|
Post by andrei on May 20, 2021 6:13:51 GMT
I only played every country once. But if I remember correctly killing enemy unit without moving Your troops (occupying the tile the enemy is holding) is not counted this particular turn. So if You killed Your last enemy by using bombings even though the tile is a neutral sea tile it is counted as occupied by the enemy before the next turn or before it is occupied. Yes, there is no sign, but it is still counted as enemy tile. So technically it is not a glitch. Warlord247, I doubt there will be a lot of participants in this contest if You are going to give such preferances by taking 1 turn voluntarily just because You (or player) think it was a glitch. There should be strict rules. But that is just my opinion. I am not participating as army group is not what I like. It's from my previous experience - there would be a lot of objections from the competitors.
|
|
|
Post by Warlord247 on May 20, 2021 10:22:05 GMT
I only played every country once. But if I remember correctly killing enemy unit without moving Your troops (occupying the tile the enemy is holding) is not counted this particular turn. So if You killed Your last enemy by using bombings even though the tile is a neutral sea tile it is counted as occupied by the enemy before the next turn or before it is occupied. Yes, there is no sign, but it is still counted as enemy tile. So technically it is not a glitch. Warlord247 , I doubt there will be a lot of participants in this contest if You are going to give such preferances by taking 1 turn voluntarily just because You (or player) think it was a glitch. There should be strict rules. But that is just my opinion. I am not participating as army group is not what I like. It's from my previous experience - there would be a lot of objections from the competitors. Oh, I actually was not aware of this (I play the campaign much more than Army group.) With the new information the score will be made a 12. I hope you understand Alexyx.
|
|
|
Post by andrei on May 20, 2021 10:52:11 GMT
I only played every country once. But if I remember correctly killing enemy unit without moving Your troops (occupying the tile the enemy is holding) is not counted this particular turn. So if You killed Your last enemy by using bombings even though the tile is a neutral sea tile it is counted as occupied by the enemy before the next turn or before it is occupied. Yes, there is no sign, but it is still counted as enemy tile. So technically it is not a glitch. Warlord247 , I doubt there will be a lot of participants in this contest if You are going to give such preferances by taking 1 turn voluntarily just because You (or player) think it was a glitch. There should be strict rules. But that is just my opinion. I am not participating as army group is not what I like. It's from my previous experience - there would be a lot of objections from the competitors. Oh, I actually was not aware of this (I play the campaign much more than Army group.) With the new information the score will be made a 12. I hope you understand Alexyx . Again I am not 100% sure but if I remember correctly it was possible to find the way around such inconvenient mechanic. You need to kill the units on those neutral sea zones with bombings before capturing last province/sea zone which is not counted as neutral. Means Your last movement should be the one which occupies not neutral province, like port or land province. So when going for the record, enemies occupying neutral zones must be killed before capturing last proper province/port.
|
|
|
Post by Alexyx on May 20, 2021 15:01:35 GMT
andrei I remember the thing back from the first update when I was playing AG for my list. Basically naval tiles were treated as land tiles with the exception of colour. But they were fraction tiles (allies or axis) and had to be reconquered in order to win the AG (you could have many turns w/o enemy units or tiles and still not win - they were highlighted as red on map). In the recent update they kind of fixed it, but only kind of. The tile becomes fractionless once an unit is killed, but it doesn't check for the victory condition when that happens. It does check however at the beginning of the next turn (that's why it's turn late). In other words, game now checks if the tile is occupied, but skips the victory conditions. It's okay for it to be 12 turns, I wanted to take it down to 10 anyway.
|
|
|
Post by Alexyx on May 20, 2021 17:54:20 GMT
|
|
|
Post by Alexyx on May 20, 2021 18:00:00 GMT
9 is imo out of reach due to limited resources. You are just short of being able to bomb everything you need by turn 9.
Poland still helped me in some places.
Maybe with even more luck that's doable
XDD
|
|
|
Post by Warlord247 on May 20, 2021 18:38:44 GMT
9 is imo out of reach due to limited resources. You are just short of being able to bomb everything you need by turn 9. Poland still helped me in some places. Maybe with even more luck that's doable XDD good job! Hey andrei, could Alexyx be admitted into the world's fastest conquers group?
|
|
|
Post by cojoncio on May 20, 2021 19:13:02 GMT
I only played every country once. But if I remember correctly killing enemy unit without moving Your troops (occupying the tile the enemy is holding) is not counted this particular turn. So if You killed Your last enemy by using bombings even though the tile is a neutral sea tile it is counted as occupied by the enemy before the next turn or before it is occupied. Yes, there is no sign, but it is still counted as enemy tile. So technically it is not a glitch. Warlord247, I doubt there will be a lot of participants in this contest if You are going to give such preferances by taking 1 turn voluntarily just because You (or player) think it was a glitch. There should be strict rules. But that is just my opinion. I am not participating as army group is not what I like. It's from my previous experience - there would be a lot of objections from the competitors. Hard to believe, but this is the first time I agree with andrei about something....
|
|
|
Post by andrei on May 20, 2021 19:16:52 GMT
9 is imo out of reach due to limited resources. You are just short of being able to bomb everything you need by turn 9. Poland still helped me in some places. Maybe with even more luck that's doable XDD good job! Hey andrei , could Alexyx be admitted into the world's fastest conquers group? I assume yes. Normally it was conquest mode records, but I don't think there is a big difference between conquests and army group if speaking about GOG3. It's just only one participant in the contest right now. In my opinion in case there will be some competition we could vote without any problems. Tagg me please as soon as there is at least several participants, I'll start the vote for a new member in case Alexyx wants to enter the group.
|
|
|
Post by andrei on May 20, 2021 19:21:58 GMT
I only played every country once. But if I remember correctly killing enemy unit without moving Your troops (occupying the tile the enemy is holding) is not counted this particular turn. So if You killed Your last enemy by using bombings even though the tile is a neutral sea tile it is counted as occupied by the enemy before the next turn or before it is occupied. Yes, there is no sign, but it is still counted as enemy tile. So technically it is not a glitch. Warlord247 , I doubt there will be a lot of participants in this contest if You are going to give such preferances by taking 1 turn voluntarily just because You (or player) think it was a glitch. There should be strict rules. But that is just my opinion. I am not participating as army group is not what I like. It's from my previous experience - there would be a lot of objections from the competitors. Hard to believe, but this is the first time I agree with andrei about something.... Also glad to see You
|
|
|
Post by Alexyx on May 21, 2021 20:47:48 GMT
|
|
|
Post by Alexyx on May 21, 2021 20:53:11 GMT
Germany can be killed at turn 8 Finland with lucky ally movement can be taken as well Ships may be killable by turn 8 if your allies target them a bit and you don't bomb romania.
Balkans aren't possible in 8 turns, just because you get Forced March on turn 9. You simply can't traverse enough terrain. Even if you could possibly move so fast (again, you can't) you won't have resources to bomb Iasi and bulgarian ship. Soviets won't push full city.
In conclusion, I believe you can tie this record at most
|
|
|
Post by Alexyx on May 21, 2021 21:22:10 GMT
Also an observation I made:
I am not yuanzhong, but I have most 4-stars generals (13 of them) and all three IAP.
I found out that Zhukov is pretty average for speedruns. Sure, he is good, but pretty much as good as Govorov and somewhat better than Leeb
Tank generals like Manstein or Guderian are very good, but very expensive too (120 coins to get one fully equipped, or 84 for 2 stacks with SF)
The real winner and imo by far the best commander for speedruns is Eisenhower, because:
-He is extremely cheap (46 to fully equip), but most of the time you have some 2 or 3 infantry stacks at the front, so you can spend about half of that and go onward.
-While properly equipped he is just as good as destroying everything as Guderian is.
-He can be easily reinforced in any city, compared to tanks, which demand a factory.
-He has 4 air stars, making it way cheaper to bomb any necessary targets.
-He benefits heavily from parathroopers and Airlift.
Here his power and versatility win over Manstein's destruction. Manstein is amazing too, but you often have to recruit him later on and for more money. He can't also randomly fly around the map.
PS: It is imo very important to have at least 2 infantry generals and 2-3 tank generals on promoted 4 times. With artillery that's not nearly as important
|
|
|
Post by Warlord247 on May 21, 2021 22:07:38 GMT
|
|
|
Post by Alexyx on May 22, 2021 12:20:56 GMT
Warlord247 how is category "Fastest with free generals" defined? Or more specifically: -Who do we consider a free general (campaign gift+starting AG generals?) -If I go w/o generals, would it also technically be free generals category?
|
|