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Post by Dobeln on Jan 24, 2016 15:13:48 GMT
perfect infantry general is Suvorov Is this the welcome that this forum gives you?what do you mean by "is this the welcome that this forum gives you"?
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Post by Dobeln on Jan 24, 2016 15:32:56 GMT
Is this information right? Can somebody explain it? It says that for every star or adds 5 min and max damage making infantry tactics mobility and ballistics obsolete since it only adds one extra damage min. While suprise formation and explosive add 5 for single formation 6 double formation and 7 triple
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Post by Erich von Manstein on Jan 24, 2016 17:40:05 GMT
Infantry: Bugle+Formation+leadership+Mass Fire Cavalry: Strike+Surprise+Leadership+Geography/Spy Artillery: Accurate+(three of Leadership/Explosive/Spy/Engineering/Geography) Navy: Steersman+Navigation+Fireproof+Spy/Leadership
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Post by Jean Lannes on Jan 24, 2016 18:14:18 GMT
Is this the welcome that this forum gives you?what do you mean by "is this the welcome that this forum gives you"? I've been inactive for some time and the first thing I see when coming online is this
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Post by wintercastle on Jan 25, 2016 0:10:44 GMT
Infantry general choice is good, for cavalry, leadership is important but geography is not, you can always use warhorse for that, better have another assualt skill. Same with artillery, I can sort of see the need for either geography or engineer to go further but putting both in is a waste as equipment can suppliment the movement ability
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Post by Jean-Luc Picard on Jan 25, 2016 1:01:10 GMT
Infantry: Bugle+Formation+leadership+Mass Fire Cavalry: Strike+Surprise+Leadership+Geography/Spy Artillery: Accurate+ (three of Leadership/Explosive/Spy/Engineering/Geography)Navy: Steersman+Navigation+Fireproof+Spy/Leadership I find that my infantry get low morale very infrequently, so I'd take some attack bonus (Assault Art, Spy) or perhaps Architecture/Econ Master and make an infantry-econ hybrid My artillery generals also don't get low Morale often, so I'm not sure about the need for Leadership
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Post by Dobeln on Jan 26, 2016 15:51:59 GMT
Infantry general choice is good, for cavalry, leadership is important but geography is not, you can always use warhorse for that, better have another assualt skill. Same with artillery, I can sort of see the need for either geography or engineer to go further but putting both in is a waste as equipment can suppliment the movement ability i agree, but in my opinion engineering>geography because with engineering you can move up to 2+5+6=13 so 4 grids
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Post by Dobeln on Jan 26, 2016 15:55:19 GMT
Infantry: Bugle+Formation+leadership+Mass Fire Cavalry: Strike+Surprise+Leadership+Geography/Spy Artillery: Accurate+ (three of Leadership/Explosive/Spy/Engineering/Geography)Navy: Steersman+Navigation+Fireproof+Spy/Leadership there is no reason for artillery to have leadership since they dont lose morale often, neither does infantry but cavalry always will since they are frequently surrounded. although i agree with your navy analysis, and cavalry analysis
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Post by NetherFreek on Jan 26, 2016 16:07:53 GMT
in my oppion:
infantry: Bugle+Formation+Infantry Tactic+Mass fire Cavalry: Strike+Surprise+Spy+Leadership Artillery: Accurate+Explosives+Engineering+Geography Navy: Steersman+Navigation+Fireproof+Spy
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Post by Erich von Manstein on Jan 26, 2016 17:37:14 GMT
Infantry: Bugle+Formation+leadership+Mass Fire Cavalry: Strike+Surprise+Leadership+Geography/Spy Artillery: Accurate+ (three of Leadership/Explosive/Spy/Engineering/Geography)Navy: Steersman+Navigation+Fireproof+Spy/Leadership there is no reason for artillery to have leadership since they dont lose morale often, neither does infantry but cavalry always will since they are frequently surrounded. although i agree with your navy analysis, and cavalry analysis When I was enjoying my Scharnhorst/Arnold/Sophia killing around, there will always a light cav coming and hit them, drop their morale, that's why.
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Post by Jean-Luc Picard on Jan 27, 2016 4:00:04 GMT
When I was enjoying my Scharnhorst/Arnold/Sophia killing around, there will always a light cav coming and hit them, drop their morale, that's why. I'll meet you halfway: Inf: Mass Fire + 3 of (Bugle, Formation, Leadership, Assault Art, Spy, Defense Art), with at least one of (Bugle, Formation) Mandatory. Art: Accurate+Explosive+2 of (Engineering/Geography/Leadership/Spy/Leadership/Assault Art/Defense Art) with at least one of (Engineering, Geography) Mandatory. Assume that Defense Art is not glitched
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Post by wintercastle on Jan 27, 2016 12:26:35 GMT
Infantry general choice is good, for cavalry, leadership is important but geography is not, you can always use warhorse for that, better have another assualt skill. Same with artillery, I can sort of see the need for either geography or engineer to go further but putting both in is a waste as equipment can suppliment the movement ability i agree, but in my opinion engineering>geography because with engineering you can move up to 2+5+6=13 so 4 grids That's actually not true, they are the same. It is almost impossible to get far without geography or warhorse because of the mostly unflat lands. If you have engineer as a skill, you will need warhorse as an equipment and that means you can put one less horse artillery on. If you have geography skills, you can put both horse artillery equipment on but do not have the +2 engineer bonus that's why they're the same
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Post by Dobeln on Jan 27, 2016 16:09:07 GMT
When I was enjoying my Scharnhorst/Arnold/Sophia killing around, there will always a light cav coming and hit them, drop their morale, that's why. I'll meet you halfway: Inf: Mass Fire + 3 of (Bugle, Formation, Leadership, Assault Art, Spy, Defense Art), with at least one of (Bugle, Formation) Mandatory. Art: Accurate+Explosive+2 of (Engineering/Geography/Leadership/Spy/Leadership/Assault Art/Defense Art) with at least one of (Engineering, Geography) Mandatory. Assume that Defense Art is not glitched\ I agree, but i was confused when you put so many skills down
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Post by Dobeln on Jan 27, 2016 16:10:51 GMT
When I was enjoying my Scharnhorst/Arnold/Sophia killing around, there will always a light cav coming and hit them, drop their morale, that's why. But if they are killing they should have high morale and thus should only come to normal morale which is better than low morale.
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Post by Dobeln on Jan 27, 2016 16:11:50 GMT
in my oppion: infantry: Bugle+Formation+Infantry Tactic+Mass fire Cavalry: Strike+Surprise+Spy+Leadership Artillery: Accurate+Explosives+Engineering+Geography Navy: Steersman+Navigation+Fireproof+Spy No need for engineering and geography on artillery and infantry tactics has been proven useless by Fritz
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