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Post by ππ³π°π΅π΄π¬πΊ on Jun 27, 2021 2:14:27 GMT
[EW4] Assets Archive EFC Assets domain. Sometimes small assets can make modding easier. All assets you find here, are free to use in your mods, as long you keep the rules: - Comments that state the original modder must remain untoutched in your production.
- If you add changes, you must add your Asset here in the EFC-domain for others to use (Don't forget to add your ID)
Every contibution is greatly appreciated. INDEX: <!-- index is comming with content --> <!-- Next post must explain some how to --> <!-- Quote the third post gives the template to your contribution. -->
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Post by ππ³π°π΅π΄π¬πΊ on Jun 27, 2021 2:46:37 GMT
Style Guide: Add if possible your comment, so changes can be quickly found.
XML: <!-- efc-modding: [your_name] [desc_name] [version] -->
The comment is save in line 2
By definiton, comments can appear in every line, But the ET implementation does not so. If you mofiy an EtFC-Archive Asset, add your marker below the last change.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 27, 2021 2:52:06 GMT
EtFC Assets Archive
Title/short description: *
Files: *
Dependencies: -none-
Details and notes:
Credits:
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Post by ππ³π°π΅π΄π¬πΊ on Jun 27, 2021 2:57:28 GMT
EtFC Assets Archive Title/short description: No tacticmap for conquests. Files: strategicmap_hd.bin Dependencies: -none- Details and notes: Removes the flags and tacticalmaps in the conquest-country selection screen. (campaign untoutched) Credits: Arthur Currie for the hint where the scenes are stored. Attachments:strategicmap_hd.bin (112.18 KB)
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Post by grofsad on Jun 27, 2021 5:22:33 GMT
[EW4] Assets Achive EFC Assets domain. Sometimes small assets can make modding easier. All assets you find here, are free to use in your mods, as long you keep the rules: - Comments that state the original modder must remain untoutched in your production.
- If you add changes, you must add your Asset here in the EFC-domain for others to use (Don't forget to add your ID)
Every contibution is greatly appreciated. INDEX: <!-- index is comming with content --> <!-- Next post must explain some how to --> Can we use another map for European war 4 mods?
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Post by ππ³π°π΅π΄π¬πΊ on Jun 27, 2021 8:34:24 GMT
Can we use another map for European war 4 mods? For now I don't have any other maps than the two originals maps: Nord America west, and europe. WC maps can't be used because of the different orientation of the hex. The 3K map look most simmilar to ew4.
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Post by Arthur Currie on Jun 27, 2021 14:30:05 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 27, 2021 17:14:38 GMT
This was actually something I wanted to discuss with you Arthur Currie. After finishing with the btl-structure, I want to start with some continental sandbox maps. Only coasts and rivers make problems for the textures, but some 30*30 simple maps we can make as long we don't have to deal with coasts. (Plains, forrest, mountains and dessert or so - for pure sea-battles we have trafalgar) Don't you think, this can be interresting for creating other scenarios? This was actual one idea, why I started this thread
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Post by Arthur Currie on Jun 27, 2021 19:17:36 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 27, 2021 21:21:48 GMT
What do you mean with MP-maps Arthur Currie ? I have to do a more or less predefined roadmap: My next step will be an empty flat map. (Maybe even others like forrest, rockies, dunes too) With this map I can start and learn how to create efficently empty (1 city, 1 unit) .btl files of different sizes. If I understood you correct this is what you use to populate a map. Thanks to your help I am quite ahead with understanding btl-stucture (do you know what is country-strength ?) And we've tested already the, before just theoretical, map creating. Loooong time goal is 6 continents for EW4, before I want to try to import the china map of 3k.
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Post by Arthur Currie on Jun 27, 2021 22:01:40 GMT
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Post by ππ³π°π΅π΄π¬πΊ on Jun 28, 2021 1:02:39 GMT
Thanks for your upload Arthur Currie. Now I can understand what you ment. I loocked at conquest 1, right: You even can use row 1 but it seems that it is the for the rest the maximum what is possible with the original map (79x68). What we did these days was to extend the map a few rows (79x72) and your conquest, to see the 4 extra rows in the sahara The water tiles are for debugging
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Post by Arthur Currie on Jun 28, 2021 12:26:54 GMT
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Post by Arthur Currie on Jul 11, 2021 15:51:04 GMT
ππ³π°π΅π΄π¬πΊ ,found the 1.6.6 version for ew4 on baidu, plus in the three kingdom mod, the china.bin file is from Wc3. so the conversion might be possible
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Post by ππ³π°π΅π΄π¬πΊ on Jul 11, 2021 18:03:29 GMT
ππ³π°π΅π΄π¬πΊ ,found the 1.6.6 version for ew4 on baidu, plus in the three kingdom mod, the china.bin file is from Wc3. so the conversion might be possible Great ! You found so much ! Wow ! I find only non working trash ! And I searched a lot a newer unlock apk.One warning in front: the sanguo mod is assumed to contain a virus - just want to share the warning I heared about. I never found a working version of the three kingdoms mod. What I have wont run (113598913 Bytes). They even don't use pvr-files - right? (I am not shure, maybe is what I have, just a fake.) I thought the china map is from 3Kingdoms. I can import wc-maps, but the hex are in a different orientation, so the maps look really horrible. Now my questions: A) Does your three kingdom mod run ? B) Can You read the def_commander.xml ? c) You found a 1.6.6 - WOW! Is it moddable?
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