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Post by ππ³π°π΅π΄π¬πΊ on Jun 26, 2021 16:09:08 GMT
As for Koscuisko, you only need him very far in the game because you do have fatimah early on. But late game, he is better than fatimah with napoleonic code. He even generates 20% more money. And he is a hex faster with boots. Yepp, missions are build for fatima with 1 movement (untill SNS). For conquests, he will be better than Fatima. But he is too expensive overall - Architecture is for conquests not this great - the Nap Code has much more effect - with any general. Murat is just ok as an iap. I wasnβt blown away when I used him, nor was I disappointed. He was kind of in the middle. Tho he can attack multiple forts in a turn which is nice, but sophia is if anything better than murat even on cavarly thanks to siege. I think I noticed that Sophia, is already a better replace for Murat. But for me, as item swapper, he is in every aspect better than Davout.
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Post by Friedrich βFried Riceβ Paulus on Jun 26, 2021 21:36:48 GMT
As for Koscuisko, you only need him very far in the game because you do have fatimah early on. But late game, he is better than fatimah with napoleonic code. He even generates 20% more money. And he is a hex faster with boots. Yepp, missions are build for fatima with 1 movement (untill SNS). For conquests, he will be better than Fatima. But he is too expensive overall - Architecture is for conquests not this great - the Nap Code has much more effect - with any general. Murat is just ok as an iap. I wasnβt blown away when I used him, nor was I disappointed. He was kind of in the middle. Tho he can attack multiple forts in a turn which is nice, but sophia is if anything better than murat even on cavarly thanks to siege. I think I noticed that Sophia, is already a better replace for Murat. But for me, as item swapper, he is in every aspect better than Davout. For an item swapper, murat is davout + spy. However, Lassalle (returning back to him) is still meh for an item swapper has his very low training stars still result in having to retreat him to heal (tho admittedly for far less turns). Radetsky or Dombrowski can simply last far longer on the battlefield as they have the extra training stars and defense art. Radetsky also has war master. If a noob purchases Radetsky, he will have the max 150 health in no time. Radetsky will have so much health you can put him on tier 1 units even
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Post by Friedrich βFried Riceβ Paulus on Jun 26, 2021 21:40:24 GMT
Thatβs just my opinion. In my opinion, Moreau is an awful buy because I think Scharnhorst is actually better. I would take an extra training star over explosive anyday of the week, even if Scharnhorst needs an oak wheel. Plus Scharnhorst is an amazing price performer so barely any medals are lost in purchasing him as he is a trainer. Lassalle is way better than Moreau. But still, 1 training star? Really. What do you do if your Lassalle is low on health? Retreat him for 5 or so rounds? Or suicide him into a strong general. For the same price, Dombrowski has 2 more training stars and defense art to help out his survivability. He also has 3 trading stars. So he ultimately is a far better purchase. I donβt find Golitskyn that great as well for his lack of training stars, so he is a meh purchase. If you only want one iap, Davout is one of the best. He is a good general at two of the most important units in the game. I donβt item swap, so his geography is invaluable. And surprise/explosive + assualt art results in him absolutely destroying very tough opponents such as suvorov in the right terrain. The only thing he is meh at is capturing cities, but then again he has the speed advantage to other iaps. Only Radetsky holds a candle to him in the convenience category. I make the cavarly generals I have the βtrading generalsβ as they can get to those cities with ease. Koscuisko + encyclopedia (100% economic boost of city) + architecture can massively increase your economy when playing as smaller countries. Compared to fatimah, he is much faster, has defense art, and hits much harder on infantry. You donβt start next to a trading center in every game. Siege + Spy is better because it is far more versatile. Surprise + Spy is good, but it only really makes your general strong against forts not so much everything else. Assault art + surprise is also a very good combination as if you attack an enemy or a fort in a plain field, say goodby to them. I learned so much with our discussions Friedrich βFried Riceβ Paulus. You explained so good how and why you rate the gens: For your not-swapping playstyle, geography is one of, if not the, best skills for artillery and cavalery. This in mind, I can follow your ratings. Scharnhorst is a better price-performer than Moreau, I remember your evaluation, and I full agree. I didn't mention this, because John Marston wanted a, primary quality evaluation. Later conquests have a lot of forts with terrain evasion. This + Hidden evasion make out of Spy's +50% against forts, something about +10% - +20% against forts, and a big -x% against all non forts. We evaluate the skill combinations equal, but even the good combination of Spy + SiegeMaster is less than strike or accurate. Siege Master works imo not against terrain evasion in any case. Not on forts and even not cities - you can't see terrain evasion on utillities: cities, factories, stables - it shows ony defense bonus - look at the hex in another map to find it out. (all + the hidden county-evasion) Davout has not one of these skills ! - only 3 movement, 3Β½β for art or cav + AssultArt + Geography. Apart geography he is in every other aspect weaker. I know how high you rate training stars, so I really keept an eye on it and I came to my conclusion: Training stars for an offensive cavallary general, are useless at least if there not min. 4 or 5. I contolled it - I never trained Lan, Sakurako only barely, but she's always on the bad units. A cav gen is on five ceverons around R7/R8 much too fast already. Another attack with a snair, this is what I do, if my cav is on low health. Agree with everything you said except for one thing. You said Strike > Siege + Spy. I disagree. You can just as easily refuse (skip) an enemy who is behind a trench or on a mountain. Or take the small debuff instead. You can play differently to account for these things. Having to place a general on grenadier guard cavarly for someone that lacks spy is a much greater pain.
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Post by STILETT0 on Jun 29, 2021 0:33:19 GMT
LassaleType of General : Cavalry
Price : 6 Emblems
I mean why him? Sure he has 5 movement stars and 5 cavalry stars, has strike and surprise. But he has very less survivability. Moreover, he has a completely useless skill - Mobility and an unnecessary skill in the form form of Sailor. Dombrowski or Radetzky, even Murat is a much better buy.I respect Lassalle's three, hard-to-find-together cavalry skills. He deserves to be something more than yellow imo.
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Post by Gerd von Rundstedt on Jun 29, 2021 0:52:24 GMT
LassaleType of General : Cavalry
Price : 6 Emblems
I mean why him? Sure he has 5 movement stars and 5 cavalry stars, has strike and surprise. But he has very less survivability. Moreover, he has a completely useless skill - Mobility and an unnecessary skill in the form form of Sailor. Dombrowski or Radetzky, even Murat is a much better buy.I respect Lassalle's three, hard-to-find-together cavalry skills. He deserves to be something more than yellow imo. You mean two?
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Post by STILETT0 on Jun 29, 2021 2:19:17 GMT
I respect Lassalle's three, hard-to-find-together cavalry skills. He deserves to be something more than yellow imo. You mean two? :D just to reference, ππ³π°π΅π΄π¬πΊ, doesn't deep purple mean to be specifically cavalry? Like blue is navy, bronze is infantry, and green is artillery?
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Post by ππ³π°π΅π΄π¬πΊ on Jun 29, 2021 3:50:33 GMT
You mean two? just to reference, ππ³π°π΅π΄π¬πΊ, doesn't deep purple mean to be specifically cavalry? Like blue is navy, bronze is infantry, and green is artillery? Deep purple are all three cavalary skills. Sailor is special - Navy light blue - but for everyone except navy. He deserves a better rating. All Stars, all skills. There only Spy and Sailor that can give additional Dmg for cavalary or Assult Art to reach the Max. Other skilling can be just better for his ego. His role in the campaign is to die, at Wargam.
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Post by STILETT0 on Jun 30, 2021 19:58:03 GMT
just to reference, ππ³π°π΅π΄π¬πΊ , doesn't deep purple mean to be specifically cavalry? Like blue is navy, bronze is infantry, and green is artillery? Deep purple are all three cavalary skills. Sailor is special - Navy light blue - but for everyone except navy. He deserves a better rating. All Stars, all skills. There only Spy and Sailor that can give additional Dmg for cavalary or Assult Art to reach the Max. Other skilling can be just better for his ego. His role in the campaign is to die, at Wargam. you can save him with lots of wine and medkits. As for skills, I think Spy should replace mobility, and Geography replace sailor. He would be the fastest general in the game if that happened.
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Post by Gerd von Rundstedt on Jun 30, 2021 20:22:33 GMT
Deep purple are all three cavalary skills. Sailor is special - Navy light blue - but for everyone except navy. He deserves a better rating. All Stars, all skills. There only Spy and Sailor that can give additional Dmg for cavalary or Assult Art to reach the Max. Other skilling can be just better for his ego. His role in the campaign is to die, at Wargam. you can save him with lots of wine and medkits. As for skills, I think Spy should replace mobility, and Geography replace sailor. He would be the fastest general in the game if that happened. A perfect Cavalry is Strike, Economic Master, Assault Art, and Geography.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 30, 2021 21:05:47 GMT
Deep purple are all three cavalary skills. Sailor is special - Navy light blue - but for everyone except navy. He deserves a better rating. All Stars, all skills. There only Spy and Sailor that can give additional Dmg for cavalary or Assult Art to reach the Max. Other skilling can be just better for his ego. His role in the campaign is to die, at Wargam. you can save him with lots of wine and medkits. As for skills, I think Spy should replace mobility, and Geography replace sailor. He would be the fastest general in the game if that happened. I did it too - I saved La Salle at Wargam. With Alcohol and Big Medikits. I remember it was really expensive, but I had fun and it felt amazingly good to save him in my alternate version of history.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 30, 2021 21:16:56 GMT
you can save him with lots of wine and medkits. As for skills, I think Spy should replace mobility, and Geography replace sailor. He would be the fastest general in the game if that happened. A perfect Cavalry is Strike, Economic Master, Assault Art, and Geography. Oh no. Geography is only in cobination with spy or engeneering usefull, otherwhise it's a pure starting skill. I think STILETT0 found the only combination to make geography usefull for a HQ cavalary general. Economic Master can be easy replaced with the Napoleonic Code, on top are the cities to conquer solo most times smaller cities. Better than Lan needs more innovation.
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Post by Gerd von Rundstedt on Jun 30, 2021 22:04:39 GMT
A perfect Cavalry is Strike, Economic Master, Assault Art, and Geography. Oh no. Geography is only in cobination with spy or engeneering usefull, otherwhise it's a pure starting skill. I think STILETT0 found the only combination to make geography usefull for a HQ cavalary general. Economic Master can be easy replaced with the Napoleonic Code, on top are the cities to conquer solo most times smaller cities. Better than Lan needs more innovation. Why spy? That seems strange? In addition, what do you think of a fen with 5 stars in Forts and Training, Fireproof, Defense Master, War Master, and Leadership? What would be a good price for them?
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Post by Friedrich βFried Riceβ Paulus on Jun 30, 2021 22:41:45 GMT
Oh no. Geography is only in cobination with spy or engeneering usefull, otherwhise it's a pure starting skill. I think STILETT0 found the only combination to make geography usefull for a HQ cavalary general. Economic Master can be easy replaced with the Napoleonic Code, on top are the cities to conquer solo most times smaller cities. Better than Lan needs more innovation. Why spy? That seems strange? In addition, what do you think of a fen with 5 stars in Forts and Training, Fireproof, Defense Master, War Master, and Leadership? What would be a good price for them? Spy allows you to be on heavy cavarly yet still do good damage against forts
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Post by STILETT0 on Jun 30, 2021 22:53:00 GMT
Oh no. Geography is only in cobination with spy or engeneering usefull, otherwhise it's a pure starting skill. I think STILETT0 found the only combination to make geography usefull for a HQ cavalary general. Economic Master can be easy replaced with the Napoleonic Code, on top are the cities to conquer solo most times smaller cities. Better than Lan needs more innovation. Why spy? That seems strange? In addition, what do you think of a fen with 5 stars in Forts and Training, Fireproof, Defense Master, War Master, and Leadership? What would be a good price for them? same reason why explosives are so attractive in WC3. and what Friedrich βFried Riceβ Paulus said. However, it is rare to not be able to save up enough money for a double guards cav.
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Post by ππ³π°π΅π΄π¬πΊ on Jul 1, 2021 0:48:10 GMT
Oh no. Geography is only in cobination with spy or engeneering usefull, otherwhise it's a pure starting skill. I think STILETT0 found the only combination to make geography usefull for a HQ cavalary general. Economic Master can be easy replaced with the Napoleonic Code, on top are the cities to conquer solo, most times smaller cities. Better than Lan needs more innovation. Why spy? That seems strange? In addition, what do you think of a fen with 5 stars in Forts and Training, Fireproof, Defense Master, War Master, and Leadership? What would be a good price for them? Spy allows you to be on heavy cavarly yet still do good damage against forts However, it is rare to not be able to save up enough money for a double guards cav - exact. And you can choose: GC: +50% against forts and ships, or AC: +35% against cav, +30% infantry I can wait even until R15 on a speedrun. The multiplier strengthen also stars and items! I don't leave this - it is important to hit usually around 80-100 to get multiple fights in one turn. Your general with 5β Fort, 5β Training, Fireproof, Defense Master, War Master, and Leadership, Gerd von Rundstedt? This is in my oppinion a full 8-Star general - not one flaw. Fort-generals are a bit cheaper but not under 1700π I would say - even significant more are reasonable. Really defense missions don't exist in EW4 the goal is always an offensive target.
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