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Post by Deleted on May 30, 2021 0:56:03 GMT
Pietro Badoglio ,As a marshal of the Russian army Suvorov modernized it,changed its systems of training and adopted new war field tactics. That drastically improved his "luck" into not loosing. He did fight battles that were risky and even some where he should have lost because the odds were against him Like the 1790 siege of Izmail Fortress in Turkey. What was the risk of losing in that?
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Post by Saltin on May 30, 2021 3:08:38 GMT
^ Seems pretty obvious: attacking a heavily defended fortified military installation normally would require a high ratio of attackers to defenders. In this battle this wasn't the case, the defending Ottomans had a higher number of troops, worse yet half of that army were janissaries, considered to be elite fighters.
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Post by Deleted on May 30, 2021 3:50:58 GMT
^ Seems pretty obvious: attacking a heavily defended fortified military installation normally would require a high ratio of attackers to defenders. In this battle this wasn't the case, the defending Ottomans had a higher number of troops, worse yet half of that army were janissaries, considered to be elite fighters. No, not necessary. Ottomans had only advantage of 35000 to 31000 and Russians bombarded weak walls by Artillery.
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Post by John Marston on May 30, 2021 5:29:38 GMT
John Marston ,try one of : Fn + F3/ Fn + F5/ Fn + F9/ Fn + F11 STILETT0 ,old news but avatars pics been fixed, also you cannot be off topic in a thread that does not have a topic. Nope, doesn't work. Looks like it's some other problem
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Post by Saltin on May 30, 2021 6:03:23 GMT
John Marston ,try one of : Fn + F3/ Fn + F5/ Fn + F9/ Fn + F11 STILETT0 ,old news but avatars pics been fixed, also you cannot be off topic in a thread that does not have a topic. Nope, doesn't work. Looks like it's some other problem Well that's too bad, the other suggestion would be to either roll back your mouse driver or update it.
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Post by John Marston on May 31, 2021 7:32:13 GMT
This is a theory I found 3 years ago. It's pretty small actually and insignificant, but a theory anyways. It might had been discovered though (please inform if yes).
Coming to the Theory, let's pick a number, which is the power of 2. For example, 2^5 which equals to 32. Now, divide it by 2, which gives 16. Divide again by 2 until you get one. So the numbers obtained are - 16, 8, 4, 2, 1. And if we add them, we 31, one less than the original number, which is 32. This holds true for all cases. If we take 256, then, 128+64+32+16+8+4+2+1 = 255.
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Post by John Marston on May 31, 2021 13:03:12 GMT
What the heck is ET up to? Another drawing competition?
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Post by Deleted on May 31, 2021 14:03:30 GMT
Who defeated Martians in the war of worlds? Ans:- the virus
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Post by Deleted on May 31, 2021 14:05:48 GMT
Napoleanic wars-oversimplified part 1 is one of the best videos of Oversimplified.
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Post by Nhyjj on May 31, 2021 15:49:57 GMT
Napoleanic wars-oversimplified part 1 is one of the best videos of Oversimplified. I donโt regret waiting for so long
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Post by John Marston on Jun 1, 2021 5:14:00 GMT
Napoleanic wars-oversimplified part 1 is one of the best videos of Oversimplified. Hah! That is true.
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Post by Gerd von Rundstedt on Jun 1, 2021 15:44:12 GMT
Easytech sprinkles only tiny portions of historic and geography accuracy to their dishes. They are simply bad cooks but since we are starved for decent strategy games,we will just gobble up whatever they serve us You said this about WC3, and I am keeping this quote.
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Post by Saltin on Jun 1, 2021 21:49:03 GMT
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Post by Saltin on Jun 1, 2021 22:23:06 GMT
Easytech sprinkles only tiny portions of historic and geography accuracy to their dishes. They are simply bad cooks but since we are starved for decent strategy games,we will just gobble up whatever they serve us You said this about WC3, and I am keeping this quote. I only vaguely remember this quote but to be fair we really shouldn't single them out as this is is the norm in the mobile gaming world, even the pc platform has that problem. I think this is mostly due to: 1) Budget concerns: it would take much more time to develop a game that is both fun and accurate at the same time. 2)Playability often interferes with accuracy. In games you want both sides to have a good and fairly equal chance of winning but historically that often wasnt the case. 3)Accurate large maps could be too much of a drain on battery life and would be a non-starter.
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Post by Gerd von Rundstedt on Jun 2, 2021 12:04:35 GMT
You said this about WC3, and I am keeping this quote. I only vaguely remember this quote but to be fair we really shouldn't single them out as this is is the norm in the mobile gaming world, even the pc platform has that problem. I think this is mostly due to: 1) Budget concerns: it would take much more time to develop a game that is both fun and accurate at the same time. 2)Playability often interferes with accuracy. In games you want both sides to have a good and fairly equal chance of winning but historically that often wasnt the case. 3)Accurate large maps could be too much of a drain on battery life and would be a non-starter. ๐ต Gonna frame it and put it on my wall. ๐ต
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