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Post by Friedrich “Fried Rice” Paulus on Apr 12, 2021 2:24:36 GMT
Mass Fire
Leadership
Bugle
Spy
Next up
Siege
Geography
Steersman
War Master
Assualt Art
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Post by zink on Apr 16, 2021 4:41:05 GMT
I feel like ima go back on what I said about mass fire, how do we feel about skills that can be replaced? For example mass fire & geography aren't really necessary skills cuz they can be bought via items
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Post by John Marston on Apr 16, 2021 7:29:41 GMT
I feel like ima go back on what I said about mass fire, how do we feel about skills that can be replaced? For example mass fire & geography aren't really necessary skills cuz they can be bought via items Good point. I completely agree. They can be replaced by non replaceable skills like Spy and the best one - Leadership. A Question 𝘛𝘳𝘰𝘵𝘴𝘬𝘺, littlecorporal, Friedrich “Fried Rice” Paulus, does having mass fire and snare drum has an increased effect?
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Post by littlecorporal on Apr 16, 2021 8:55:45 GMT
I dont think so and sometimes I wonder about snare drums on non infantry units. I have seen cavalry and naval generals deliver damages in the 20s with snare drums which seems to low.
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Apr 16, 2021 19:11:32 GMT
I feel like ima go back on what I said about mass fire, how do we feel about skills that can be replaced? For example mass fire & geography aren't really necessary skills cuz they can be bought via items Good point. I completely agree. They can be replaced by non replaceable skills like Spy and the best one - Leadership. A Question 𝘛𝘳𝘰𝘵𝘴𝘬𝘺, littlecorporal, Friedrich “Fried Rice” Paulus, does having mass fire and snare drum has an increased effect? What to you want to increase? 100% * 100% = 100% Leadership is a skill, made especially for generals that should a capital in conquests and some missions.
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Post by John Marston on Apr 17, 2021 5:14:50 GMT
𝘛𝘳𝘰𝘵𝘴𝘬𝘺, I meant that having mass fire and Snair drum stack up and have increased effect.
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Apr 17, 2021 15:21:58 GMT
𝘛𝘳𝘰𝘵𝘴𝘬𝘺, I meant that having mass fire and Snair drum stack up and have increased effect. The effect of MassFire for Infantry or the Snair-Drums: For your general and single units you have a maximum Health(/formation) factor of 5. If health is lower than 50% the factor is lower (35%+=-1 20%+=-2 5%+=-3 1-4%=-4) With MassFire the Health factor does not decline (-0). With SnairDrums the Health factor does not decline (-0). > stack up and have increased effect< Which increased effect you expect? (2*0 = 0) Looks strage I know: 2 * 'not decline' = 1 * 'not decline' (because 'not decline' equals 0)
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Post by John Marston on Apr 18, 2021 3:10:14 GMT
𝘛𝘳𝘰𝘵𝘴𝘬𝘺 , I meant that having mass fire and Snair drum stack up and have increased effect. The effect of MassFire for Infantry or the Snair-Drums: For your general and single units you have a maximum Health(/formation) factor of 5. If health is lower than 50% the factor is lower (35%+=-1 20%+=-2 5%+=-3 1-4%=-4) With MassFire the Health factor does not decline (-0). With SnairDrums the Health factor does not decline (-0). > stack up and have increased effect< Which increased effect you expect? (2*0 = 0) Looks strage I know: 2 * 'not decline' = 1 * 'not decline' (because 'not decline' equals 0) Ok. I get that now.
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