Post by ray on Nov 12, 2020 20:03:20 GMT
There's 2 levels of each ability, a silver level and a gold level. You cannot upgrade abilities or change them as I can see so far. Each star in category is +5 damage commanding that unit. I only put the highest category of each general
Manstein (IAP): (5* Armored)
Armored Assault: Critical Hit Rate +24% when commanding armored units
Blitzkrieg: 50% chance the enemy won't counterattack after commanding armored units to attack
Panzer Group: Own Attack +15 well as that of armored allies 2 grids around
Eisenhower (IAP): (5* Infantry)
Crowd Tactics: Deal +10 damage to enemy when army size under command outnumbers that of enemy
Inspiration: Increase the moral of allies 1 grinds (< Spelling error by EasyTech) around by a little. But morale cannot be raised to high
Army Group: Own Attack +15 as well as that of infantry allies 2 grids around
Zhukov (IAP): (5* Artillery)
Artillery Leader: 24% chance to attack again after commanding artillery units to attack
Fire Focus: Deal: +12 damage to enemy when commanding artillery units to attack
Artillery Barrage: Own Attack +15 as well as that of artillery allies 2 grids around
Guderian: (4* Armored)
Blitzkrieg: 50% chance the enemy won't counterattack after commanding armored units to attack
Anti-Armor: Deal +24% damage to enemy armored units when commanding army units (idk if these are infantry or armored)
Tide of Iron: Deal +12 damage to enemy when commanding armored units to attack
Rommel: (4* Armored)
Desert Fighting: Deal +12 damage to enemy when fighting in the desert areas
Tide of Iron: Deal +12 damage to enemy when commanding armored units to attack
Panzer Leader: 24% chance to attack again after commanding armored units to attack
Patton: (4* Armored)
Panzer Leader: 24% chance to attack again after commanding armored units to attack
Blitzkrieg: 50% chance the enemy won't counterattack after commanding armored units to attack
Accuracy Strike: Cause +30% damage to enemy special units when commanding army units
MacArthur: (4* Infantry)
Fire Suppression: Reduce damage from counterattack by 40% when commanding army units to attack enemy
Raider: Critical hit rate +24% when commanding infantry units
Infantry Leader: 24% chance to attack after commanding infantry units to attack
Montgomery: (4* Armored)
Machinist: Extra 50% HP will be restored when replenishing artillery and armored units
Panzer Leader: 24% chance to attack again after commanding armored units to attack
Ace Forces: XP of units under command +80% during combat
Rundstedt: (4* Infantry)
Fire Suppression: Reduce damage from counterattack by 40% when commanding army units to attack enemy
Infantry Leader: 24% chance to attack after commanding infantry units to attack
Plunder Supply: Unit HP +12% after commanding army units and annihilating the enemy
de Gaulle: (3* Armored & 3* Artillery)
Desperate: Extra decrease enemy morale by a little during counterattack
Inspiration: Increase the morale of allies 1 grinds around by a little. But morale cannot be raised to high
Rumor: Extra decrease morale of the enemy around by a little after annihilating the enemy
Donitz: (4* Navy)
Torpedo Expert: Deal +24% damage to enemy navy units when commanding navy units
Wolfpack: Own Attack +15 as well as that of navy allies 2 grids around
Warning: Avoid 30% damage from navy and air force units when commanding navy units
Leeb: (4* Artillery)
Fire Focus: Deal +12% damage to enemy when commanding artillery units to attack
Artillery Leader: 12% chance to attack again after commanding artillery units to attack
Accuracy: Critical hit rate +24% when commanding artillery units
Yamashita: (4* Infantry)
Guerilla: 50% chance the enemy won't fight back after commanding infantry units to attack
Bayonet Charge: Deal +12 damage to enemy when commanding infantry units to attack
Samurai: Unit morale will not decline
Govorov: (4* Artillery)
Plain Fighting: Deal +10 damage to enemy when fighting in the plain areas
Accuracy: Critical hit rate +24% when commanding artillery units
Artillery Leader: 12% chance to attack again after commanding artillery units to attack
Kesselring: (4* Air)
Air Force Cluster: Own attack of air forces and that of in the airports and carriers of grids around +15
Dive Bombing: Extra decrease enemy morale by a little during air strike
Victory Rush: Cause +12 damage when attacking enemy in low morale or collapsed enemy
Rokossovsky: (3* Armored)
Machinist: Extra 25% HP will be restored when replenishing artillery and armored units
Panzer Leader: 24% chance to attack again after commanding armored units to attack
Anti-Armor: Deal +24% damage to enemy armored units when commanding army units
Yamamoto: (4* Navy)
Carpet Bombing: Deal +10 damage to enemy when air force attacks enemy in the building areas
Dive Bombing: Extra decrease enemy morale by a little during air strike
Air Force Cluster: Own attack of air forces and that of in the airports and carriers of grids around +15
Nitmitz: (4* Navy)
Ace Forces: XP of units under command +80% during combat
Naval Gun Strike: Deal +12 damage to enemy when commanding navy units to attack
Wolfpack: Own Attack +15 as well as that of navy allies 2 grids around
Vasilevsky: (4* Infantry)
Street Fighting: Deal +5 damage to enemy when fighting in the building areas
Crowd Tactics: Deal +10 damage to enemy when army size under command outnumbers that of enemy
Ace Forces: XP of units under command +80% during combat
Mannerheim: (4* Infantry)
Rumor: Extra decrease morale of the enemy around by a little after annihilating the enemy
Sniper: Deal +24% damage to enemy infantry units when commanding infantry units
Accuracy Strike: Cause +30% damage to enemy special units when commanding army units
Dowding: (5* Air)
Paratrooper: Troop morale will increase greatly during airborne operations
Carpet Bombing: Deal +10 damage to enemy when air force attacks enemy in the building areas
Dive Bombing: Extra decrease enemy morale by a little during air strike
Nagumo: (5* Navy)
Destroy: Critical hit rate +24% when commanding navy units
Naval Gun Strike: Deal +12 damage to enemy when commanding navy units to attack
Logistics: HP of units under command +8 each round
Mountbatten: (3* Navy & 3* Mobility)
Torpedo Expert: Deal +12% damage to enemy navy units when commanding navy units
Logistics: HP of units under command +8 each round
Destroy: Critical hit rate +24% when commanding navy units
Graziani (3 Star General but I'm putting him here anyways): (3* Armored)
Street Fighting: Deal +10 damage to enemy when fighting in the building areas
Rumor: Extra decrease morale of the enemy around by a little after annihilating the enemy
Blitzkrieg: 25% chance the enemy won't counterattack after commanding armored units to attack
That's all of them. Which ones do you think is good??
Manstein (IAP): (5* Armored)
Armored Assault: Critical Hit Rate +24% when commanding armored units
Blitzkrieg: 50% chance the enemy won't counterattack after commanding armored units to attack
Panzer Group: Own Attack +15 well as that of armored allies 2 grids around
Eisenhower (IAP): (5* Infantry)
Crowd Tactics: Deal +10 damage to enemy when army size under command outnumbers that of enemy
Inspiration: Increase the moral of allies 1 grinds (< Spelling error by EasyTech) around by a little. But morale cannot be raised to high
Army Group: Own Attack +15 as well as that of infantry allies 2 grids around
Zhukov (IAP): (5* Artillery)
Artillery Leader: 24% chance to attack again after commanding artillery units to attack
Fire Focus: Deal: +12 damage to enemy when commanding artillery units to attack
Artillery Barrage: Own Attack +15 as well as that of artillery allies 2 grids around
Guderian: (4* Armored)
Blitzkrieg: 50% chance the enemy won't counterattack after commanding armored units to attack
Anti-Armor: Deal +24% damage to enemy armored units when commanding army units (idk if these are infantry or armored)
Tide of Iron: Deal +12 damage to enemy when commanding armored units to attack
Rommel: (4* Armored)
Desert Fighting: Deal +12 damage to enemy when fighting in the desert areas
Tide of Iron: Deal +12 damage to enemy when commanding armored units to attack
Panzer Leader: 24% chance to attack again after commanding armored units to attack
Patton: (4* Armored)
Panzer Leader: 24% chance to attack again after commanding armored units to attack
Blitzkrieg: 50% chance the enemy won't counterattack after commanding armored units to attack
Accuracy Strike: Cause +30% damage to enemy special units when commanding army units
MacArthur: (4* Infantry)
Fire Suppression: Reduce damage from counterattack by 40% when commanding army units to attack enemy
Raider: Critical hit rate +24% when commanding infantry units
Infantry Leader: 24% chance to attack after commanding infantry units to attack
Montgomery: (4* Armored)
Machinist: Extra 50% HP will be restored when replenishing artillery and armored units
Panzer Leader: 24% chance to attack again after commanding armored units to attack
Ace Forces: XP of units under command +80% during combat
Rundstedt: (4* Infantry)
Fire Suppression: Reduce damage from counterattack by 40% when commanding army units to attack enemy
Infantry Leader: 24% chance to attack after commanding infantry units to attack
Plunder Supply: Unit HP +12% after commanding army units and annihilating the enemy
de Gaulle: (3* Armored & 3* Artillery)
Desperate: Extra decrease enemy morale by a little during counterattack
Inspiration: Increase the morale of allies 1 grinds around by a little. But morale cannot be raised to high
Rumor: Extra decrease morale of the enemy around by a little after annihilating the enemy
Donitz: (4* Navy)
Torpedo Expert: Deal +24% damage to enemy navy units when commanding navy units
Wolfpack: Own Attack +15 as well as that of navy allies 2 grids around
Warning: Avoid 30% damage from navy and air force units when commanding navy units
Leeb: (4* Artillery)
Fire Focus: Deal +12% damage to enemy when commanding artillery units to attack
Artillery Leader: 12% chance to attack again after commanding artillery units to attack
Accuracy: Critical hit rate +24% when commanding artillery units
Yamashita: (4* Infantry)
Guerilla: 50% chance the enemy won't fight back after commanding infantry units to attack
Bayonet Charge: Deal +12 damage to enemy when commanding infantry units to attack
Samurai: Unit morale will not decline
Govorov: (4* Artillery)
Plain Fighting: Deal +10 damage to enemy when fighting in the plain areas
Accuracy: Critical hit rate +24% when commanding artillery units
Artillery Leader: 12% chance to attack again after commanding artillery units to attack
Kesselring: (4* Air)
Air Force Cluster: Own attack of air forces and that of in the airports and carriers of grids around +15
Dive Bombing: Extra decrease enemy morale by a little during air strike
Victory Rush: Cause +12 damage when attacking enemy in low morale or collapsed enemy
Rokossovsky: (3* Armored)
Machinist: Extra 25% HP will be restored when replenishing artillery and armored units
Panzer Leader: 24% chance to attack again after commanding armored units to attack
Anti-Armor: Deal +24% damage to enemy armored units when commanding army units
Yamamoto: (4* Navy)
Carpet Bombing: Deal +10 damage to enemy when air force attacks enemy in the building areas
Dive Bombing: Extra decrease enemy morale by a little during air strike
Air Force Cluster: Own attack of air forces and that of in the airports and carriers of grids around +15
Nitmitz: (4* Navy)
Ace Forces: XP of units under command +80% during combat
Naval Gun Strike: Deal +12 damage to enemy when commanding navy units to attack
Wolfpack: Own Attack +15 as well as that of navy allies 2 grids around
Vasilevsky: (4* Infantry)
Street Fighting: Deal +5 damage to enemy when fighting in the building areas
Crowd Tactics: Deal +10 damage to enemy when army size under command outnumbers that of enemy
Ace Forces: XP of units under command +80% during combat
Mannerheim: (4* Infantry)
Rumor: Extra decrease morale of the enemy around by a little after annihilating the enemy
Sniper: Deal +24% damage to enemy infantry units when commanding infantry units
Accuracy Strike: Cause +30% damage to enemy special units when commanding army units
Dowding: (5* Air)
Paratrooper: Troop morale will increase greatly during airborne operations
Carpet Bombing: Deal +10 damage to enemy when air force attacks enemy in the building areas
Dive Bombing: Extra decrease enemy morale by a little during air strike
Nagumo: (5* Navy)
Destroy: Critical hit rate +24% when commanding navy units
Naval Gun Strike: Deal +12 damage to enemy when commanding navy units to attack
Logistics: HP of units under command +8 each round
Mountbatten: (3* Navy & 3* Mobility)
Torpedo Expert: Deal +12% damage to enemy navy units when commanding navy units
Logistics: HP of units under command +8 each round
Destroy: Critical hit rate +24% when commanding navy units
Graziani (3 Star General but I'm putting him here anyways): (3* Armored)
Street Fighting: Deal +10 damage to enemy when fighting in the building areas
Rumor: Extra decrease morale of the enemy around by a little after annihilating the enemy
Blitzkrieg: 25% chance the enemy won't counterattack after commanding armored units to attack
That's all of them. Which ones do you think is good??