|
Post by Jean Lannes on May 15, 2016 5:11:40 GMT
Dobeln, Exactly. But I feel Navy and Arty troops benefit hugely from the snare drum. I did that with Nelson and he was awesome. It's even better with navy because navy regeneration is not as often
|
|
|
Post by Washington on May 16, 2016 16:43:01 GMT
Don't forget the fire factor
|
|
|
Post by Arya Stark on May 16, 2016 23:20:06 GMT
Don't forget the fire factor Fire damage is negligible. However, when trying to command troops in the fire, it gets annoying because you can barely see it
|
|
|
Post by Jean Lannes on May 17, 2016 1:27:34 GMT
Don't forget the fire factor fire damage is little but on ships it can become annoying so fireproof is better than nothing
|
|
|
Post by Józef Poniatowski on May 18, 2016 19:00:46 GMT
Don't forget the fire factor fire damage is little but on ships it can become annoying so fireproof is better than nothing The fires can become bad at highest level
|
|
|
Post by Jean Lannes on May 19, 2016 1:21:10 GMT
fire damage is little but on ships it can become annoying so fireproof is better than nothing The fires can become bad at highest level They can deal a little bit damage but Poniatowski has fireproof so that shouldn't be a problem for you
|
|
|
Post by nooblord on May 19, 2016 13:32:35 GMT
The fires can become bad at highest level They can deal a little bit damage but Poniatowski has fireproof so that shouldn't be a problem for you Just out of curiosity, does anyone know the exact fire damage values?
|
|
|
Post by Jean Lannes on May 19, 2016 21:53:53 GMT
They can deal a little bit damage but Poniatowski has fireproof so that shouldn't be a problem for you Just out of curiosity, does anyone know the exact fire damage values? It's so little you shouldn't care about it
|
|
|
Post by Ncitbgihem on Jun 1, 2016 18:20:37 GMT
Could somebody please tell me how evaded damage and extra damage are calculated? Also, how do you view the extra attack and defense on a general's items?
Thank you!
|
|
|
Post by Ncitbgihem on Jun 1, 2016 18:25:00 GMT
Formation coefficient: Single=5. Double=6. Triple=7. Base Output: All units has a "panel", you can check the formation and maximum/minimum attack there, this is the base damage of the unit. If the minimum=a, maximum=b. Then the theroretical maximum output of this panel is 0, theroretical minimum output is b*formation coefficient. The panel output is: pick an integer ramdomly from the theroretical maximum and minimum, pick twice, add them together and divide them by 2, if it has a decimal point, wipe out the numbers behind it. Then we can get a range of 0-b*formation coefficient, the theroretical output will mostly at the middle, and rarely at the two sides. Add this value to the general stars*5(0 if no general), compare this value with the panel minimum a, the larger one will join the remaining calculation. For example, a single formation US militia, no rise or fall of morale, at a place with no evasion, attacking an enemy unit with no level, no rise or fall of morale, his range of output will be between 2-35. If this militia has Kahia with 5 stars infantry, no weapons, attacking the same target, the output range will become 25-60. Why is the Theoretical Maximum Output 0? Shouldn't the maximum have a positive value?
|
|
|
Post by kanue on Jun 2, 2016 4:33:00 GMT
Formation coefficient: Single=5. Double=6. Triple=7. Base Output: All units has a "panel", you can check the formation and maximum/minimum attack there, this is the base damage of the unit. If the minimum=a, maximum=b. Then the theroretical maximum output of this panel is 0, theroretical minimum output is b*formation coefficient. The panel output is: pick an integer ramdomly from the theroretical maximum and minimum, pick twice, add them together and divide them by 2, if it has a decimal point, wipe out the numbers behind it. Then we can get a range of 0-b*formation coefficient, the theroretical output will mostly at the middle, and rarely at the two sides. Add this value to the general stars*5(0 if no general), compare this value with the panel minimum a, the larger one will join the remaining calculation. For example, a single formation US militia, no rise or fall of morale, at a place with no evasion, attacking an enemy unit with no level, no rise or fall of morale, his range of output will be between 2-35. If this militia has Kahia with 5 stars infantry, no weapons, attacking the same target, the output range will become 25-60. Why is the Theoretical Maximum Output 0? Shouldn't the maximum have a positive value? I think it's a typo.
|
|
|
Post by Ncitbgihem on Jun 2, 2016 12:29:14 GMT
If it's a typo, what is it supposed to say?
|
|
|
Post by Washington on Jun 3, 2016 10:35:31 GMT
If it's a typo, what is it supposed to say? I don't know 10 Erich von Manstein, help required
|
|
|
Post by Erich von Manstein on Jun 3, 2016 12:17:43 GMT
If it's a typo, what is it supposed to say? Switch maximum and minimum.
|
|
|
Post by Bismarck Jr on Sept 14, 2016 0:40:31 GMT
...did you just do math?
|
|