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Post by Mountbatten on Jan 28, 2016 18:57:44 GMT
I edited the neutrals rules. Make sure you guys read it.
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Post by Denmarkball on Jan 28, 2016 18:57:55 GMT
What is this thread?
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Post by NetherFreek on Jan 28, 2016 19:01:59 GMT
maybe it's fun to enable a general system in the war:
let's explain it, this got to be simple so it won't become overcomplex:
generals can be used to either defend or attack.
example:
you can have the general Rommel:
Rommel:
+8 attack +2 defend (attack is always higher, the numbers are in additional battle power)
when you use him for defending:
you can use Rommel as a defensive means, when you choose him to defend, he cannot defend other things or attack. when he's deployed ones, he can't be deployed another time! you can deploy him on a province, it works the same as a fortress, it adds defensive battle power, so when the previous defensive power was 20, it's now 22. (not much, i know, but still...)
when you use him for attacking:
you also can use Rommel for attacking, you can only attack ONCE. you can only use him ONCE. when you've used him, you can't use him again. he adds +8 battle power.
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Post by NetherFreek on Jan 28, 2016 19:02:59 GMT
i can do the generals if you think it's to much work. ( Mountbatten)
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Post by Mountbatten on Jan 28, 2016 19:03:59 GMT
i can do the generals if you think it's to much work. ( Mountbatten) I'll handle it if I decide to implement it.
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Post by Mountbatten on Jan 28, 2016 19:05:22 GMT
Rules for our Theoretical war.
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Post by Denmarkball on Jan 28, 2016 19:13:28 GMT
Oh ok is there any way i can join? or has it already begun
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Post by NetherFreek on Jan 28, 2016 19:16:13 GMT
no, you can still join, look at the country selections thread for the countries that hasn't been taken yet
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TW8 Rules
Jan 29, 2016 1:57:11 GMT
via mobile
Post by Von Bismarck jr on Jan 29, 2016 1:57:11 GMT
Troops: 1) Troop space is still a thing. The leaders of alliances have 40 troop space at the start. Other countries in the alliance has 30. Neutrals have 20. There will be tech to change this. 2) Normal armies are the basic fighting power. There will be tech to increase their power. 1 turn to build, everybody has access to them at phase 1. 1 battle power each. They also take 1 troop space. 3) Tanks. There will be a tech to unlock these. At a certain phase, everybody will unlock tanks. It will not be early, so don't disregard the tech either. 1 turn to build, 2 battle power, 2 troop space. 4) Navy. There will just be one. Battleships. Each one takes 3 turns to build, and can only help you against coastal cities and naval battles (duh). They have 5 battle power each. They each take up 3 troop space. Their turn cost will eventually be reduced. 5) No air units. I think it will become too cheesy if we have bombers and stuff. About the troop space: if the leader of an alliance gets 40, the smaller members 30, and neutrals 20, and on top of that there is research to increase space, wouldn't that still be ( I'ma drop a math bomb in the terms of troop space ) Leader > members > neutrals?
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TW8 Rules
Jan 29, 2016 2:08:21 GMT
via mobile
Post by Von Bismarck jr on Jan 29, 2016 2:08:21 GMT
Neutrals: 1) Enemies cannot attack you unless they declare war 2 phases before they attack. 2) To join a side, you must declare that you will join them 2 phases before you do. 3) Neutrals start out with 5 turns instead of 6. 4) Neutrals can attack other neutrals without declaring war first. This is taken away if the neutral joins a side. 5) I'm hoping to have a tech tree section just for neutrals. We'll see how creative I can get. EDIT: All neutrals will be required to join a side before a certain phase. It won't be super early so don't worry top much. But it will happen. Questions/comments: 1. I approve of the declaration of allegiance 2. I approve of enemies not attacking you without a declaration of war. 3. Why 5 turns and not 6? 4. I approve and disapprove of neutrals attacking each other without war declarations 5. Why a separate tech tree?
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Post by Mountbatten on Jan 29, 2016 2:36:15 GMT
Neutrals: 1) Enemies cannot attack you unless they declare war 2 phases before they attack. 2) To join a side, you must declare that you will join them 2 phases before you do. 3) Neutrals start out with 5 turns instead of 6. 4) Neutrals can attack other neutrals without declaring war first. This is taken away if the neutral joins a side. 5) I'm hoping to have a tech tree section just for neutrals. We'll see how creative I can get. EDIT: All neutrals will be required to join a side before a certain phase. It won't be super early so don't worry top much. But it will happen. Questions/comments: 1. I approve of the declaration of allegiance 2. I approve of enemies not attacking you without a declaration of war. 3. Why 5 turns and not 6? 4. I approve and disapprove of neutrals attacking each other without war declarations 5. Why a separate tech tree? I want neutrals to be weak. They are very strong already with being able to join sides. That's why they only have 5. There is seperate tech for neutrals to buff them a bit, and make them cooler and make this thing more interesting. They can still research the main tech, but the neutral tech is also availiable.
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Post by Mountbatten on Jan 29, 2016 2:36:45 GMT
Troops: 1) Troop space is still a thing. The leaders of alliances have 40 troop space at the start. Other countries in the alliance has 30. Neutrals have 20. There will be tech to change this. 2) Normal armies are the basic fighting power. There will be tech to increase their power. 1 turn to build, everybody has access to them at phase 1. 1 battle power each. They also take 1 troop space. 3) Tanks. There will be a tech to unlock these. At a certain phase, everybody will unlock tanks. It will not be early, so don't disregard the tech either. 1 turn to build, 2 battle power, 2 troop space. 4) Navy. There will just be one. Battleships. Each one takes 3 turns to build, and can only help you against coastal cities and naval battles (duh). They have 5 battle power each. They each take up 3 troop space. Their turn cost will eventually be reduced. 5) No air units. I think it will become too cheesy if we have bombers and stuff. About the troop space: if the leader of an alliance gets 40, the smaller members 30, and neutrals 20, and on top of that there is research to increase space, wouldn't that still be ( I'ma drop a math bomb in the terms of troop space ) Leader > members > neutrals? Yes what's your point?
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TW8 Rules
Jan 29, 2016 3:07:53 GMT
via mobile
Post by Von Bismarck jr on Jan 29, 2016 3:07:53 GMT
About the troop space: if the leader of an alliance gets 40, the smaller members 30, and neutrals 20, and on top of that there is research to increase space, wouldn't that still be ( I'ma drop a math bomb in the terms of troop space ) Leader > members > neutrals? Yes what's your point? I'm going to do my best to respond to both your posts at once. My point here is that choosing your own side doesn't seem like that much of a power. It's your war, you do as you choose, and I get the next war, I get these things. But it just doesn't seem ethical to me to give the neutrals the least turns and least troop maximum because they're neutrals. For example, say I had the maximum of my best units. Germany, being a leader, could come in with their best 40 and outnumber me 2:1.
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TW8 Rules
Jan 29, 2016 3:11:02 GMT
via mobile
Post by Von Bismarck jr on Jan 29, 2016 3:11:02 GMT
I'm fine with leaders having more than other members, but giving neutrals less than members of alliances just doesn't seem fair to those who chose no side.
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Post by Von Bismarck jr on Jan 29, 2016 3:15:47 GMT
Mountbatten There still is the neutral tech tree though... I don't know, puts me on edge.
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