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Post by rocketbooster on Dec 14, 2020 9:12:18 GMT
So I have played quite a bit and I'm quite curious about this. I like to use patriot SF on my infantry (and other high def ones) to increase survivability with gens. Unfortunately I can't figure out how the defense or damage reduction works. If anyone can enlighten me I'd be extremely grateful.
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Post by Alexyx on Dec 14, 2020 9:40:16 GMT
So I have played quite a bit and I'm quite curious about this. I like to use patriot SF on my infantry (and other high def ones) to increase survivability with gens. Unfortunately I can't figure out how the defense or damage reduction works. If anyone can enlighten me I'd be extremely grateful. I think it is just simple, plain subtraction from dmg, but I may be wrong. The real issue is - at which point is it counted? And straightforward - is it counted before % boosts, after, or maybe everything independently?
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Post by Ralyks on Dec 14, 2020 18:59:52 GMT
You're wrong Alexyx, it's not so simple.
I have gathered a bunch of data, and although obviously I lack confirmation (as its speculation from results), it clearly leads to think its a % damage reduction, where the first points matter the most and every successive point still adds damage reduction but in a lesser extent. That'll be my third thread, but I have other two in the oven that I want to publish first.
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Post by rocketbooster on Dec 15, 2020 2:31:23 GMT
You're wrong Alexyx, it's not so simple. I have gathered a bunch of data, and although obviously I lack confirmation (as its speculation from results), it clearly leads to think its a % damage reduction, where the first points matter the most and every successive point still adds damage reduction but in a lesser extent. That'll be my third thread, but I have other two in the oven that I want to publish first. Okay I thought so. The way some infantry with no SF vs my high defense one were differing in dmg led me to believe it was some sort of %. If it was straightforward reduction the 1 or 2 for terrain seems pretty much useless, almost disadvantageous because of mobility costs. Anyways thanks for replying!
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Post by Erich von Manstein on Dec 15, 2020 3:25:38 GMT
The actual damage received is (def+48)/(4def+48).
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Post by kanue on Dec 15, 2020 4:03:47 GMT
The actual damage received is (def+48)/(4def+48). Do you happen to have the whole damage calculation formula? That would be great.
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Post by Erich von Manstein on Dec 15, 2020 6:34:52 GMT
The actual damage received is (def+48)/(4def+48). Do you happen to have the whole damage calculation formula? That would be great. Wang already found it. Lemme ask him.
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Post by rocketbooster on Dec 16, 2020 21:37:32 GMT
Do you happen to have the whole damage calculation formula? That would be great. Wang already found it. Lemme ask him. I'm not quite following that formula. So def+48 is I'm assuming the 48 is the dmg.
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Post by kanue on Dec 17, 2020 11:13:00 GMT
Wang already found it. Lemme ask him. I'm not quite following that formula. So def+48 is I'm assuming the 48 is the dmg. That's just some constant added to the damage reduction formula. For example, if your def is 0 then, the damage reduction coefficient is ... = ( 0+48)/(4* 0+48) = 48/48 = 1.00 So, whatever damage you received will be multiplied by 1.00, which is basically a full damage. Now, take a look at another example, when def = 3, the damage reduction coefficient is ... = ( 3+48)/(4* 3+48) = 51/60 = 0.85 In the case of def = 3, the damage you received will be multiplied by 0.85, which means a 15% reduction.
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Post by rocketbooster on Dec 18, 2020 3:50:54 GMT
I'm not quite following that formula. So def+48 is I'm assuming the 48 is the dmg. That's just some constant added to the damage reduction formula. For example, if your def is 0 then, the damage reduction coefficient is ... = ( 0+48)/(4* 0+48) = 48/48 = 1.00 So, whatever damage you received will be multiplied by 1.00, which is basically a full damage. Now, take a look at another example, when def = 3, the damage reduction coefficient is ... = ( 3+48)/(4* 3+48) = 51/60 = 0.85 In the case of def = 3, the damage you received will be multiplied by 0.85, which means a 15% reduction. Thanks so much for this. Cleared it right up. So the def does have diminishing returns. Thanks everyone!
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