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Post by saltin on Jan 20, 2016 14:01:26 GMT
This is very good,I can just imagine the amount of testing that had to be done to derive these formula. My hat to the author of this work,job well done!
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Post by Malepartus on Apr 18, 2016 11:59:25 GMT
Mhh... just number crunching a little bit to decide whether I prefer Oudinot or Dobeln, the skill "Mass Fire" and the item "snare drum" are important factors there. In that course I am asking myself now, if these affect "Unit health coefficient", "General Health Coefficient" or even both.
Unfortunately, I am not able not answer myself.
So please, If anybody knows.... Maybe it is even different for item and skill.
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Post by Erich von Manstein on Apr 19, 2016 20:39:51 GMT
Mhh... just number crunching a little bit to decide whether I prefer Oudinot or Dobeln, the skill "Mass Fire" and the item "snare drum" are important factors there. In that course I am asking myself now, if these affect "Unit health coefficient", "General Health Coefficient" or even both. Unfortunately, I am not able not answer myself. So please, If anybody knows.... Maybe it is even different for item and skill. Both.
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Post by Joachim Murat on Apr 22, 2016 18:12:04 GMT
Guys, can someone explain me why Murat damage is lower than Golitsyn? I tested this without weapons and also no asault art triggered. I just feel...wasted buying him with 6 emblems, meh.
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Post by Andika on Apr 23, 2016 10:50:26 GMT
Maybe you can give what kind of unit you use and what kind of enemy you fight ?
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Post by Joachim Murat on Apr 23, 2016 13:50:30 GMT
Maybe you can give what kind of unit you use and what kind of enemy you fight ? I tested this while trying to get 5 stars on first american campaign. I used light cavalry to attack light infantry. But, after many experiment which not only using 1 type of cav like Heavy Cav and so on this 2 gen really have different damage output on each type. Sometimes Murat won, sometimes golitsyn.
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Post by Erich von Manstein on Apr 23, 2016 14:40:40 GMT
Maybe you can give what kind of unit you use and what kind of enemy you fight ? I tested this while trying to get 5 stars on first american campaign. I used light cavalry to attack light infantry. But, after many experiment which not only using 1 type of cav like Heavy Cav and so on this 2 gen really have different damage output on each type. Sometimes Murat won, sometimes golitsyn. Murat is mostly a fort smasher. Golitsyn has Strike which makes his damage neater.
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Post by Jean Thurel on May 13, 2016 20:55:33 GMT
Erich von Manstein, is it read sequentially, or is there Order of Operations? I ask because I am working on an excel sheet that will do most of this for you, and the output formula seems a little wonky if not done with O of O. Excellent work getting us this, though.
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Post by Jean Thurel on May 13, 2016 21:20:55 GMT
Erich von Manstein , I also have a question regarding the very end of the formula. (1-evasion percentage)*extra/evaded damage from skills. If extra or evaded damage is zero, the whole formula is screwed up. Are they set at a minimum of zero? How are they figured out? Can I have a cookie? I don't know! Also, correct me if I am wrong, but the formula could also can be written as (unnecessary but prettifying (yes, that's a word) parentheses added) O = ((p*h) + (m*f*h) - (m*f) + g*5*(gh) + a - d -(2*l))*r*((1-evasion)*ex/ev) Where p = panel output for attacker h = attacker health coefficient (first of attacker, then of defender) m = morale (first of attacker, then of defender) f = formation coefficient g = generals stars gh = general health coefficient a = boost items for attacker d = boost items for defender l = enemy level (chevrons, if star then l = 5) ex = extra damage ev = evaded damage
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Post by Erich von Manstein on May 13, 2016 21:28:11 GMT
Erich von Manstein , I also have a question regarding the very end of the formula. (1-evasion percentage)*extra/evaded damage from skills. If extra or evaded damage is zero, the whole formula is screwed up. Are they set at a minimum of zero? How are they figured out? Can I have a cookie? I don't know! Also, correct me if I am wrong, but the formula could also can be written as (unnecessary but prettifying (yes, that's a word) parentheses added) O = ((p*h) + (m*f*h) - (m*f) + g*5*(gh) + a - d -(2*l))*r*((1-evasion)*ex/ev) Where p = panel output for attacker h = attacker health coefficient (first of attacker, then of defender) m = morale (first of attacker, then of defender) f = formation coefficient g = generals stars gh = general health coefficient a = boost items for attacker d = boost items for defender l = enemy level (chevrons, if star then l = 5) ex = extra damage ev = evaded damage If there is one, put it in the calculation, if it is not, see it as 1.(will add this) Also I'm changing panel to base, so use "b" please. The defender health coefficient doesn't matter.
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Post by Jean Thurel on May 13, 2016 21:35:48 GMT
Okay, first run of the sheet; please let me know if the following scenario is actually reasonable. A 4-infantry star commander (with no infantry skills, apparently), leading a double unit of fresh British Machine Guns, attacks a non-commander led single unit of Spanish heavy arty. The British commander deals 27 damage. If I give him Formation and Infantry Tactics, and reroll the numbers, I get 30 damage.
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Post by Erich von Manstein on May 13, 2016 21:42:47 GMT
Okay, first run of the sheet; please let me know if the following scenario is actually reasonable. A 4-infantry star commander (with no infantry skills, apparently), leading a double unit of fresh British Machine Guns, attacks a non-commander led single unit of Spanish heavy arty. The British commander deals 27 damage. If I give him Formation and Infantry Tactics, and reroll the numbers, I get 30 damage. Yes. Apparently depends on your luckiness, but the mostly the average damage of base output is maximum/2. In this situation, the bonus is 3. But this one must stand on no evasion.(lower for a certain percentage if there's evasion)
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Post by Jean Thurel on May 14, 2016 19:07:04 GMT
So extra damage should be 3? I was assuming 0 evasion for that example.
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Post by Erich von Manstein on May 14, 2016 19:47:57 GMT
So extra damage should be 3? I was assuming 0 evasion for that example. That's about the average, 2.5 for single, 3.5 for triple. Higher if s&l.
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Post by Arya Stark on May 14, 2016 22:28:14 GMT
Dobeln, Exactly. But I feel Navy and Arty troops benefit hugely from the snare drum. I did that with Nelson and he was awesome.
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