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Post by Deleted on Feb 18, 2016 15:30:08 GMT
NetherFreek They must choose whuch gen they want and we will say What's his skills are. About the planes yes but we may give then on 200 as 10 planes is a huge advantage
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Post by NetherFreek on Feb 18, 2016 15:35:46 GMT
Thw general abilities/special abilities (would love if you think to) are currently:
Note: everyone can grab one ability, when its selected by other, you cant pick it. The ability you pick will count for you and you only!
Rule:
*some generals have an duration, you can use it as many times as the duration notes!
*All generals have to be picked before you throw!
GENERALS/ABILLITIES: *savior
When having a lose (2-5 (without advantage)), you dont lose troops
Duration 1
*Critical strike
When winning, you (9-10) will slaughter all enemies!
Duration 2
*airborne
You gain 2 extra planes
Duration -
*Air controller
Your air advantage will increase by one (so when using air, you gain 2 advantages instead of 1)
Duration -
*air overview
You can use your plains for upto 150 men
Duration -
*figther
You can use your 3 planes to slaughter 250 enemies! (Your planes will be gone)
Duration -
*stealth bomber
You only have to use 1 plane for all men in battlefield
Duration 2
*surrounding
You start with 200 men extra
*Livesavior
When losing, you only lose half the troops you normaly would (75 will turn into 38)
Duration 2
*Marching
When trowing 9-12 (dont change with advantage), you gain an advantage
Duration -
*more is better
Gain an advantage when you have more troops (in total) than the enemy
*desert fox
Gain an advantage on desert tiles
Duration 2
*vietnam fighting
Gain an advantage on forest tiles
Duration 2
*flood
Gain an andvantage on river tiles
Duration 2
*grass fighting
Gain an advantage on grass tiles
Duration 2
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Post by NetherFreek on Feb 18, 2016 15:39:32 GMT
Note: advantages only count for the next attack and wont count if you defend (so people dont have to read everything)! After the attack, all advantages/disadvantages will be reset to 0
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Post by NetherFreek on Feb 18, 2016 15:46:16 GMT
More general abilities/strategic improvements will be highly apreciated!
Since this is just the concept, rules are welcome!
Bit short summarizing:
You have to throw dices to play You have to deploy troops on the battlefield to fight You have to use the planes to gain an advantage Your general/special ability will be crucial to ensure victory
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Post by Deleted on Feb 18, 2016 15:49:58 GMT
and guys you can choose General from any time period and we(I and NetherFreek ) will make it's advantages and disadvantages. NetherFreek can you make a field terrains (maps) so it would have rivers; plains; seas; mountains etc
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Post by NetherFreek on Feb 18, 2016 15:52:52 GMT
and guys you can choose General from any time period and we(I and NetherFreek ) will make it's advantages and disadvantages. NetherFreek can you make a field terrains (maps) so it would have rivers; plains; seas; mountains etc Im thinking for rules for it! But nothing ensured, i think it will be hard to integrate Maybe if we split our troops in 500 commandos and 500 tanks and the have different advantages regsrding to the terrain
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Post by NetherFreek on Feb 18, 2016 15:53:26 GMT
But it will defibitely add some strategic value to it!
(Ive added some general abilities)
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Post by Deleted on Feb 18, 2016 15:59:20 GMT
NetherFreek we should make a map like a chess field only smaller 5*5 and start from corners.
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Post by NetherFreek on Feb 18, 2016 16:04:45 GMT
How about 6 types of terrains: (And one other strategy)
1. Forest
Decrease the amount of commandos needed to attack with 10 percent, so if you normally need 200 men, you now only need 180 men
2. River
Commandos gain 1 advantages
3. Blank/plain tiles
No advantage or disadvantages
4. Road, move another hex
5. Desert
Decrease the amount of tanks needed to attack with 10 percent, so if you normally need 200 men, you now only need 180 men
6. Grassland
Tanks gain 1 advantages
Strategy:
When surrounding the enemy you gain 2 advantages (on two sides)
When blocking the enemy the enemy will surrender and lose their troops
these things only count (including terain type) when attacking, since it will trigger you more to attack
THIS CAN ONLY BE MAKED BY BUILDING HEX MAP AND EVERYONE STARTS AT AN POSITION, THE PROBLEM IS THAT IT WILL TAKE WAY TOO MUCH TIME TO EDDIT THE CHANGES, SO WELL HAVE TO FIND ANOTHER WAY TO INTEGRATE THIS!
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Post by NetherFreek on Feb 18, 2016 16:06:10 GMT
The chess field idea sounds great! But it will take a lot of time to integrate all chances, TOO mich time...
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Post by Deleted on Feb 18, 2016 16:11:26 GMT
Just use ABCDE and 12345(like ships) for example start from A1 and E5 The Light Bringer moves frome A1 to B2 NetherFreek moves from E5 to E4 etc
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Post by NetherFreek on Feb 18, 2016 16:24:17 GMT
Ok, thats a great idea!
But we have to have a splitting rule that you cant split your army to much
I think you can split your army 4 times in total. Which each splitting have ay least 200 men (so you cant split when having a group of 350 men)
Your troops can move 1 field (a day/phase), so both com. and tank or troop moving cost actions, can change to 2 field through road (your choise!)
You have to note it in this way:
Moving:
Moving commando from b2 to b3/b1/a2/c2
Splitting:
Splitting 250 commandos from e2 to e1 Or Splitting 150 commandos plus 60 tanks from e2 to d2
Note: you have to attack with either tanks or commandos to gain the terrain bonus, othwrwise you would calculate way to long
I think the moving should cost turns (and turns should be increased), since you have 2 strategic things:
1. Moving to a good terrain and immediatwlt attack 2. Encircle the enemy before the attacking to gain the advantage
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Post by NetherFreek on Feb 18, 2016 16:26:08 GMT
Will lainch the map tomorrow (probably)
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Post by Deleted on Feb 18, 2016 16:29:51 GMT
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Post by Deleted on Feb 18, 2016 16:32:15 GMT
NetherFreek just take some gifs with terrain put them in paint and there you go. and we should have at least 3 maps so it's not one and the same for all battles.
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