by Dobeln on Jan 11, 2016 23:49:17 GMT
In This test I have marmont and Grouchy And i made them attack Radetzky on a -10 to artillery Damage terrain. And These are the numbers i got Grouchy Marmont 33 36 34 21 35 31 29 26 29 27 32 28 41 22 32 32 34 29 26 39 45 33 41 49 24 34 29 33 39 37 34 23 46 20 32 43 43 30 29 25 23 33 29 33 35 33 35 28 32 30 His Average is 33.64 Damage Marmont's Average Damage is 31 so he does less average damage although he only has 3 stars artillery.
|
|
|
Post by Erich von Manstein on Jan 12, 2016 0:29:32 GMT
Marmont has 1 star less, so his damage should add 5. Therefore, his average damage is 36, greater than Grouchy.
At least right now, we know that Maximum>Minimum.
|
|
|
Post by kanue on Jan 12, 2016 5:22:19 GMT
The difference is too small to be considered that they are statistically different. Maybe you need more data for this. Below, I use stat program to compare the damage of Grouchy and Marmont+5. In case you hate statistics, it says "there is not enough evidence to prove that the damage of Grouchy and Marmont+5 are different." Null hypothesis: Difference of means = 0
Sample 1: n = 25, mean = 33.64, s.d. = 6.10928 standard error of mean = 1.22186 95% confidence interval for mean: 31.1182 to 36.1618
Sample 2: n = 25, mean = 36, s.d. = 6.73919 standard error of mean = 1.34784 95% confidence interval for mean: 33.2182 to 38.7818
Test statistic: t(48) = (33.64 - 36)/1.81923 = -1.29725 Two-tailed p-value = 0.2007 (one-tailed = 0.1004)
|
|
|
Post by Dobeln on Jan 12, 2016 20:56:53 GMT
Marmont has 1 star less, so his damage should add 5. Therefore, his average damage is 36, greater than Grouchy. At least right now, we know that Maximum>Minimum. So did I make the wrong choice buying grouchy although he is able to move 3 hex on heavy artillery on plains and only needs 1 trainer. Thus making him cost less
|
|
|
Post by Jean-Luc Picard on Jan 13, 2016 15:32:00 GMT
Marmont has 1 star less, so his damage should add 5. Therefore, his average damage is 36, greater than Grouchy. At least right now, we know that Maximum>Minimum. The terrain has -10%, so you add 4.5
|
|