|
Post by Henri Winkelman on Nov 16, 2020 10:09:15 GMT
From my current experience with army groups, there were a couple things that annoyed me. So I came up with some suggestions. Let me know what you think of it and if you have suggestions, feel free to share them.
- The ability to combine fronts to attack an enemy tile from two or more tiles at the same time.
With Army group, by default, you can only move units once per tile and attacking certain enemy tiles from specific sides result into a very narrow front. On large frontlines you often have thin lines, because you have to distribute your forces along the entire front to prevent gaps. But because of this, you are unable to push, when the enemy has superior numbers. Which in turn can result in losing that entire front. By being able to combine the forces from multiple tiles, not only are these problems solved, it also adds a strategic view to attack and defense. And looking from a naval perspective, you can only use one ship at a time, although capital ships were always escorted by destroyers and light cruisers. - Within battles, you are unable to use paratroopers to land behind the enemy lines, which is the ultimate use of these units. So in these battles, they function as regular infantry units instead. - The most frustrating part is having to choose between controlling your units but having to watch the turn of every army group or skip the AI's turn but having the AI control your units when atttacked. It would be amazing to have an option in the settings where we can get the control of our units, when skipping the turn of the AI's. - Creating squadrons of naval units, with a limit of forces. For example 1 capital ship (battleships and carriers) and 3 escort ships (destroyers and maybe cruisers (I can't tell wether the cruiser is a light, heavy or battle cruiser)) or a submarine squadron with for example 3 submarines. This will make naval battles much more interesting and intesive. To prevent annihilating ground forces, you can only attack a ground tile with one ship. - A better distinction in anti-submarine warfare would be awesome. Where cruisers, battleships and carriers are especially fulnerable to torpedo's, while submarines are much more vulnerable to destroyers. And cruisers and submarines can only spot submarines from a close distance.
|
|
gabs
First Lieutenant
Posts: 23
|
Post by gabs on Nov 17, 2020 0:43:55 GMT
From my current experience with army groups, there were a couple things that annoyed me. So I came up with some suggestions. Let me know what you think of it and if you have suggestions, feel free to share them.
- The ability to combine fronts to attack an enemy tile from two or more tiles at the same time.
With Army group, by default, you can only move units once per tile and attacking certain enemy tiles from specific sides result into a very narrow front. On large frontlines you often have thin lines, because you have to distribute your forces along the entire front to prevent gaps. But because of this, you are unable to push, when the enemy has superior numbers. Which in turn can result in losing that entire front. By being able to combine the forces from multiple tiles, not only are these problems solved, it also adds a strategic view to attack and defense. And looking from a naval perspective, you can only use one ship at a time, although capital ships were always escorted by destroyers and light cruisers. - Within battles, you are unable to use paratroopers to land behind the enemy lines, which is the ultimate use of these units. So in these battles, they function as regular infantry units instead. - The most frustrating part is having to choose between controlling your units but having to watch the turn of every army group or skip the AI's turn but having the AI control your units when atttacked. It would be amazing to have an option in the settings where we can get the control of our units, when skipping the turn of the AI's. - Creating squadrons of naval units, with a limit of forces. For example 1 capital ship (battleships and carriers) and 3 escort ships (destroyers and maybe cruisers (I can't tell wether the cruiser is a light, heavy or battle cruiser)) or a submarine squadron with for example 3 submarines. This will make naval battles much more interesting and intesive. To prevent annihilating ground forces, you can only attack a ground tile with one ship. - A better distinction in anti-submarine warfare would be awesome. Where cruisers, battleships and carriers are especially fulnerable to torpedo's, while submarines are much more vulnerable to destroyers. And cruisers and submarines can only spot submarines from a close distance. Totally agree with you ! One thing that also annoys me, is the fact that your ship cannot have its health replenished when in port. I mean, I know that there is an ability to to this, but you have to wait until you have the tech ever unlocked. Two more things are - Your ships, as far as played the game, can’t have more than one life bar. - The special abilities that you put in your troops are a bit too easy to, let’s say, “ get them to zero ”. It is good when dealing with the enemy, generals in special, but can be annoying when it’s you.
|
|
|
Post by Henri Winkelman on Nov 17, 2020 8:52:51 GMT
From my current experience with army groups, there were a couple things that annoyed me. So I came up with some suggestions. Let me know what you think of it and if you have suggestions, feel free to share them.
- The ability to combine fronts to attack an enemy tile from two or more tiles at the same time.
With Army group, by default, you can only move units once per tile and attacking certain enemy tiles from specific sides result into a very narrow front. On large frontlines you often have thin lines, because you have to distribute your forces along the entire front to prevent gaps. But because of this, you are unable to push, when the enemy has superior numbers. Which in turn can result in losing that entire front. By being able to combine the forces from multiple tiles, not only are these problems solved, it also adds a strategic view to attack and defense. And looking from a naval perspective, you can only use one ship at a time, although capital ships were always escorted by destroyers and light cruisers. - Within battles, you are unable to use paratroopers to land behind the enemy lines, which is the ultimate use of these units. So in these battles, they function as regular infantry units instead. - The most frustrating part is having to choose between controlling your units but having to watch the turn of every army group or skip the AI's turn but having the AI control your units when atttacked. It would be amazing to have an option in the settings where we can get the control of our units, when skipping the turn of the AI's. - Creating squadrons of naval units, with a limit of forces. For example 1 capital ship (battleships and carriers) and 3 escort ships (destroyers and maybe cruisers (I can't tell wether the cruiser is a light, heavy or battle cruiser)) or a submarine squadron with for example 3 submarines. This will make naval battles much more interesting and intesive. To prevent annihilating ground forces, you can only attack a ground tile with one ship. - A better distinction in anti-submarine warfare would be awesome. Where cruisers, battleships and carriers are especially fulnerable to torpedo's, while submarines are much more vulnerable to destroyers. And cruisers and submarines can only spot submarines from a close distance. Totally agree with you ! One thing that also annoys me, is the fact that your ship cannot have its health replenished when in port. I mean, I know that there is an ability to to this, but you have to wait until you have the tech ever unlocked. Two more things are - Your ships, as far as played the game, can’t have more than one life bar. - The special abilities that you put in your troops are a bit too easy to, let’s say, “ get them to zero ”. It is good when dealing with the enemy, generals in special, but can be annoying when it’s you. - Ships can have more then one life bar. The number of units in the division depends on the unit. With ships I believe battleships and carriers can only have 1 bar, destroyers and cruisers can have 2 bars and submarines can have 3. This number wil be increased by one if the ship is commanded by a general. - With special abilities I gues you mean special forces. They are a support unit for the division. They are meant to take damage along with the division themself. Giving the division only a temperorary boost. After the special force has been defeated, you can assign another one.
|
|