knight of the dices rules, OPEN FOR SUGGESTIONS!
Feb 18, 2016 13:45:53 GMT
Napoleon Bonaparte likes this
Post by NetherFreek on Feb 18, 2016 13:45:53 GMT
NOTE: THIS THREAD WILL BE DISCONTINUED WHEN WE MAKE ANOTHER, COMPLETER RULE THREAD!!
Id like to introduce a new game to the forum, its not like the tws and actually it doesnt have much to do with history:
Lets explain the rules (its pretty simple):
*You are the commander of an army of 1000 men/women! You have to throw dices (High) to win this game.
*the game doesnt have areas, so no map, your troops arent holding something!
NUMBER RULES:
*The dices numbers are ALWAYS the same, nit regarding to your and your enemies strength!
*11-12 means that youve slaughtered the eneny: all enemy troops dead
*9-10 means that you win: the halve of the enemy troops are death
*8 means an strategic and morale win: your amry is boasted, the numbers to accomplish the targets has been reduced by 1. So you only need an 8 to win next time!
*7 means an withdraw, no loses on both sides
*6 means an strategic and moral lose: the next time you attack, you will need to put 1 above the targets number. So you need an 10 to win!
*4-5 means a lose, you will loose the half of the men you deployed in battle
*2-3 means a terrible mistake, you will loose all the troops youve deployed in battle
DONE WITH NUMBER EXPLANATION, HERE COMES MORE RULES:
*you can attack trice a day
*YOU HAVE TO DEPLOY UNITS IN THE BATTLE BEFORE YOU THROW WITH A DICE!
DEPLOYING RULES:
*every battle before you throw you have to deploy some troops! You start out with 1000 men.
*you have to deploy at least 100 men
*you can deploy up to 300 men
*you can only deploy even nymbers (100-102-104)
EXAMPLE OF A TURN:
NetherFreek:
Army currently: 1000
Attacks Napoleon Bonaparte with 150 men (just an example ) (2 attacks peft that day)
Dices:PT9ovjw1
When the dices meets the following numbers the regarding things will happen:
When the dices are:
11-12: Napoleon Bonaparte looses 250 men, he has 750 men left. (The number the enemy loses is the same as you put in the battle)
9-10: Napoleon Bonaparte looses 125 men, he has 875 men left. (The number the enemy loses is the half as you put in the battle)
8: NetherFreek has an strategic advantage (nothing happens to Napoleon Bonaparte). The next time he ATTACKS, he need a number lower than usual (1). NOTHING HAPPENS WHEN NetherFreek DEFENDS. The enemy still needs the same number
7: all troops withdrawal, nothing happens, except that you lost a turn
6: NetherFreek had an strategic downgrade (nothing happens to Napoleon Bonaparte). He needs an higher number (1) than usual. NOTHING HAPPENS WHEN NetherFreek DEFENDS. The enemy still needs the same number
4-5: NetherFreek army decreases by 125, the half he plugged in
2-3: NetherFreek army decreases by 250, all troops he plugged in
RARE OCCASIONS RULES:
*when you have a lower amount of troops than hundred, you have to attack with at least 50% of your troops, enemy can only lose the anount of troops you plugged in!
*when you throw multiple strategic wind or loses, it will add up, so you need 2 lower/higher than usual! When you throw a win and a lost. You dont have a strategic advantage/lose!·
Id like to introduce a new game to the forum, its not like the tws and actually it doesnt have much to do with history:
Lets explain the rules (its pretty simple):
*You are the commander of an army of 1000 men/women! You have to throw dices (High) to win this game.
*the game doesnt have areas, so no map, your troops arent holding something!
NUMBER RULES:
*The dices numbers are ALWAYS the same, nit regarding to your and your enemies strength!
*11-12 means that youve slaughtered the eneny: all enemy troops dead
*9-10 means that you win: the halve of the enemy troops are death
*8 means an strategic and morale win: your amry is boasted, the numbers to accomplish the targets has been reduced by 1. So you only need an 8 to win next time!
*7 means an withdraw, no loses on both sides
*6 means an strategic and moral lose: the next time you attack, you will need to put 1 above the targets number. So you need an 10 to win!
*4-5 means a lose, you will loose the half of the men you deployed in battle
*2-3 means a terrible mistake, you will loose all the troops youve deployed in battle
DONE WITH NUMBER EXPLANATION, HERE COMES MORE RULES:
*you can attack trice a day
*YOU HAVE TO DEPLOY UNITS IN THE BATTLE BEFORE YOU THROW WITH A DICE!
DEPLOYING RULES:
*every battle before you throw you have to deploy some troops! You start out with 1000 men.
*you have to deploy at least 100 men
*you can deploy up to 300 men
*you can only deploy even nymbers (100-102-104)
EXAMPLE OF A TURN:
NetherFreek:
Army currently: 1000
Attacks Napoleon Bonaparte with 150 men (just an example ) (2 attacks peft that day)
Dices:PT9ovjw1
When the dices meets the following numbers the regarding things will happen:
When the dices are:
11-12: Napoleon Bonaparte looses 250 men, he has 750 men left. (The number the enemy loses is the same as you put in the battle)
9-10: Napoleon Bonaparte looses 125 men, he has 875 men left. (The number the enemy loses is the half as you put in the battle)
8: NetherFreek has an strategic advantage (nothing happens to Napoleon Bonaparte). The next time he ATTACKS, he need a number lower than usual (1). NOTHING HAPPENS WHEN NetherFreek DEFENDS. The enemy still needs the same number
7: all troops withdrawal, nothing happens, except that you lost a turn
6: NetherFreek had an strategic downgrade (nothing happens to Napoleon Bonaparte). He needs an higher number (1) than usual. NOTHING HAPPENS WHEN NetherFreek DEFENDS. The enemy still needs the same number
4-5: NetherFreek army decreases by 125, the half he plugged in
2-3: NetherFreek army decreases by 250, all troops he plugged in
RARE OCCASIONS RULES:
*when you have a lower amount of troops than hundred, you have to attack with at least 50% of your troops, enemy can only lose the anount of troops you plugged in!
*when you throw multiple strategic wind or loses, it will add up, so you need 2 lower/higher than usual! When you throw a win and a lost. You dont have a strategic advantage/lose!·