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Post by pathdoc on Nov 26, 2021 16:52:32 GMT
I have made two attempts and it diverged from the original both times. I lost the horse that was supposed to take the Paris Artillery factory, and I also lost the city he had conquered below the fort with the general. Retaining this is the key to getting into the French heartland quickly, starving them out at an early stage, and having the militia to surround, neutralize and destroy Desaix and Dumouriez. As I said to ππ³π°π΅π΄π¬πΊ , elsewhere, keeping the horse and retaining the city are key to the early phase of the battle, and it is worth spending medipacks. However, I am so far down to 42 turns which is enough to get me Isabella and Sakurako, so it was worthwhile. Trying to get it in under 30 will be the next big step. I wonder if there's a similar guide for the US? Yes ! Don't you know the (new) US 1875 guide pathdoc You MUST try ! No, I had not seen that. Thank you for pointing me to it! (Although I think you mean 1775, not 1875...)
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Post by ππ³π°π΅π΄π¬πΊ on Nov 26, 2021 19:21:42 GMT
No, I had not seen that. Thank you for pointing me to it! (Although I think you mean 1775, not 1875...) Yes You are right I corrected the typo. Such a pleasure for me pathdoc! Since we have this guide, I was waiting for the choice to give You this recommendation. Go for LAN R25 ! and after Asia, with calm, max out your ressources ! (9200π§,9999π°π) before to finish, you have time until R31 for american years and Kate.
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Post by pathdoc on Nov 28, 2021 13:04:15 GMT
ππ³π°π΅π΄π¬πΊ, I did a slow-speed walkthrough of 1775 to get a feel for the mission and the paths, using Sakurako and Isabella to start working them up. It diverged very early and didn't work out very well at all, but it got me Kate. 57 turns, yes, 57! And 500 years! 9999, 9969, 9999. Who needs 31 turns when you already have three max or near-max princesses in HQ and two more you just won. Now I have all the princesses who aren't Super-Elite, but I need to get Sakurako and Isabella especially up closer to Sophia's level of power and do some more campaign missions. Then I'll go after Lan and Victoria.
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Post by blueberry on Dec 18, 2021 19:42:31 GMT
When I played EW4 years ago, I used kanue 's guide for HRE 1798. This time I tried this method of spamming militia. It worked remarkably well, I got 9999 money, food, industry by turn 28 and finished in turn 29. I used Arnold in Vienna (no items), Sophia on the double siege artillery, Kutaisov on the double heavy artillery in the Balkans. The important things I noticed: - killing units is bad on the Ottoman and French front. There is no need for raw power since you will starve them out, so generals are more useful for Spain or Italy. A fast infantry generals might be useful in helping Klenau and Archduke Charles in Spain. - you always should have a militia (or any unit) on the farms that might be occupied by the French or Ottoman units, or anyway block their path to the farms. I failed one of my attempts because Desaix went from attacking Zurich to attacking the town next to Claude (in his movement, he regained the farm near the Swiss fortress). - at the end of the first turn, Dumouriez must not deal too much damage to the double light cavalry, otherwise it won't survive until Paris. - in the first turn, the infantry unit near August I must move to the forest tile, not to the tile with a bunker. In the latter case, Dumouriez would attack it, and so he wouldn't be lured to attack Zurich. - it's better to defend from only one French general per city. If there are 2 gens, then one might kill your militia and the other might take the city, or the 2 gens might kill it and another unit take it. If you can't have this situation, then you should build double or triple formation militia. - never have a unit in the factory northeast of Claude. Moreau might attack that instead of the city next to Claude, and you would be forced to build light artillery every turn, consuming a lot of industry. I failed an attempt because he attacked it when I had a light cavalry unit there (maybe he attacked it because he could retake the farm close to it). - the initial recommendations by Antonio Luna inΒ this threadΒ are always noteworthy (chiefly, Desaix must cross the Rhone and attack Zurich and the Spanish double heavy artillery must not go towards Morocco, although sometimes it would get killed by Slimane in retaliation) - taking quickly the small French town near the sea and near the Netherlands is important, because the coastal fortress would attack your units and not Hood, who would be able to kill Bylandt with less trouble. The differences with my attempts: - I could not steal the Prussian factory and Kiev, since there were units in them. I stole only the small town in Moldavia and the other one east of Kiev. - The Danish grenadiers didn't attack Hotze in Oldenburg. They stole the stables nearby. - Ushakov never moved from Reval, that lazy b... but Wilhelm III and the swedish battleship helped a lot in taking out Fischer. Final consideration: It's a great guide. With some care, it's an easy way to get Victoria and it requires much less save and load than a normal speedrun. The only save and load I did was: 1. to make sure Desaix would go to Zurich 2. To make sure that the French wouldn't produce a unit in the Paris factory (which theyΒ often did) 3. To make sure that a French heavy cavalry would go towards England instead of going to retake the Paris factory. 4. To have Joyes's morale lowered when I attacked him with Klenau and other cav units, so that Madrid would fall quickly. It's incredible that the author of the video was so lucky to have all of these conditions met without save and load. In the video the light cavalry survived until Paris, the Spanish artillery got killed in Morocco, Desaix attacked Zurich,Β and he could steal many unguarded facilities!
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Post by littlecorporal on Dec 19, 2021 2:54:25 GMT
Great guide!
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Post by pathdoc on Oct 27, 2022 16:25:53 GMT
Been thinking about this again. Given that it's supposed to be possible to complete with only Arnold and an econ-boost item, it ought to go better with high-powered princesses, right?
So what I was thinking is this: into Vienna, place Fatimah trained to 5 econ stars; on the artillery in the Balkans, place Isabella (or Sophia with Warhorse). On the fast horse that has to take the Paris artillery factory, put Sakurako with 2 x 6 army tent to maximize its chances of survival, then afterwards she can assist with the rampage through France.
First I'm going to maximize all my princesses so that they're as tough as they can possibly be. Then I'm going to do this again and see how close I can get to Lan and Victoria.
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Post by pathdoc on Jan 19, 2024 17:16:55 GMT
I watched the video multiple times and created a detailed orders set.
It covers the movement of troops and the jobs they are supposed to do, while not exactly detailing the movements in the video. I made up names for some of the unnamed facilities (e.g. the towns north and south of the Weilburg Stable got called Weilburg North and Weilburg South; the stable to the right of Madrid got called Madrid East. These should be fairly obvious.
Here it is:
GHQ: Arnold with Napoleonic Code or 5-econ-star Fatimah goes in Vienna for trading and STAYS THERE.
I defined the starting forces in the HRE military according to their geographic locations.
WEILBURG I ARMY 1. August I 2. 3* line inf 3. Double light cav
MUNICH II ARMY 4. Davidovich Dbl Grenadier 5. Klenau double heavy cav.
VIENNA III ARMY 6. Double heavy artillery 7. Archduke C, Triple guards 8. Single heavy cav (joins IV Army)
BUDAPEST IV ARMY 9. Double heavy artillery 10. Double light infantry
CLUJNAPOCA V ARMY 11. Lusignan, triple grenadiers 12. Single heavy cavalry
LVIV VI ARMY 13. Deroy, triple grenadiers 14. Single light artillery 15. Single light cavalry
BRUNN VII ARMY 16. Rosenberg, double guards cav 17. To the west, single militia
BRUNSWICK VIII ARMY 18. Hotze, double heavy cavalry 19. Double siege artillery 20. Double line infantry
Tasks: First Army: * Capture the artillery factory west of the Rhine and destroy the guardian fort. Create troops and direct fire so that enemy light units do not enter Weilburg, Weilburg North or Weilburg South. 2nd Inf Div should advance to do this and enemy infantry should vacate the next turn. * Send 3rd Cav Div to capture the town south of Fort Claude. When done, leave it immediately and spawn infantry in the town to send Claude distracted. 3rd Cav Div should then capture the artillery factory south of Paris. It should expect to die there. * Davidovich and August should clear out the fortress, then: Davidovich and accompanying light infantry take the coastal town and kill coast artillery Davidovich proceeds to Amsterdam with infantry raised in Oldenburg and cooperates with Britain to take it. * August proceeds to Paris and starts to bombard it. Meanwhile... * Infantry spawned in Fort Claude town should be able to take Lyon and spread from there into Clermont The surrounding farms have priority. * It is the responsibility of Militia infantry to hold French generals in place and weaken them while France is starved out. - HRE generals should try not to fight their counterparts but should do maximum damage to weaker enemies or at a distance with artillery. - Most of the killing of powerful French generals in French territory will happen when they are starved. * By the time Davidovich has helped to conquer Amsterdam and made his way back to Paris, it should be reduced and ready for his occupation. * After this, France should be starved out and vulnerable enemies may be engaged freely.
Second Army. * Davidovich will immediately join FIRST ARMY to support its units against enemy generals attacks * Klenau will move immediately against the Italian fortifications. He will be joined by (and become part of) Third Army.
Third Army. * The 8 Heavy Cav division will join IV Army and go south to Belgrade, which it will take if left open. * Archduke C with Klenau will destroy the enemy Alpine fortifications, and take Milan and "Milan West". - Infantry from Munich should come south to assist. * The video suggests that Marseille and neighbouring facility might be left unguarded. * ADC and Klenau will then proceed via Lyon to Spain, stealing Zaragoza and "Madrid East" stable. Building a fort near Zaragoza may entice troops from there and leave it open for stealing. * ADC will take the fortress town near Bordeaux and troops from there will starve Southern France. * ADC will rush Cadiz while Klenau, slower, will take Barcelona and then Madrid. * The Spanish phase of III Army operations should end with a starved Spain being cleaned out at leisure. * Troops spawned from Milan and Milan West will be responsible for 'swarming' the Italian peninsula. Some of these troops will take Corsica
Fourth Army. * The heavy artillery will attack enemy units around Belgrade to clear the city or tempt them out. Fighting should be at a distance wherever possible. * The heavy cavalry shall attempt to take Belgrade and then proceed southward into Greece; Troops spawned in Belgrade will follow and assist with clean-up. * The light infantry will proceed into eastern Turkey towards Istanbul, joining V Army.
Fifth Army. * Lusignan and the heavy cavalry will take the Level 2 city south of Clunjapoca. * Lusignan is to reduce the defenders to where the cavalry can deal with them alone. He must then: - Proceed without delay to Asia Minor, taking the Asia Minor farms en route. - Weaken the artillery in its factory there as he passes by. - Capture the stable in the far east of Asia Minor, which should be left empty. - Aided by light cavalry from this stable, clear Asia Minor. * While this is happening, troops spawned from Belgrade and from City L2 (now upgraded) will capture Turkey's farms. - In this way, Lusignan's clearance of Asia Minor will be against starved defenceless units.
Sixth Army. * The task of Deroy and his artillery is to take the town south of Dombrowski, envelop him and destroy him. * Infantry (militia) from Seventh Army will assist. * The infantry will proceed to the complex west of Dombrowski and should be able to steal it when the Prussians cause it to be vacant. * Once Dombrowski is under control, continue to reduce him with Militia while Deroy assists with the clearance of Warsaw and its fort, ensuring that the Polish artillery does not escape. - Dombrowski may be finished off at leisure.
Seventh Army. * The Militia infantry will join Sixth Army and will assist them as described above. * Rosenberg will proceed immediately to Copenhagen to aid Swedish forces and infantry from Kiel (see VIII Army). - He will destroy Fischer, take the town and then proceed through Sweden to advance into Northern Denmark. - Here he will link up with Hotze and finish the Danes.
Eighth Army. * Eighth Army will deal with early incursions into HRE by the DUTCH and DANISH. * Once these are dealt with, the Siege Artillery will join FIRST ARMY and assist in its operations. * Hotze and the infantry will take Kiel. The infantry and forces raised there will assist to kill Fischer. * Hotze will clear the rest of Southern Denmark and be assisted by Rosenberg to finish the North.
GENERAL NOTES: ***** Particular attention must be paid to the capture of farms along the path of travel to paralyze enemies with starvation. ***** The opportunity to occupy enemy facilities left vacant has ABSOLUTE PRIORITY. ***** DO NOT DESTROY ALL SOLDIERS OF A NATION UNTIL AFTER ITS FORTS ARE GONE, OTHERWISE THE FORTS WILL ESCAPE PARALYSIS. ***** THE VAST MAJORITY OF THE WORK CAN BE DONE WITH BASIC MILITIA; OCCASIONALLY CHEAP CAVALRY OR ARTILLERY ARE BETTER. ** Wherever possible, do not stop to fight; advance to seize and raise troops to fight from captured towns. ** The destruction of major units such as Claude in his fort and Napoleon is anticipated to take place AFTER France is starved. ** This also applies to the French ironclad guarding Toulon. ** Once Toulon is captured, privateers will be launched from it to destroy the Spanish offshore fortifications and take the port in Barcelona. - This should be happening after Spain is starved.
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Post by pathdoc on Jan 20, 2024 15:09:45 GMT
ππ³π°π΅π΄π¬πΊ , After-action report. Conquest - HRE 1798 Type - Trial Baidu speedrun. Generals in HQ: Sophia, Fatimah, Maria all 150/10; Isabella, Sakurako 125/10; Kate 86/10 General in the field - Fatimah (5* econ, Vienna); Isabella (Heavy artillery, Ottoman sector); Sakurako (Light Cavalry, Weilburg) Campaign stars: 146 Result: 38 turns. 9999/9959/9999. 800 years Europe, 500 years Asia How I changed the Baidu plan:
1) I put Sakurako on the cavalry that went to Claude's fort and then to Paris Artillery. 2) I put Isabella on the heavy artillery that went to Turkey. 3) I used Fatimah with 5* trading in Vienna instead of Arnold with Napoleonic Code. The difference here is probably zero. What went wrong: 1) The French generals in the east took all the worst possible routes, repeatedly recapturing the town of Claude's fort, the artillery factory near the HRE border and a couple of farms every now and then. Because of this, the coastal artillery was not destroyed, Amsterdam was very late to fall, and the British managed to steal it. 2) The Turks put up an unexpected fight in Turkey proper and recaptured some farms. 3) Napoleon did not attack Naples, but instead beat Sardinia then sat on a farm in Corsica and had to be surrounded and overwhelmed. 4) Because of 1 and 3, France was therefore very late to starve, and this cost me several valuable turns. 5) Hotze and Rosenberg had some unlucky attack rolls in Denmark (I wasn't save-loading, just testing the paths) and the Danes were very aggressive in Sweden, so this situation was also delayed (mostly my fault; problems elsewhere were taking my eye off the ball). 6) Turkey put up far more of a fight than it did in the video, and several farms had to be retaken. What went right (sort of):1) Archduke C, Klenau and the artillery taking out the fort, Milan, and the city to its west went pretty much to plan. They stopped to take Lyon before ADC went to Spain. Klenau took Marseille and its artillery factory, then followed ADC. ADC managed to take Zaragoza, the Madrid East stable and a city near Cadiz (north of the river). I made one blunder with regard to how I handled Spain but this didn't slow things down much; I think I would have got it before Turn 31. Huarte left Madrid and I was able to walk into it. 2) The conquest of Italy went perfectly. 3) The conquest of Asia Minor was minimally spoiled by the AI but I did manage to get Lusignan into the stable in far Asia Minor before anything spawned in it, which is actually the most important thing to do there. 4) Sakurako being on that light cavalry meant that she could do some of the conquering and stealing farms and towns in France that the Militia from Claude's Fort Town should have done. (She ended up helping out in Spain, but I really should have kept her in France to help finish off those generals and recapture facilities.) 5) Isabella made short work of practically everything in northern Turkey, and if I hadn't made several basic mistakes there which needed her to rectify, I would have been able to bring her back across to finish off Napoleon sooner. 6) Although I didn't manage to grab the Polish town that the Prussians normally leave open for me (my militia unit was out of place), Deroy and his crew still managed to beat Dombrowski, catch the escaping artillery and occupy Warsaw. Concluding remarks:1) I knew this run was not going to work out when the French AI behaved in the worst possible way in the first couple of turns, and I really should have restarted. However, this was just a practice run and I decided it would be better to go ahead and finish it so that I could practice handling all the different paths and tasks. I was pleasantly surprised with how many years I got, even though so much went wrong. I am considering leaving this save intact and getting some more campaign stars. 2) I have a clear idea of where I made mistakes, as opposed to where the AI forced choices on me. 3) I still think it's a good idea to put a strong (125/10 or 150/10) cavalry general on that Weilburg light cavalry so it can go ahead and do other things. While I wasn't able to starve France out until almost the end, capturing most of their farms early meant that as soon as I got them all, they very quickly ran through the rest of their food reserves. However, this time I'll leave her in Europe. I think she made her way into Spain because she had captured Bordeaux and the Spanish northern port was so close that it seemed the natural place to send her. This was wrong. 4) I am going to experiment with putting Isabella on the heavy artillery that is destined to go to Italy. If I can get the Ottoman phase right, she won't be needed there and it means that she can smash her way through to Rome then cut across to deal with Napoleon if he decides to sit on a farm the way he did this time, or back up into Europe if the French are being difficult. Having either or both of Isabella or Sakurako in France might have made things go much faster.
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Post by ππ³π°π΅π΄π¬πΊ on Jan 20, 2024 21:01:09 GMT
Super pathdoc, a fantastic economy score Please keep the save ! I want to check your numbers, on a first view I thought this is sufficient for Victoria/R38 - let me see what went wrong. -Edit- It is the campaign - up to 235/420 this bonus grows - I will tell You soon how many campaign β you need to get Victoria with this try I want to avoid the word run π
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Post by pathdoc on Jan 20, 2024 21:32:27 GMT
ππ³π°π΅π΄π¬πΊ , thank you. I was actually trying for Lan. I never dreamed that Victoria would even be possible with 38 rounds. I have a spare slot available for experimentation in Europe and an American save that I know I could improve. I will work on both, and improve my campaign stars in the meantime.
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Post by ππ³π°π΅π΄π¬πΊ on Jan 20, 2024 21:36:36 GMT
Around 225/420β you need for this try to get 850 years.
As you probably will do another attempt to squeeze out a few rounds, what seems more easily than winning 16 or more campaigns, keep again an eye on your RSS. This is the main key for scoring and you did it so excellent that even round 38 could be fast enough. (9711π§ is the minimum for 850years/R38)
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Post by ππ³π°π΅π΄π¬πΊ on Jan 20, 2024 21:40:30 GMT
You had an excellent economy for 1798, but I believe getting Lan is easier in America.
Lan gets more years up to 411/420β normally Victoria comes before Lan.
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Post by pathdoc on Jan 21, 2024 0:51:55 GMT
Around 225/420β you need for this try to get 850 years. As you probably will do another attempt to squeeze out a few rounds, what seems more easily than winning 16 or more campaigns, keep again an eye on your RSS. This is the main key for scoring and you did it so excellent that even round 38 could be fast enough. (9711π§ is the minimum for R38) What do you mean by RSS? Resources? I will try the American conquest again soon. Meanwhile, campaigns are my weak point so it is worth doing some more (and winning more medals with it, which I will need; multiple trainers don't come cheap.)
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Post by ππ³π°π΅π΄π¬πΊ on Jan 21, 2024 12:46:38 GMT
What do you mean by RSS? Resources?Β I will try the American conquest again soon. Meanwhile, campaigns are my weak point so it is worth doing some more (and winning more medals with it, which I will need; multiple trainers don't come cheap.) Yes: RSS = resources Items first! Trainers are more optional and not really necessary - with the exception of Diez and having one 5β trader. Items can be shared and refunded, this makes them more economic. Swap your items for moving and before attack. I always loved the campaign, my hints: - Concentrate only on objectives - it doesn't matter if you win anything else, abdone for example cities, so your enemy will go there and opens the way for you
- follow the strategy map that you see in the beginning, it shows the correct ways to win.
- use your commander until their last breath with snair drums - usually they have minimal heath in the last turn - you even can sacrifice them in the last turns, if it helps to win faster
- your time target should be 60% of turns for a great victory (at least for the planning)
- if you play with princess: find the correct unit for each of them and follow their path
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Post by pathdoc on Jan 21, 2024 14:21:28 GMT
Yes: RSS = resources Items first! Trainers are more optional and not really necessary - with the exception of Diez and having one 5β trader. Items can be shared and refunded, this makes them more economic. Swap your items for moving and before attack. I always loved the campaign, my hints: - Concentrate only on objectives - it doesn't matter if you win anything else, abdone for example cities, so your enemy will go there and opens the way for you
- follow the strategy map that you see in the beginning, it shows the correct ways to win.
- use your commander until their last breath with snair drums - usually they have minimal heath in the last turn - you even can sacrifice them in the last turns, if it helps to win faster
- your time target should be 60% of turns for a great victory (at least for the planning)
- if you play with princess: find the correct unit for each of them and follow their path
Say what you like, but I prefer my princesses to be 5-star in their area of strength and in movement. But Diez is relatively rare in the HQ, and if I find a cheaper trainer that boosts a princess up, I will always use him if I have plenty of spare medals. I currently have the war horse and snare drum so that's no problem. Finding the correct unit and path is less intuitive for me. It's easy to HEAR that, not necessarily easy to SEE it on the battlefield. I always make it a point to play campaigns with the princesses, because it increases their rank through doing damage if nothing else.
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