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Post by Gerd von Rundstedt on Dec 3, 2020 16:17:10 GMT
You do not need an air gen, because air is useless, although having one is useful and makes life easier. Although navy is important, it is not important to provide a navy general, for navy can take care of itself. I also firmly believe that there is strong call for infantry in this game: as one use stabbers. Feel free to disagree with me, and mention why, please.
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Post by George Rudi on Dec 4, 2020 0:04:37 GMT
You do not need an air gen, because air is useless, although having one is useful and makes life easier. Although navy is important, it is not important to provide a navy general, for navy can take care of itself. I also firmly believe that there is strong call for infantry in this game: as one use stabbers. Feel free to disagree with me, and mention why, please. navy > air > inf why navy gen is a must (at least 1 navy gen)? - Coulson, you cant beat him without navy gen with rumor in scenario mode - exercise hudson bay and gibraltar why inf. gen is less needed? - dies too fast esp. when all your enemy terrorist gen are in tanks or arty (and its 2 or 3 stacked). you had limited slot for your gen in campaign mode, better use it for tank and arty (plus navy or economic gen like dowding to boist your resources) - in conquest, esp. in 1980, the only role for inf. gen is in siberia or northside of canada. put your inf. gen in the main area and see them die in 2 or 3 turns. conclusion: you can buy inf. gen (not usually needed) when you already had at least 3 upgraded tank gen (at least 2 gen ugraded max), 2 upgraded arty gen (1 maxed upgrade), and 1 navy gen (with rumor).
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Post by Gerd von Rundstedt on Dec 4, 2020 1:22:05 GMT
You do not need an air gen, because air is useless, although having one is useful and makes life easier. Although navy is important, it is not important to provide a navy general, for navy can take care of itself. I also firmly believe that there is strong call for infantry in this game: as one use stabbers. Feel free to disagree with me, and mention why, please. navy > air > inf why navy gen is a must (at least 1 navy gen)? - Coulson, you cant beat him without navy gen with rumor in scenario mode - exercise hudson bay and gibraltar why inf. gen is less needed? - dies too fast esp. when all your enemy terrorist gen are in tanks or arty (and its 2 or 3 stacked). you had limited slot for your gen in campaign mode, better use it for tank and arty (plus navy or economic gen like dowding to boist your resources) - in conquest, esp. in 1980, the only role for inf. gen is in siberia or northside of canada. put your inf. gen in the main area and see them die in 2 or 3 turns. conclusion: you can buy inf. gen (not usually needed) when you already had at least 3 upgraded tank gen (at least 2 gen ugraded max), 2 upgraded arty gen (1 maxed upgrade), and 1 navy gen (with rumor). Inf gens are not necessary, but inf has a niche in the spectrum, a very important one.
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Post by George Rudi on Dec 4, 2020 11:09:05 GMT
Inf gens are not necessary, but inf has a niche in the spectrum, a very important one. for me the only role for infantry is to help our gen flanking and guarding the city so the enemy can't paratroop it can you tell me what general do you have? in what era your scenario/ campaign progress?
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Post by Gerd von Rundstedt on Dec 4, 2020 15:32:51 GMT
Inf gens are not necessary, but inf has a niche in the spectrum, a very important one. for me the only role for infantry is to help our gen flanking and guarding the city so the enemy can't paratroop it can you tell me what general do you have? in what era your scenario/ campaign progress? I have Rommel with Machinist & Rumor, Machinist Lv. 2 with Legion medal and red banner, Guderian red banner with Lv 3 AA w/ medal, lv 2 PL w/ medal, lv 5 blitz w/ medal, lv 2 explosives (will trade for machinist Sun Li Ren), and lv 3 rumor. Nimitz w/ red banner, and Konev w/ lv 2 Explosives (will trade for Crowd Tactics) and Lv 1 rumor, red banner, and medals on Raider, Accuracy, and AL.
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Post by Gerd von Rundstedt on Dec 4, 2020 15:33:26 GMT
for me the only role for infantry is to help our gen flanking and guarding the city so the enemy can't paratroop it can you tell me what general do you have? in what era your scenario/ campaign progress? I have Rommel with Machinist & Rumor, Machinist Lv. 2 with Legion medal and red banner, Guderian red banner with Lv 3 AA w/ medal, lv 2 PL w/ medal, lv 5 blitz w/ medal, lv 2 explosives (will trade for machinist Sun Li Ren ), and lv 3 rumor. Nimitz w/ red banner, and Konev w/ lv 2 Explosives (will trade for Crowd Tactics) and Lv 1 rumor, red banner, and medals on Raider, Accuracy, and AL. I am on NATO and WTO 6
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Post by tristanknight on Dec 4, 2020 18:38:32 GMT
Infantry generals are pretty much useless in combat. They're useful in stealing cities and grabbing a city to fight on both fronts. An example of this is playing as Romania, Bulgaria and Hungary 1950, sending the infantry general to grab Thailand's city, because Thailand is always defeated anyways, taking it can allow you to drop a tank general and wipe out Australia and UK territories. Plus infantry has the best movement in the game, the key is to get there quickly.
They're also useful in flanking behind enemy lines to hit cities, even if they spawn a unit, that is less money going to their offensive. A great place to take cities is also Africa.
As for naval generals, those are needed in a few conquests, such as Bulgaria 1950, my tactic for that was spamming single subs and Nimitz on a double cruiser to clog up the straight of Gibraltar, which allowed me to advance in Africa and Europe.
Air generals are good for hitting cities, the right skills can make for a powerful air general. And they utilize aircraft and missiles. They are not as useful on aircraft carriers. They are one of the keys to conquest speed runs as well.
These are my thoughts on those generals.
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Post by George Rudi on Dec 5, 2020 5:38:10 GMT
I have Rommel with Machinist & Rumor, Machinist Lv. 2 with Legion medal and red banner, Guderian red banner with Lv 3 AA w/ medal, lv 2 PL w/ medal, lv 5 blitz w/ medal, lv 2 explosives (will trade for machinist Sun Li Ren ), and lv 3 rumor. Nimitz w/ red banner, and Konev w/ lv 2 Explosives (will trade for Crowd Tactics) and Lv 1 rumor, red banner, and medals on Raider, Accuracy, and AL. I am on NATO and WTO 6 nice, goodluck on your upcoming modern war era and finally realise that machinist is almost useless in campaign mode since the damage from the terrorist units and gen are far away from the hp that healed from machinist
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Post by Sun Li-jen of the Glorious RoC on Dec 5, 2020 6:05:58 GMT
nice, goodluck on your upcoming modern war era and finally realise that machinist is almost useless in campaign mode since the damage from the terrorist units and gen are far away from the hp that healed from machinist Not at all, count it up. It's still much more useful than cover/entrenchment/shelter.
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Post by Erich von Manstein on Dec 5, 2020 8:18:30 GMT
nice, goodluck on your upcoming modern war era and finally realise that machinist is almost useless in campaign mode since the damage from the terrorist units and gen are far away from the hp that healed from machinist Not at all, count it up. It's still much more useful than cover/entrenchment/shelter. Not as useful as Blitzkreig though. Especially when s/l is used. Btw we can switch medals around.
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Post by Sun Li-jen of the Glorious RoC on Dec 5, 2020 10:39:50 GMT
Not at all, count it up. It's still much more useful than cover/entrenchment/shelter. Not as useful as Blitzkreig though. Especially when s/l is used. Btw we can switch medals around. If the enemy is already paralized by rumor from 2 artilleries, Guderian, and encirclement his blitzkrieg would be useless.
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Post by Erich von Manstein on Dec 5, 2020 14:36:21 GMT
Not as useful as Blitzkreig though. Especially when s/l is used. Btw we can switch medals around. If the enemy is already paralized by rumor from 2 artilleries, Guderian, and encirclement his blitzkrieg would be useless. Then his rumor will be useless as well.
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Post by Sun Li-jen of the Glorious RoC on Dec 6, 2020 4:00:46 GMT
If the enemy is already paralized by rumor from 2 artilleries, Guderian, and encirclement his blitzkrieg would be useless. Then his rumor will be useless as well. No, he can rumor the paralized enemy so the enemy won't recover from it, then the rest of the team can move forward. Rumor also works when counter-attacking, so rumor is never useless.
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Post by Erich von Manstein on Dec 6, 2020 8:55:17 GMT
Then his rumor will be useless as well. No, he can rumor the paralized enemy so the enemy won't recover from it, then the rest of the team can move forward. Rumor also works when counter-attacking, so rumor is never useless. I don't think we need to put rumor on literally everyone. If there's a unit worth stunning then we should bring in all available damage dealers to kill it asap, instead of leaving it to a single general. In that case even 2 rumor generals are enough, 3 maximum. That's gonna be Guderian + Konev + our admiral. If we need to split forces there's also Arnold and Leeb.
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Post by Sun Li-jen of the Glorious RoC on Dec 6, 2020 9:35:51 GMT
No, he can rumor the paralized enemy so the enemy won't recover from it, then the rest of the team can move forward. Rumor also works when counter-attacking, so rumor is never useless. I don't think we need to put rumor on literally everyone. If there's a unit worth stunning then we should bring in all available damage dealers to kill it asap, instead of leaving it to a single general. In that case even 2 rumor generals are enough, 3 maximum. That's gonna be Guderian + Konev + our admiral. If we need to split forces there's also Arnold and Leeb. No, it's too situational, we need rumor on everyone it's almost never useless.
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