Post by Don Quixote de la Mancha on Mar 29, 2021 22:40:15 GMT
As you know, I am developping a new type of "tech" tree, since it is complicated and I'm tired of editing my post, I'll just make a new post
V V V V
Nationalism Divine Rights Republicanism Workers Rights
V V V V
Bundle of Sticks One People, One Throne Social Contract Class Struggle
V V V V
Moroccan Legion Black Shirts Constitutionalism Liberalism Dictatorship of the Proletariat
V * V V * V V * V V * V
Caudillos March on Rome Parliament Absolutism Rights of Man Free Market Red Army 5 Year Plan
V V V V V V V V
Estadio Nuevo Pirmavera di Popoli Parliamentarism Authoritarianism Welfare State Neo-Liberalism Great Patriotic War Industrial Powerhouse
V V V V V
Imperii Romani Declaration of Empire Democratic Socialism Corporate Oligarchs International Revolution
*= cannot choose both, must choose one branch (no going back !)
Fascism-
Nationalism: Morale of an army cannot drop during battle, surrender isn't an option during a battle
Bundle of Sticks: Creation of an alliance with other countries that have unlocked unlocked this stage, possibility of a coup against you is nil
Moroccan Legion: Creation of the Moroccan Legion, can stop morale from rising in other armies during battle
Caudillos: Administration of provinces increases, corruption does as well. +50% chance for getting secret message discovered, -75% to insurrection in all provinces
Estadio Nuevo: Allows the research of the first stage of any other government
Black Shirts: Creation of a Fascist Militia that prevents insurrections in the home provinces *can still happen in conquered provinces
March on Rome: Casus Belli for any country on the grounds of territorial expansion and the greatness of your nation
Primavera di Popoli: Creation of a "Youth Guard", Can make speeches to boost morale
Imperii Romani: Can create the Roman Empire if you control the Italian peninsula, allows the creation of Roman Legions that cannot be routed in battle
Communism-
Workers Rights: Nationalisation of industry, production is doubled and socialist revolt is impossible
Class Struggle: Land redistribution, morale in the country is high
Dictatorship of the Proletariat: Impossibilty of an insurrection, secret messages -50% chance of discovery
Red Army: Creation of the Red Army, this army will make no step back and will have permanent high morale
Great Patriotic War: Allows Casus Belli with anyone on grounds of liberation of the workers, allows the creation of guerilla units during battle that can join your own
5 Year Plan: Industrial Developpment, allows the trade of large amounts of minerals and raw ressources
Industrial Powerhouse: Can gift the first stage of communism of any democratic nation, train tracks can make you move 2 provinces at a time within natal territory
International Revolution: Alliance with any other country at any stage of the Communist government, allows the creation of revolutions within other countries that will have +50% chance of success
Democracy-
Republicanism: Developpement of Capitalism, revolts +25% but economy is roaring
New Deal: Chance of revolts reduced by 50%, industrial and infrastructural development
Social Contract: Alliance with any other country who has unlocked this stage,
Rights of Man: Casus Belli with any country on grounds of human rights abuses, setting up of the U.N
Welfare State: Redistribution of land, nationalization of natural ressources, production is x1.5
Democratic Socialism: Can unlock the first stage of communism, -75% towards revolts
Free Markets:
Neo-Liberalism:
Corporate Oligarchs: Can take the first stage of either Fascism or Monarchy
Monarchy-
Divine Rights: Can give all the land to the monarch and can restore feudalism
One Empire, One People, One Throne: Can make the declaration of Empire (which improves morale for 3 pages) and make a Triple-Alliance
Constitutionalism: Can re-distibute land or Can set up Crown Corporations
Parliament:
Parliamentarism: Can unlock the first stage of democracy, creation of a provincial system of administration within your country, decentralization grants -25% tpwards revolts
Absolutism: Absolute and Infinite Powers are invested into the king, king's speech can boost morale during battles
Authoritarianism: Revolts +50%, Armies are the best equipped and best trained, Central Authority overrides all
Declaration of Empire: Can form an empire, can unlock the first stage of Fascism
Battle System
1. You can only have one army within a province
2. You can move armies from province to province inside your borders as many times as you like (only applies during peace time)
3. When at war, you can only do 1 post at a time, you must wait until your enemy responds to make another post(you must tag/quote the defendant of the attack so that he is aware of what is happening
4. In depth battle is recommended, such as sieges and large battles. Posting movement of armies inside a city is also highly recommended so that everyone knows what is going on. You must also obey the laws of logic, levying an army if 100 000 men within a day is impossible, Execs may intervene in case of grey area
5. In this set of rules, there will be no "dice system" because, imo, it weighs the RP down.
6. Maps of the battling countries should be updated regularly, creating a "Main Page" where all the information of the countries, alliances and rule set will be updated instead of needing to search for it.
7. Revolts cannot be started in allied territory, whether or not the revolt starts is dependant of the roll you will put in the same post as you try to start the revolt. To start it, you must roll higher than 8. If the defendant country has a bonus -50% towards insurgency chances, you must substract 4 to your roll. If you try to start a revolt in an annexed province, the threashold is lowered to 6
8. There is no defense/attack system or % of more strenght as all battle will be determined by strategy alone and imagination to keep the DnD style
9. No personal attacks during the fighting or excessive calls to religious/ethnic cleansing within your country, we have seen what this can lead to, salt cannot be a constant in an RP
10. The secret message system from 2nd Civil War will be put in place, you can insert a spoiler into your post and you can determine who can see it. Someone can decipher the message if they roll 2 dice and they roll higher than 8
Rules-
1. Free numbers of actions inside your borders (this is to say: setting up governments, making speeches, fortifying, condemning others, making general plans and sending plans/offers to other players)
2. The province system of countries will be maintained and one can only move into one province at a time( I can move into several at a time but only 1 province deep)
3. No spamming of the following : revolts, insults, religious hatred, personal attacks ect... continuing to do these things could result with discussion with the Execs
4. An updated map should be made every 10/20 pages or so, dependant of the condition of the RP by one of the Execs. Because of this, maps will have to be made with MapChart uniquely to make sure it all fits together
5. Neutral countries can be invaded after 10 pages of the RP have passed (dependant of the RP)
6. Alliance departure is allowed but not during a war to join the enemy side. (This could depend of the RP)
7. Alliance Stabbing is authorized if the conditions of #6 are followed, half your army will join rebels and be controlled by the one of the opposers
* Might add more rules later and add depth or precisions if questions arise*
*If you have an idea for certain stages of the branches, please suggest *
Focus Tree
Fascism Monarchy Democracy Communism
Fascism Monarchy Democracy Communism
V V V V
Nationalism Divine Rights Republicanism Workers Rights
V V V V
Bundle of Sticks One People, One Throne Social Contract Class Struggle
V V V V
Moroccan Legion Black Shirts Constitutionalism Liberalism Dictatorship of the Proletariat
V * V V * V V * V V * V
Caudillos March on Rome Parliament Absolutism Rights of Man Free Market Red Army 5 Year Plan
V V V V V V V V
Estadio Nuevo Pirmavera di Popoli Parliamentarism Authoritarianism Welfare State Neo-Liberalism Great Patriotic War Industrial Powerhouse
V V V V V
Imperii Romani Declaration of Empire Democratic Socialism Corporate Oligarchs International Revolution
*= cannot choose both, must choose one branch (no going back !)
Fascism-
Nationalism: Morale of an army cannot drop during battle, surrender isn't an option during a battle
Bundle of Sticks: Creation of an alliance with other countries that have unlocked unlocked this stage, possibility of a coup against you is nil
Moroccan Legion: Creation of the Moroccan Legion, can stop morale from rising in other armies during battle
Caudillos: Administration of provinces increases, corruption does as well. +50% chance for getting secret message discovered, -75% to insurrection in all provinces
Estadio Nuevo: Allows the research of the first stage of any other government
Black Shirts: Creation of a Fascist Militia that prevents insurrections in the home provinces *can still happen in conquered provinces
March on Rome: Casus Belli for any country on the grounds of territorial expansion and the greatness of your nation
Primavera di Popoli: Creation of a "Youth Guard", Can make speeches to boost morale
Imperii Romani: Can create the Roman Empire if you control the Italian peninsula, allows the creation of Roman Legions that cannot be routed in battle
Communism-
Workers Rights: Nationalisation of industry, production is doubled and socialist revolt is impossible
Class Struggle: Land redistribution, morale in the country is high
Dictatorship of the Proletariat: Impossibilty of an insurrection, secret messages -50% chance of discovery
Red Army: Creation of the Red Army, this army will make no step back and will have permanent high morale
Great Patriotic War: Allows Casus Belli with anyone on grounds of liberation of the workers, allows the creation of guerilla units during battle that can join your own
5 Year Plan: Industrial Developpment, allows the trade of large amounts of minerals and raw ressources
Industrial Powerhouse: Can gift the first stage of communism of any democratic nation, train tracks can make you move 2 provinces at a time within natal territory
International Revolution: Alliance with any other country at any stage of the Communist government, allows the creation of revolutions within other countries that will have +50% chance of success
Democracy-
Republicanism: Developpement of Capitalism, revolts +25% but economy is roaring
New Deal: Chance of revolts reduced by 50%, industrial and infrastructural development
Social Contract: Alliance with any other country who has unlocked this stage,
Rights of Man: Casus Belli with any country on grounds of human rights abuses, setting up of the U.N
Welfare State: Redistribution of land, nationalization of natural ressources, production is x1.5
Democratic Socialism: Can unlock the first stage of communism, -75% towards revolts
Free Markets:
Neo-Liberalism:
Corporate Oligarchs: Can take the first stage of either Fascism or Monarchy
Monarchy-
Divine Rights: Can give all the land to the monarch and can restore feudalism
One Empire, One People, One Throne: Can make the declaration of Empire (which improves morale for 3 pages) and make a Triple-Alliance
Constitutionalism: Can re-distibute land or Can set up Crown Corporations
Parliament:
Parliamentarism: Can unlock the first stage of democracy, creation of a provincial system of administration within your country, decentralization grants -25% tpwards revolts
Absolutism: Absolute and Infinite Powers are invested into the king, king's speech can boost morale during battles
Authoritarianism: Revolts +50%, Armies are the best equipped and best trained, Central Authority overrides all
Declaration of Empire: Can form an empire, can unlock the first stage of Fascism
Battle System
1. You can only have one army within a province
2. You can move armies from province to province inside your borders as many times as you like (only applies during peace time)
3. When at war, you can only do 1 post at a time, you must wait until your enemy responds to make another post(you must tag/quote the defendant of the attack so that he is aware of what is happening
4. In depth battle is recommended, such as sieges and large battles. Posting movement of armies inside a city is also highly recommended so that everyone knows what is going on. You must also obey the laws of logic, levying an army if 100 000 men within a day is impossible, Execs may intervene in case of grey area
5. In this set of rules, there will be no "dice system" because, imo, it weighs the RP down.
6. Maps of the battling countries should be updated regularly, creating a "Main Page" where all the information of the countries, alliances and rule set will be updated instead of needing to search for it.
7. Revolts cannot be started in allied territory, whether or not the revolt starts is dependant of the roll you will put in the same post as you try to start the revolt. To start it, you must roll higher than 8. If the defendant country has a bonus -50% towards insurgency chances, you must substract 4 to your roll. If you try to start a revolt in an annexed province, the threashold is lowered to 6
8. There is no defense/attack system or % of more strenght as all battle will be determined by strategy alone and imagination to keep the DnD style
9. No personal attacks during the fighting or excessive calls to religious/ethnic cleansing within your country, we have seen what this can lead to, salt cannot be a constant in an RP
10. The secret message system from 2nd Civil War will be put in place, you can insert a spoiler into your post and you can determine who can see it. Someone can decipher the message if they roll 2 dice and they roll higher than 8
Rules-
1. Free numbers of actions inside your borders (this is to say: setting up governments, making speeches, fortifying, condemning others, making general plans and sending plans/offers to other players)
2. The province system of countries will be maintained and one can only move into one province at a time( I can move into several at a time but only 1 province deep)
3. No spamming of the following : revolts, insults, religious hatred, personal attacks ect... continuing to do these things could result with discussion with the Execs
4. An updated map should be made every 10/20 pages or so, dependant of the condition of the RP by one of the Execs. Because of this, maps will have to be made with MapChart uniquely to make sure it all fits together
5. Neutral countries can be invaded after 10 pages of the RP have passed (dependant of the RP)
6. Alliance departure is allowed but not during a war to join the enemy side. (This could depend of the RP)
7. Alliance Stabbing is authorized if the conditions of #6 are followed, half your army will join rebels and be controlled by the one of the opposers
* Might add more rules later and add depth or precisions if questions arise*
*If you have an idea for certain stages of the branches, please suggest *