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Post by Henri Winkelman on Nov 20, 2020 9:03:12 GMT
Tanks are the powerhouses of Easytech’s games since EW3. But I think they really balanced it the right way this time, since it is way harder and more expensive to resupply tanks than infantry. Infantry is also no longer weak against tanks. One on one, the chance of the infantry unit to be victorious is actually quite high. Multiple times, I saw a few infantry units defeat a fully stacked tank, even with a general. But ofcourse this depends on the terrain, among other things. An infantry unit doesn't even need an anti-tank special force to deal lots of damage against tanks.
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Post by eeeeef on Nov 20, 2020 9:04:40 GMT
Tanks are the powerhouses of Easytech’s games since EW3. But I think they really balanced it the right way this time, since it is way harder and more expensive to resupply tanks than infantry. Infantry is also no longer weak against tanks. One on one, the chance of the infantry unit to be victorious is actually quite high. Multiple times, I saw a few infantry units defeat a fully stacked tank, even with a general. But ofcourse this depends on the terrain, among other things. An infantry unit doesn't even need an anti-tank special force to deal lots of damage against tanks. And their defensive power is on par or even surpassing that of artillery!
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Post by eeeeef on Nov 20, 2020 9:05:07 GMT
Infantry is also no longer weak against tanks. One on one, the chance of the infantry unit to be victorious is actually quite high. Multiple times, I saw a few infantry units defeat a fully stacked tank, even with a general. But ofcourse this depends on the terrain, among other things. An infantry unit doesn't even need an anti-tank special force to deal lots of damage against tanks. And their defensive power is on par or even surpassing that of artillery! LandFort spam FTW!!!
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Post by Alexyx on Nov 20, 2020 9:09:44 GMT
I agree I find a double stack guderian far easier to deal with in this game than in wc4 and mixed unit combinations far more powerful than just a squad of tanks I completely agree with that. In Army Group I first tried a combination of tanks and artillery, but they got annihilated quickly. You really need a combination of all units. Although I voted for tanks, because they are good in most situations, are versitile and have the best generals. I still think that in GOG3 there is no best unit. Army Groups show this the best. You want to use tanks and artillery to annihilate enemies, but infantry is wayyy better at holding ground (because of cost) and they can take small stacks of artillery/infantry on their own. It worked pretty much the same in reality. No one used only armoured forces in combat, but they were better anyway
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Post by Der Kommandeur on Nov 20, 2020 9:10:46 GMT
Tanks are the powerhouses of Easytech’s games since EW3. But I think they really balanced it the right way this time, since it is way harder and more expensive to resupply tanks than infantry. Infantry is also no longer weak against tanks. One on one, the chance of the infantry unit to be victorious is actually quite high. Multiple times, I saw a few infantry units defeat a fully stacked tank, even with a general. But ofcourse this depends on the terrain, among other things. An infantry unit doesn't even need an anti-tank special force to deal lots of damage against tanks. That’s true, sometimes a 2-stacked tank with a 2-star commander does the same damage as a infantry unit in a 1v1. With Grenadier, Irish Guards or Flak a 3-stacked infantry can defeat any tank unit easily.
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Post by eeeeef on Nov 20, 2020 9:14:47 GMT
Btw what are your opinions of the carrier? Is it a as bad as in wc4 or is it a worthwhile unit to build and put a general on?
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Post by Henri Winkelman on Nov 20, 2020 9:20:37 GMT
Btw what are your opinions of the carrier? Is it a as bad as in wc4 or is it a worthwhile unit to build and put a general on? I have not used it a lot so far, but I will test around with it, if I find anything interesting, I might make a thread about it. However it depends on the situation. I used it a little bit in Army Group mode, but it didn't really do much. In campaigns, yeah it is useful. Putting an air general on it, might be worthwhile, as you can strike both naval and ground units with a variety of different attacks. You are no longer limited to one type of attack, it is (for this time period, a bit too) litterly a floating air base. I don't really see a point on putting an air general on a land unit. Since you have a limit number of units and generals, you can no longer bring all generals with you and you can no longer produce units (you need to rely on the limited number of reinforcements). In 1942 Pacific War, I think (and hope) carriers will play a vital role.
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Post by eeeeef on Nov 20, 2020 9:23:35 GMT
Btw what are your opinions of the carrier? Is it a as bad as in wc4 or is it a worthwhile unit to build and put a general on? I have not used it a lot so far, but I will test around with it, if I find anything interesting, I might make a thread about it. However it depends on the situation. I used it a little bit in Army Group mode, but it didn't really do much. In campaigns, yeah it is useful. Putting an air general on it, might be worthwhile, as you can strike both naval and ground units with a variety of different attacks. You are no longer limited to one type of attack, it is (for this time period, a bit too) litterly a floating air base. I don't really see a point on putting an air general on a land unit. Since you have a limit number of units and generals, you can no longer bring all generals with you and you can no longer produce units (you need to rely on the limited number of reinforcements). In 1942 Pacific War, I think (and hope) carriers will play a vital role. Yeah the battle Toronto didn't really make a good first impression of the carrier I hope they'll design missions specificly around the carrier like operation wesenruberg and crete for the paratroopers
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Post by SolidLight on Nov 20, 2020 9:51:39 GMT
I completely agree with that. In Army Group I first tried a combination of tanks and artillery, but they got annihilated quickly. You really need a combination of all units. Although I voted for tanks, because they are good in most situations, are versitile and have the best generals. I still think that in GOG3 there is no best unit. Army Groups show this the best. You want to use tanks and artillery to annihilate enemies, but infantry is wayyy better at holding ground (because of cost) and they can take small stacks of artillery/infantry on their own. It worked pretty much the same in reality. No one used only armoured forces in combat, but they were better anyway Also, you just need to survive 4 enemy turns (NOT 5) to hold your ground in AG. What you do is just find the best corner to camp in so that the least amount of enemies can attack you, and never attack back. Infantry is great for this.
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Post by SolidLight on Nov 20, 2020 9:54:03 GMT
Anyway I think infantry and tanks are the best. Tanks have the most destructive power so you absolutely want to use those, but infantry is really handy in this game, plus they don’t die in the blink of an eye like in the WC games.
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Post by eeeeef on Nov 20, 2020 9:57:14 GMT
Army Groups show this the best. You want to use tanks and artillery to annihilate enemies, but infantry is wayyy better at holding ground (because of cost) and they can take small stacks of artillery/infantry on their own. It worked pretty much the same in reality. No one used only armoured forces in combat, but they were better anyway Also, you just need to survive 4 enemy turns (NOT 5) to hold your ground in AG. What you do is just find the best corner to camp in so that the least amount of enemies can attack you, and never attack back. Infantry is great for this. Especially if you build land forts with engineering troops they basically become reusable cheap artillery!!
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Post by Alexyx on Nov 20, 2020 10:25:52 GMT
Army Groups show this the best. You want to use tanks and artillery to annihilate enemies, but infantry is wayyy better at holding ground (because of cost) and they can take small stacks of artillery/infantry on their own. It worked pretty much the same in reality. No one used only armoured forces in combat, but they were better anyway Also, you just need to survive 4 enemy turns (NOT 5) to hold your ground in AG. What you do is just find the best corner to camp in so that the least amount of enemies can attack you, and never attack back. Infantry is great for this. Yes, and that's a bit weird. You have to be alive at start of turn 5 to defend, but your enemies have to be alive when attacked at the start of sixth turn. In campaigns also hold city x turns means hold it up to start of x+1 turns. Also, the corner strat is the best xD
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Post by kanue on Nov 20, 2020 15:26:26 GMT
Army Groups show this the best. You want to use tanks and artillery to annihilate enemies, but infantry is wayyy better at holding ground (because of cost) and they can take small stacks of artillery/infantry on their own. It worked pretty much the same in reality. No one used only armoured forces in combat, but they were better anyway Also, you just need to survive 4 enemy turns (NOT 5) to hold your ground in AG. What you do is just find the best corner to camp in so that the least amount of enemies can attack you, and never attack back. Infantry is great for this. lol. That's what I am doing. A group of infantries hugging each other in a remote corner of the ground. Don't mind being attacked, just play dead.
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Post by eeeeef on Nov 20, 2020 15:34:26 GMT
Also, you just need to survive 4 enemy turns (NOT 5) to hold your ground in AG. What you do is just find the best corner to camp in so that the least amount of enemies can attack you, and never attack back. Infantry is great for this. lol. That's what I am doing. A group of infantries hugging each other in a remote corner of the ground. Don't mind being attacked, just play dead. *allies battle of france intensifies*
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Post by stoic on Dec 3, 2020 11:34:02 GMT
Now that we have more experience I think it is obvious who's the boss on the battlefield
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