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Post by ππ³π°π΅π΄π¬πΊ on Nov 15, 2021 2:21:57 GMT
Welcome sohpiasimp, 'Removing academy refreshes' means in this context: having unlimited spins in the academy lottery, without the need to eliminate enemies for the next spin; so you can select any commander you want, like in othher ET games. Ah, I see. Thank for the explanation and the welcome. Itβs nice to see such a community for a game but I thought it was not popular. It's a bit quiet at the moment, but I hope you find here every information to enjoy the game. And if we can help just ask.
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Post by John Marston on Nov 18, 2021 13:21:16 GMT
Welcome sohpiasimp , 'Removing academy refreshes' means in this context: having unlimited spins in the academy lottery, without the need to eliminate enemies for the next spin; so you can select any commander you want, like in othher ET games. Ah, I see. Thank for the explanation and the welcome. Itβs nice to see such a community for a game but I thought it was not popular. Well, some are still active in EW4 like me and Trotsky and are ready to help
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Post by blueberry on Dec 10, 2021 22:26:10 GMT
I haven't been playing EW4 in 3 or 4 years, but I clearly remember that I didn't like how the generals were assigned their stars and skills. What's the point in creating a huge bunch of crappy gens with one or two stars and stupid skills? I would change that and make all generals stronger, with more stars and skills. I would also remove the endless fort spam in long conquests.
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Post by littlecorporal on Dec 12, 2021 2:55:35 GMT
There's definitely some repeated ideas for the campaigns; invade UKοΌSpainοΌand naval campains. I think they could have worked some fort campaigns in as wellοΌie you have a far away from facilities objective to protect and the only way to do it is building forts. Or you have several forts to protect as objectives.
One of my favorite things is putting Fatima on a coastal cannon and watching her hit damage in the 100s.
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Post by Arya Stark on Dec 12, 2021 23:01:17 GMT
I haven't been playing EW4 in 3 or 4 years, but I clearly remember that I didn't like how the generals were assigned their stars and skills. What's the point in creating a huge bunch of crappy gens with one or two stars and stupid skills? I would change that and make all generals stronger, with more stars and skills. I would also remove the endless fort spam in long conquests. I haven't either lol, I lost my EW4 data when I got a new computer (the old one doesn't work anymore) so I have to start fresh.
Fort Spam is fine I guess, easy refreshes. Maybe adding some more generals who are actually strong would be decent
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Post by ππ¬πͺπ΅π΅ππ¦π€π©π’π― on Dec 12, 2021 23:27:41 GMT
Change the winning condition of the game similar to Post EW4 Games. I disliked the total annihilation rule to capitulate the country (Which is to kill every single unit in the game as well as taking every cities) which slows down Conquest runs (HRE 1798 flashback Intensifies). I rather prefer a condition like in WC4 where you win by taking enemy cities and ports as opposed to killing all units especially enemy units that goes across the map, forcing me to spend dozens of rounds to go across the map where your allies are semi useless.
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Post by littlecorporal on Dec 15, 2021 1:34:06 GMT
Change the winning condition of the game similar to Post EW4 Games. I disliked the total annihilation rule to capitulate the country (Which is to kill every single unit in the game as well as taking every cities) which slows down Conquest runs (HRE 1798 flashback Intensifies). I rather prefer a condition like in WC4 where you win by taking enemy cities and ports as opposed to killing all units especially enemy units that goes across the map, forcing me to spend dozens of rounds to go across the map where your allies are semi useless. Try an 1815 run. I don't think anyone can build fortsοΌno ocean corners to hide inοΌand aggressive AI will keep on coming at you.
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Post by Arya Stark on Dec 15, 2021 2:32:05 GMT
Change the winning condition of the game similar to Post EW4 Games. I disliked the total annihilation rule to capitulate the country (Which is to kill every single unit in the game as well as taking every cities) which slows down Conquest runs (HRE 1798 flashback Intensifies). I rather prefer a condition like in WC4 where you win by taking enemy cities and ports as opposed to killing all units especially enemy units that goes across the map, forcing me to spend dozens of rounds to go across the map where your allies are semi useless. Try an 1815 run. I don't think anyone can build fortsοΌno ocean corners to hide inοΌand aggressive AI will keep on coming at you. 1815 is also the most tedious because of Africa and the incompetence of the Ottomans haha
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Post by ks on Dec 21, 2021 22:23:19 GMT
I really like in EW6 and GCR the capture regions thing. It makes the map look nice and clean, and also you donβt have to destroy everything.
But I just canβt get into those games, theyβre too hard at the start and I donβt have the motivation to learn everything. Also theyβre just more complicated with the generals and facilities.
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Post by ππ³π°π΅π΄π¬πΊ on Dec 22, 2021 11:01:34 GMT
I really like in EW6 and GCR the capture regions thing. It makes the map look nice and clean, and also you donβt have to destroy everything. But I just canβt get into those games, theyβre too hard at the start and I donβt have the motivation to learn everything. Also theyβre just more complicated with the generals and facilities. Yes the region-system has it's advantages and btw the 'classic' EW style, that was used in EW3 and WC2. EW6 has, for my taste, much to much random skills that have a certain probability to tigger - I really don'tlike this, I prefer 'chess-style' rules, where tactic and not luck is the key. EW5, 3K and GCR require the google troian (services and frameset) to be active - so I will never try these games.
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Post by Gerd von Rundstedt on Dec 22, 2021 21:47:06 GMT
I really like in EW6 and GCR the capture regions thing. It makes the map look nice and clean, and also you donβt have to destroy everything. But I just canβt get into those games, theyβre too hard at the start and I donβt have the motivation to learn everything. Also theyβre just more complicated with the generals and facilities. Yes the region-system has it's advantages and btw the 'classic' EW style, that was used in EW3 and WC2. EW6 has, for my taste, much to much random skills that have a certain probability to tigger - I really don'tlike this, I prefer 'chess-style' rules, where tactic and not luck is the key. EW5, 3K and GCR require the google troian (services and frameset) to be active - so I will never try these games. EW5 requires none of that except for IAPs, cloud save, and Arena. You don't need to sign in at all in order to play.
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Post by blueberry on Dec 22, 2021 22:51:09 GMT
Yes the region-system has it's advantages and btw the 'classic' EW style, that was used in EW3 and WC2. EW6 has, for my taste, much to much random skills that have a certain probability to tigger - I really don'tlike this, I prefer 'chess-style' rules, where tactic and not luck is the key. EW5, 3K and GCR require the google troian (services and frameset) to be active - so I will never try these games. EW5 requires none of that except for IAPs, cloud save, and Arena. You don't need to sign in at all in order to play. Yes, but you would be badly in need of medals without daily missions, lol
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Post by Gerd von Rundstedt on Dec 22, 2021 23:09:40 GMT
EW5 requires none of that except for IAPs, cloud save, and Arena. You don't need to sign in at all in order to play. Yes, but you would be badly in need of medals without daily missions, lol Ah, I see.
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Post by dante on Jan 25, 2022 15:59:47 GMT
I would add a diplomacy for conquests, more rewards for comleting campagins more game modes and finally make the campagains easier also make pricesses easier to get
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Post by ππ³π°π΅π΄π¬πΊ on Jan 25, 2022 17:32:11 GMT
I would add a diplomacy for conquests, more rewards for comleting campagins more game modes and finally make the campagains easier also make pricesses easier to get The rewards for completing a campaign are really to less compared with single missions. This are maybe too much ... but 2-5 shields would be a more adequate reward for completing a campaign. When You need help for your princess-runs, we have all the necessary informations here, to make your attempts sucessfull. If you need any specific help, just ask, and: - enjoy the board dante
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