Post by Warlord247 on Dec 31, 2020 10:14:53 GMT
First Turn
Put Bock on your Howitzer, and Messe on your tank. Move Bock within striking range of your enemies. Move Messe to the south of Bock. Move your Armoured car in between Bock and the enemy, attack the bottom infantry using Bock and the car. If the bottom infantry survives, attack using ship, if not, use ship to attack upper infantry. Make a line of your infantry behind Messe, and move your field artillery north of the infantry.
Second Turn
Move your Armoured car into the farthest city it can reach (the closest one has an enemy unit hidden by fog of war.) Move Messe into the bunker next to the city. Keep Bock at the same range, and move your field artillery between Bock and Messe. Attack the city with all units in range. Move your infantry to attack the enemy Armoured vehicle (both infantry may not reach it, thats fine.) Attack the Armoured car first with your ship, then with your infantry. (The thing enemy infantry may survive and move down. If this happens, use one infantry to finish the enemy infantry, and one infantry to attack the car)
Third Turn
Move your field artillery to take the city, and attack the enemy car in front of it. Move Messe and your car to attack the objective city. Move the ship east, and attack the infantry furthest away from it. Move Bock and infantry east, use one infantry to protect the east city.
Fourth Turn
This turn has 3 outcomes. 2 you take the city, one you dont
1. Messe is still alive. Move your field artillery into attack range first, and hit the city. Then, move your csr up one hex and attack the city. Finally, move your infantry where your car was and attack with that. If enemy still isn't dead, attack with Messe and hope you get a double. Take the city with Messe.
2. Messe is dead. Move your field artillery and attack, like before. Move your infantry into Messe's old spot, and attack. Take with car.
3. 2, but you can't capture the city. Simply capture next turn.
Move your ship to the polish port, and attack their general. Move Bock and your other infantry to the east.
Fifth Turn
Move your car (and Messe) to attack the enemy fa (field artillery) build a tank in the objective city (if you haven't captured the city yet, do that before you attack the enemy fa.) Move your fa to attack the enemy fa. Move Bock and the infantry east again. They should be next to the objective city. Keep them there. Attack the city general with your ship again.
Sixth Turn
Move your car (and Messe if he's still alive) to attack the city general. Keep attacking the city general with your ship. Move your tank across the river, and the cavalry general will appear. Move attack using infantry, Bock, and your tank. Build an Armoured car in the city.
Seventh Turn
Attack both generals with nearby units. Move the Armoured car from the city to attack the cavalry general, and replace it with the $80 infantry.
Eighth Turn
finish off both generals. Leave the $80 infantry in the city. This may take an extra turn for anyone who got the objective city in 5 instead of 4.
Auto
Skip your turn and let your allies do the rest.
Put Bock on your Howitzer, and Messe on your tank. Move Bock within striking range of your enemies. Move Messe to the south of Bock. Move your Armoured car in between Bock and the enemy, attack the bottom infantry using Bock and the car. If the bottom infantry survives, attack using ship, if not, use ship to attack upper infantry. Make a line of your infantry behind Messe, and move your field artillery north of the infantry.
Second Turn
Move your Armoured car into the farthest city it can reach (the closest one has an enemy unit hidden by fog of war.) Move Messe into the bunker next to the city. Keep Bock at the same range, and move your field artillery between Bock and Messe. Attack the city with all units in range. Move your infantry to attack the enemy Armoured vehicle (both infantry may not reach it, thats fine.) Attack the Armoured car first with your ship, then with your infantry. (The thing enemy infantry may survive and move down. If this happens, use one infantry to finish the enemy infantry, and one infantry to attack the car)
Third Turn
Move your field artillery to take the city, and attack the enemy car in front of it. Move Messe and your car to attack the objective city. Move the ship east, and attack the infantry furthest away from it. Move Bock and infantry east, use one infantry to protect the east city.
Fourth Turn
This turn has 3 outcomes. 2 you take the city, one you dont
1. Messe is still alive. Move your field artillery into attack range first, and hit the city. Then, move your csr up one hex and attack the city. Finally, move your infantry where your car was and attack with that. If enemy still isn't dead, attack with Messe and hope you get a double. Take the city with Messe.
2. Messe is dead. Move your field artillery and attack, like before. Move your infantry into Messe's old spot, and attack. Take with car.
3. 2, but you can't capture the city. Simply capture next turn.
Move your ship to the polish port, and attack their general. Move Bock and your other infantry to the east.
Fifth Turn
Move your car (and Messe) to attack the enemy fa (field artillery) build a tank in the objective city (if you haven't captured the city yet, do that before you attack the enemy fa.) Move your fa to attack the enemy fa. Move Bock and the infantry east again. They should be next to the objective city. Keep them there. Attack the city general with your ship again.
Sixth Turn
Move your car (and Messe if he's still alive) to attack the city general. Keep attacking the city general with your ship. Move your tank across the river, and the cavalry general will appear. Move attack using infantry, Bock, and your tank. Build an Armoured car in the city.
Seventh Turn
Attack both generals with nearby units. Move the Armoured car from the city to attack the cavalry general, and replace it with the $80 infantry.
Eighth Turn
finish off both generals. Leave the $80 infantry in the city. This may take an extra turn for anyone who got the objective city in 5 instead of 4.
Auto
Skip your turn and let your allies do the rest.