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Post by John Marston on Jun 11, 2021 3:01:25 GMT
In Erich von Manstein 's 'Output formula and skill analysis' and Friedrich βFried Riceβ Paulus 's skill analysis in his 'All generals ranked EW4' thread, there are some differences in some skills. I think we must sort them out. Q1. Is nobleman skill still less than 25%? I don't if Manstein updated the list later. (This is unrelated to both the threads, but Manstein says it's a very low bonus and 25% isn't bad) Q2. Is Assault art - 20% as Manstein says or 15% as Paulus says?
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Post by ππ³π°π΅π΄π¬πΊ on Jun 11, 2021 12:46:08 GMT
In Erich von Manstein 's 'Output formula and skill analysis' and Friedrich βFried Riceβ Paulus 's skill analysis in his 'All generals ranked EW4' thread, there are some differences in some skills. I think we must sort them out. Q1. [...] Q2. Is Assault art - 20% as Manstein says or 15% as Paulus says? Nice that you open a thread for this discussion John Marston. I learned all of EW4 because I try to verify and test what I'm posting. I had on my phone my training in Eylau, and Victoria. Tested 50 fights: 4 times AA 3 times 90%++ no AA But; Victoria was long not used. I got the 4 AA in fight nr 2, 5, 8 and 46. This is wjat I believed to notice before: It seems to be a timer inflicted - If a general is longer not used, AA seems to tigger with a higher probability.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 11, 2021 14:05:00 GMT
I wrote before, that I got my insights, because I test what we are talking about: A fundamental new insight - from this thread. Battles are not random! For this reason, walkthroughs are repeatable. It would be great to know, if this is known in baidu for longer Erich von Manstein.
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Post by Erich von Manstein on Jun 11, 2021 14:57:18 GMT
In Erich von Manstein 's 'Output formula and skill analysis' and Friedrich βFried Riceβ Paulus 's skill analysis in his 'All generals ranked EW4' thread, there are some differences in some skills. I think we must sort them out. Q1. Is nobleman skill still less than 25%? I don't if Manstein updated the list later. (This is unrelated to both the threads, but Manstein says it's a very low bonus and 25% isn't bad) Q2. Is Assault art - 20% as Manstein says or 15% as Paulus says? 1. All my generals have their nobility maxed out so I can't check right now. A good indicator would be checking the change of nobility score (next to the lvl) after capturing a farm. 2. Well that's what wangchengxy said. Since they got the right formula I assume it is correct. I just don't have the time and energy to do literally 1k runs to test it.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 11, 2021 15:17:21 GMT
In Erich von Manstein 's 'Output formula and skill analysis' and Friedrich βFried Riceβ Paulus 's skill analysis in his 'All generals ranked EW4' thread, there are some differences in some skills. I think we must sort them out. Q1. Is nobleman skill still less than 25%? I don't if Manstein updated the list later. (This is unrelated to both the threads, but Manstein says it's a very low bonus and 25% isn't bad) Q2. Is Assault art - 20% as Manstein says or 15% as Paulus says? 1. All my generals have their nobility maxed out so I can't check right now. A good indicator would be checking the change of nobility score (next to the lvl) after capturing a farm. 2. Well that's what wangchengxy said. Since they got the right formula I assume it is correct. I just don't have the time and energy to do literally 1k runs to test it. The thing is AA does not happen randomly! AA tiggers on fight 2,5,8,32,46. Even all dammage are always equal
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Post by Erich von Manstein on Jun 11, 2021 15:29:08 GMT
1. All my generals have their nobility maxed out so I can't check right now. A good indicator would be checking the change of nobility score (next to the lvl) after capturing a farm. 2. Well that's what wangchengxy said. Since they got the right formula I assume it is correct. I just don't have the time and energy to do literally 1k runs to test it. The thing is AA does not happen randomly! AA tiggers on fight 2,5,8,32,46. Even all dammage are always equal Maybe it's pseudorandom?
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Post by ππ³π°π΅π΄π¬πΊ on Jun 11, 2021 15:40:04 GMT
The thing is AA does not happen randomly! AA tiggers on fight 2,5,8,32,46. Even all dammage are always equal Maybe it's pseudorandom? Exactly this I try to test out now. After starting the game - The 52 fights on my grind are always exact the same - I will try to see more details, but I thought to notice before, that AA tiggers early.
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Post by littlecorporal on Jun 11, 2021 16:10:16 GMT
I have also noticed before that if you repeat the same movements, the damage is the same but never thought more about the implications.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 11, 2021 17:09:08 GMT
I have also noticed before that if you repeat the same movements, the damage is the same but never thought more about the implications. It seems to be some pseudorandom as Erich von Manstein said correctly. But I am not sure what sets the randomizer. After a newstart for sure, the fights are repeatable / I was very amazed, that on a second grind AA tiggered equal, and my tird record was exact number 2. I talked about my walkthrough experience, that on a findable path the battles are pretty constant and repeatable / now I understand why. P.S. The ποΈ drop seems still random.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 11, 2021 19:11:58 GMT
In Erich von Manstein 's 'Output formula and skill analysis' and Friedrich βFried Riceβ Paulus 's skill analysis in his 'All generals ranked EW4' thread, there are some differences in some skills. I think we must sort them out. Q1. Is nobleman skill still less than 25%? I don't if Manstein updated the list later. (This is unrelated to both the threads, but Manstein says it's a very low bonus and 25% isn't bad) Q2. Is Assault art - 20% as Manstein says or 15% as Paulus says? 1. All my generals have their nobility maxed out so I can't check right now. A good indicator would be checking the change of nobility score (next to the lvl) after capturing a farm. 2. Well that's what wangchengxy said. Since they got the right formula I assume it is correct. I just don't have the time and energy to do literally 1k runs to test it. Today I'm testing in eylau Amazing, but Nobleman gives +50% nobility experience. (August I.) --- Edit --- With more testing I found the tricky calculation, that leads to the misinterpretation: The bonus seems to be affected by rounding. August's Nobleman has no effect on single formation units or to occupy a stable. I want to see the effect on tripple formation - I expect a bonus of +33%.. Tbc
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Post by ππ³π°π΅π΄π¬πΊ on Jun 11, 2021 22:41:28 GMT
I finished testing. How nobility works. Nobility Points for eliminating enemies: Units Formation β
= 1, with general = 2 Units Formation β
‘ = 2, with general = 4 Units Formation β
’ = 3, with general = 6 Nobility for annecting facilities: Farm, City β
, Factory β
, Stable β
= 1 City β
‘,Factory β
‘, Stable β
‘ = 2 City β
’, Factory β
’,Stable β
’ = 3 ... Nobleman gives +50%, but the result is rounded to int ! The nobility-score in the achievements screen, shows 4 times the value of achieved nobility points. The list shows only my tested values, I am sure that the points will behave simmilar for factories, or that a city β
£ = 4, but I didn't test it. I did not recognize higher nobility points for upgraded farmland, but I did not test it in detail. The rounding caused the diffe rent numbers for Nobleman Nobleman has no effect on a [= ]nobility grind (1.5 = 1) Erich von Manstein, John Marston
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Post by littlecorporal on Jun 11, 2021 23:49:13 GMT
So the nobility grind is using a triple unit to capture a level 7 city?
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Post by ππ³π°π΅π΄π¬πΊ on Jun 12, 2021 5:45:59 GMT
So the nobility grind is using a triple unit to capture a level 7 city? I added header to the lists. The nobility grind works with annecting farms: You make a farm yours, by passing, in this moment you gain 1 point. When you revoke directly your movement, you can pass the farm again, and gain again 1 nobility-point. When you conquer cities, factories, stables or ports you can't revoke your movement. The effect of Nobelman is not linear, differs from 0%-50% 0% for 1 np (kill single unit, capture farm or facility lv β
) 50% for 2,4,6 np (kill generals / double unit / capture facility lv β
‘,β
£,β
₯) 33% for 3 np (kill tripple unit, capture facility lv β
’) 20% for 5 np - capturing lv β
€ city
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Post by littlecorporal on Jun 12, 2021 14:35:24 GMT
So the nobility grind is using a triple unit to capture a level 7 city? I added header to the lists. The nobility grind works with annecting farms: You make a farm yours, by passing, in this moment you gain 1 point. When you revoke directly your movement, you can pass the farm again, and gain again 1 nobility-point. When you conquer cities, factories, stables or ports you can't revoke your movement. The effect of Nobelman is not linear, differs from 0%-50% 0% for 1 np (kill single unit, capture farm or facility lv β
) 50% for 2,4,6 np (kill generals / double unit / capture facility lv β
‘,β
£,β
₯) 33% for 3 np (kill tripple unit, capture facility lv β
’) 20% for 5 np - capturing lv β
€ city So that's how you do it! I could never figure out how could grind nobility so rapidly. I am always reloading the scenarios.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 12, 2021 15:01:02 GMT
I added header to the lists. The nobility grind works with annecting farms: You make a farm yours, by passing, in this moment you gain 1 point. When you revoke directly your movement, you can pass the farm again, and gain again 1 nobility-point. When you conquer cities, factories, stables or ports you can't revoke your movement. So that's how you do it! I could never figure out how could grind nobility so rapidly. I am always reloading the scenarios. Oh yes, it is so easy - and fast. In Siege of tulon (1-1) you move the screen so, that the revoke button (2.click) appears exactly over your move-target (1.click). 2 clicks = 3 farms = 3np = 12 achievement points. The clou is - no interaction necessary - you even don't need to look - just tap 15min with the crown, or 1 h without, at the edge of the screen: And enjoy Rank 10. And it gives many many years more - just too efficient, it takes so long to gain ranks, and the crown is no item for efficient conquests.
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