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Post by littlecorporal on Jun 12, 2021 22:54:54 GMT
I don't think it's possible to get 10 nobility without some sort of grinding. It just needs too many medals on the back end. That's important about not needing to look at the screen.
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Post by pathdoc on Sept 3, 2021 11:02:41 GMT
I don't think it's possible to get 10 nobility without some sort of grinding. It just needs too many medals on the back end. That's important about not needing to look at the screen. Oh there is a way, but it involves buying large handfuls of medals with real money, and that's a road which is best not travelled down. ππ³π°π΅π΄π¬πΊ, so nice to see some nobility values for kills. I currently have an epic, sprawling conquest which is full of enemies: a "target-rich environment", as they say.
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Post by ππ³π°π΅π΄π¬πΊ on Dec 1, 2021 17:54:41 GMT
I finished testing. Efficience of gaining nobility and earning academy refreshes How nobility works. Nobility Points for eliminating enemies: Units Formation β
= 1, with general = 2 Units Formation β
‘ = 2, with general = 4 Units Formation β
’ = 3, with general = 6 Nobility for annecting facilities: Farm, City β
, Factory β
, Stable β
= 1 City β
‘,Factory β
‘, Stable β
‘ = 2 City β
’, Factory β
’,Stable β
’ = 3 ... Nobleman gives +50%, but the result is rounded to int ! The nobility-score in the achievements screen, shows 4 times the value of achieved nobility points. The list shows only my tested values, I am sure that the points will behave simmilar for factories, or that a city β
£ = 4, but I didn't test it. I did not recognize higher nobility points for upgraded farmland, but I did not test it in detail. The rounding caused the different numbers for Nobleman Nobleman has no effect on a nobility grind (1.5 = 1) Erich von Manstein, John Marston
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