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Badoglio
Nov 30, 2020 10:31:57 GMT
via mobile
Post by stoic on Nov 30, 2020 10:31:57 GMT
I got a good opinion about Badoglio when I played Army Group because of his economic skill. I also consider hiring him for such purpose since I generally value generals who can do different things (which open to some new possibilities) more than those who are better at the same thing. Still, I am not quite sure whether the new possibility he offers is too situational. So I have not hired him yet but waiting for someone to review his performance. stoic, if you have him, maybe you can share your experience of using him. And for the same economic reason, I also think that Bock's Leadership skill is very valuable. I hired him only yesterday so I have to play a bit before evaluating his qualities more or less objectively. What I would like to see is whether or not is possible to find urban areas without compromising supporting role an Artillery general should play. But when compared to Govorov, of course, all other Artillery generals are inferior. He is a real powerhouse able to play a decisive role in crucial moments. I don't expect Badoglio will do the same, so his fighting style should be somewhat different.
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Badoglio
Nov 30, 2020 10:39:00 GMT
via mobile
Post by stoic on Nov 30, 2020 10:39:00 GMT
I completed all campaigns btw So, my conclusion is that tactical finesse is the most important thing in GoG 3 so far. It is not enough to buy a certain general "because he is great" We should have a clear picture how we are planning to use him and who are his team mates. The role of general in GoG3 is much less important than the other titles (e.g. WC4). Timo, the Free is only a bit weaker than Vatutin, the Great (about 11 damage). That is probably because the game allows players to mix-and-match between generals and special forces. So, the absolute best generals are not required and the gap between best and good might becomes less noticeable when the generals are on special force since the buff is static. So, like you mention, we cannot win the game just because we buy the best generals, and that also means we can still beat the game even if we do not have the best one. I think this is a very good thing. Yes, it is definitely a feature they borrowed from GoG classic and Pacific. I recall it was simply impossible to complete some missions without taking into account what your allies are doing and without joint actions. In some other games it was possible to ignore your allies completely, but not in GoG series...
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Post by stoic on Nov 30, 2020 19:45:44 GMT
kanueHe's not bad at all. Here he almost killed Rokossovsky with one shot I think that Elefant or Maresal are best Special forces for him. I tried to use Karl but with little success. One thing is really good about Artillery, namely the fact that you equipp special forces only once. You won't loose it unless absolutely careless. Elefant is really great for big hitters. I was able to complete the battle of Stalingrad in 9 turns instead of 20 thanks to multiple shots of him and Rommel.
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Badoglio
Nov 30, 2020 23:16:33 GMT
via mobile
Post by Alexyx on Nov 30, 2020 23:16:33 GMT
kanueHe's not bad at all. Here he almost killed Rokossovsky with one shot I think that Elefant or Maresal are best Special forces for him. I tried to use Karl but with little success. One thing is really good about Artillery, namely the fact that you equipp special forces only once. You won't loose it unless absolutely careless. Elefant is really great for big hitters. I was able to complete the battle of Stalingrad in 9 turns instead of 20 thanks to multiple shots of him and Rommel. Yup, Elefant is the best axis artillery imo. Maresal is fighting artillery, which is less useful, because they are often one-shots. Karl is just for spotting
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Badoglio
Dec 1, 2020 3:51:06 GMT
via mobile
Post by stoic on Dec 1, 2020 3:51:06 GMT
kanueHe's not bad at all. Here he almost killed Rokossovsky with one shot I think that Elefant or Maresal are best Special forces for him. I tried to use Karl but with little success. One thing is really good about Artillery, namely the fact that you equipp special forces only once. You won't loose it unless absolutely careless. Elefant is really great for big hitters. I was able to complete the battle of Stalingrad in 9 turns instead of 20 thanks to multiple shots of him and Rommel. Yup, Elefant is the best axis artillery imo. Maresal is fighting artillery, which is less useful, because they are often one-shots. Karl is just for spotting Yeah, Elefant is the best, but we'll need two of them eventually, I presume. And Maresal isn't bad either since it increases mobility as well. Artillery special forces are quite expensive and I am not sure I want to upgrade Karl... At least for now...
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Post by eeeeef on Dec 1, 2020 3:55:27 GMT
So I guess I'm the only one that likes Karl and uses it over maresal....
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Badoglio
Dec 1, 2020 4:01:31 GMT
via mobile
Post by stoic on Dec 1, 2020 4:01:31 GMT
So I guess I'm the only one that likes Karl and uses it over maresal.... Well, it is actually a question of priorities. We got Karl early on and I am sure many players to some extent upgraded it already.
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Post by kanue on Dec 1, 2020 7:45:55 GMT
Yup, Elefant is the best axis artillery imo. Maresal is fighting artillery, which is less useful, because they are often one-shots. Karl is just for spotting Yeah, Elefant is the best, but we'll need two of them eventually, I presume. And Maresal isn't bad either since it increases mobility as well. Artillery special forces are quite expensive and I am not sure I want to upgrade Karl... At least for now... Karl seems good for some stationary objectives. Its movement, however, is a problem. I had regretted using Karl many times in the earlier campaigns only to see it lagging behind. I ended up not using it and used the normal +3 movement unit instead. I have not upgraded it though. Maybe it might get better with upgrades but then I'd better spend my badges on Elefant.
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Post by Alexyx on Dec 1, 2020 7:51:26 GMT
Yeah, Elefant is the best, but we'll need two of them eventually, I presume. And Maresal isn't bad either since it increases mobility as well. Artillery special forces are quite expensive and I am not sure I want to upgrade Karl... At least for now... Karl seems good for some stationary objectives. Its movement, however, is a problem. I had regretted using Karl many times in the earlier campaigns only to see it lagging behind. I ended up not using it and used the normal +3 movement unit instead. I have not upgraded it though. Maybe it might get better with upgrades but then I'd better spend my badges on Elefant. Maxed out Karl gives +2 movement, which is a bit below average. The good thing about him is +2 spotting radius. But he cannot kill tanks like Elephant or artillery like Maresal.
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Post by kanue on Dec 1, 2020 7:55:06 GMT
So I guess I'm the only one that likes Karl and uses it over maresal.... Karl is good imo. We can strategically use it to out-range other things (it is basically 'Zhukov killer'). It depends on what you are trying to do. It's just that the situation which Elefant and Maresal are good at is more common. But Karl offers a new possibility with extra range so it is always a good thing to have up your sleeve.
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Post by kanue on Dec 1, 2020 7:57:40 GMT
Karl seems good for some stationary objectives. Its movement, however, is a problem. I had regretted using Karl many times in the earlier campaigns only to see it lagging behind. I ended up not using it and used the normal +3 movement unit instead. I have not upgraded it though. Maybe it might get better with upgrades but then I'd better spend my badges on Elefant. Maxed out Karl gives +2 movement, which is a bit below average. The good thing about him is +2 spotting radius. But he cannot kill tanks like Elephant or artillery like Maresal. In my case, that a bit below average movement usually means on hex less.
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Post by stoic on Dec 1, 2020 8:32:18 GMT
There are some examples when Karl can be really useful. In one of Northern African special chapters we have to kill Alexander on time. The problem is that our generals are quite far away. But we have a heavy artillery as reserve and it can bombard him from a distance without retaliation. Karl has its pros, but like I said it is a question of priorities...
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Post by Józef Poniatowski on Dec 2, 2020 6:00:28 GMT
So I guess I'm the only one that likes Karl and uses it over maresal.... Karl is good imo. We can strategically use it to out-range other things (it is basically 'Zhukov killer'). It depends on what you are trying to do. It's just that the situation which Elefant and Maresal are good at is more common. But Karl offers a new possibility with extra range so it is always a good thing to have up your sleeve. I just made the exact opposite comment lol I like to put Zhukov on a Karl for the illusive, spicy double crit. It's happened enough that unless I *NEED* to kill tanks with artillery I give Zhukov a Karl
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Post by kanue on Dec 2, 2020 13:10:31 GMT
Karl is good imo. We can strategically use it to out-range other things (it is basically 'Zhukov killer'). It depends on what you are trying to do. It's just that the situation which Elefant and Maresal are good at is more common. But Karl offers a new possibility with extra range so it is always a good thing to have up your sleeve. I just made the exact opposite comment lol I like to put Zhukov on a Karl for the illusive, spicy double crit. It's happened enough that unless I *NEED* to kill tanks with artillery I give Zhukov a Karl In your case, you just add the word "the". i.e. Zhukov, the Killer.
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Badoglio
Dec 16, 2020 21:47:53 GMT
via mobile
Post by rocketbooster on Dec 16, 2020 21:47:53 GMT
Yup, only allies get *Auto corrected*ton of heavy tanks in north africa. Also, I passed all the northern campaign with Rommel and Leeb, so I don't think Badoglio is really that needed. I didn't run into money problem at all(unlike some 1941 Pacific missions). Leeb is better but Badoglio may be more useful at army groups for economic reasons. But I can tell you: If you want Badoglio, just buy Badoglio. Just an FYI; anything that generates economy, oil fields, those tanker stations, airports, factories, all count as "building areas". It isn't solely the actual town areas.
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