aaaahg
Staff Sergeant
Posts: 8
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Post by aaaahg on Jan 27, 2021 15:48:44 GMT
I'm curious about what you guys' approach to doing Army Groups as fast as possible are. How are your units organized? What do you think are the most efficient ways to use the tactical and national technology abilities? Most cost efficient units? How much do you donate to allies?
I feel like my allies give me lots of trouble, and are plain incompetent. I just finished my first Army Group yesterday(German Army Group A). It was really easy, but Yugoslavia and the remnants of the Polish Second Army group managed to take Romania, Bulgaria, Hungary, and destroyed German Army Group C. This allowed France Army Group South to completely destroy both Italian army groups. I looked at 1941 conquest, and that thing looks hard. The map is big, and I don't know if i can push far without my allies' getting destroyed. I don't know how to support them, often I don't have enough money because defending cities are expensive.
This isn't like ew6 where you can just spawn a militia in a city and it'll hold a city against almost anything for a round. But in this game, you can't hold a city with a single max stacked infantry unit. I feel like this ties down your stronger attacking units to defending cities until you have enough money to raise some stacked infantry and some arty to defend your big cities for a bit. I don't know if i'm just spending too much on units, or if my armies are just too big.
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Post by Gerd von Rundstedt on Jan 27, 2021 15:51:14 GMT
This is the first game in which foreign aid is actually useful. I give all my spare money to my allies.
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Post by eeeeef on Jan 27, 2021 15:59:34 GMT
I usually build ridiculously strong armies usually composed of artillery and infantry where necessary and use them annihilating enemy armies and punching deep into enemy lines while I spam 1 single stack infantry to fan out and take as much territory as possible. Excess money can be donated to struggling allies.
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Post by Gerd von Rundstedt on Jan 27, 2021 16:38:38 GMT
I do That, with the structure of 3 inf, 2 art, and 1 armored car.
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aaaahg
Staff Sergeant
Posts: 8
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Post by aaaahg on Jan 27, 2021 18:24:58 GMT
yeah, now i feel like tanks are not cost efficient at all. better off donating the 72 it costs to make a fully stacked tank unit to a struggling ally. besides, any enemy tanks can be shredded using artillery, or even anti-tank special forces. isn't like wc4 where a good tank general is a one man army capable of taking a entire city by themself.
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Post by HangryBird on Jan 27, 2021 20:14:30 GMT
aaaahg , I like to build 2-4 full corps of 2-3 infantry, 1-2 tanks, and 2 artillery. I occasionally substitute an infantry or tank with an armored car if I start with one. Most of the tactical technology is useful. Spy and Forced March are great for seizing cities. Broadcasting Speech is great for offense and False Intelligence is great for defense. Airlift and Mass Airlift are great for mobility in the late game. Damage Control, Logistic Supply, and Mobilization Order are great for healing your units while reducing the strain healing has on your economy. I use all of them but Promotion. As for national technology, I only use air base and transfer order occasionally. Sometimes I need to use strategic bombing or transfer a general from one front to another. All the others aren't useful enough or take too long to unlock. I'd argue the most cost-inefficient unit is not the tank, but the armored car. Armored cars just can't last very long. Infantry are easy to replace, tanks have excellent durability as long as you don't use them to recklessly charge at the enemy like in WC4, and artillery can out range enemies. Armored cars don't have any of these qualities. On the other hand, I think the AI is the best in this game. I can actually depend on them to take out enemy army groups on their own. Which is great because I often don't have much money to donate to my allies. I have to spend more on defending a city because like you said, spamming militia isn't going to cut it here. Using your example of the Western Front 1939, I think you're just unlucky. I have tested that army group with multiple army groups: German B and D, Italian West, French North and South, British First, Polish First and Second, Yugoslav First and Second. Yes, Romania and Bulgaria usually die if you are playing Axis, but how did the Allies manage to defeat Hungary and German C? Also, how was French South was able to destroy both Italian West and East? Both of them can hold on for very long. For me, no matter what side I played, German D and Slovakia would defeat Poland. German C, Italian East, and Hungary would defeat Yugoslavia. German A, B and Italian West defeat France, Britain, Belgium, Netherlands, and Denmark.
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aaaahg
Staff Sergeant
Posts: 8
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Post by aaaahg on Jan 27, 2021 21:09:42 GMT
i think the reason why all my balkan allies got their army destroyed was because i went for the uk first instead heading down south france to help my east italian allies who were attacking at about. this led to east italy's attack being absolutely destroyed, and them being run over.
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