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Post by 6Johnny23 on Aug 25, 2021 16:23:55 GMT
What is the Job of an Airforce General?
Well, I would say that the job of an air general is to stay on an airport or carrier and deliver out attacks on either objective cities or key units. Now, the former job isn't as important as in WC4, where you would want t soften up a city, no, no, no. In this game, you have to kill a unit. Just a unit. The second job is actually to paratroop into cities. Now, if you want this job, your general might have a skill relating to this, but we will talk about that. The final job is a paratrooper. Simple. Your sole job is to drop into an key point and either kill units or hold the objective until the other objectives have either expired or have been completed.
Our Candidates:
For the Axis, we have:
Kesselring, Yamamoto, and Student.
For the Allies, we have:
Dowding and Halsey. But wait, Arnold is here too.
CHEAP ALTERNATIVES: Greim and Doolittle
Job 3: Paratrooper
Our one full-time paratrooper above 2*s is Student He is good at this. What sucks for him is that while is Passion skill is great, 5/5, epic skillz, the Paratrooper skill sucks. It's a good skill when paired with Passion, but when you are on that combat zone, when you kill a unit, you get a morale boost. And for the paratrooper role, well, a good paratrooper should have a SF. Thing is, that SF will take up a SF slot. And when that 1-time use SF dies, you might not have anything else for him. And secondly, the airborne "always there" SF might not be enough. Also, a very fast general is a "land paratrooper". Moving quickly by some means to get to an objective. Might not be as clean, but also not a burden. Final bash: Literally any other inf. general can do his job. All you need a a paratrooper SF and you are set. Oh yeah, consider Arnold a 75% paratrooper, he has the skills, but they aren't as god as Student's. Also, not inf. stars can hurt. Also, mobile meat shield might be okay.
Job 2: Economic (Hybrid) Paratrooper
I put the "Economic" there because this guy's gob is to demoralize/damage the enemy and swoop in to finish them off, giving EXP and saving a but of cash. This is mainly Kesselring and to an extent Dowding's role. Just see Role 3, but with less alternatives and actually has a fulfilling role. So if you don't want to blow on a general like this, get a inf. general with some air stars. But we aren't done yet.
Actually, we don't have any alternative (mainly) because of the "(Hybrid)" part in the name. To attack as well. For this job, a 2 air skills and 1 paratrooper skill is needed. So thank goodness, Kesselring isn't useless for once.
In conclusion, Job 2 is basically flexibility between Job 1 and Job 3. If you don't want to blow big bucks on both, get one of these guys. For the Axis. Free Allied general Arnold is well, free, so it might be better getting Job 1.
Job 1: Air Raiders
Yes. The part in which you all love: full time air raiders! Their job is just to fire off them planes and destroy, destroy, destroy! In this we have Yamamoto for the Axis, and Halsey and a return form Dowding for the Allies. The get this clear, Halsey is better on a carrier, and Dowding is better in an airport. Maybe you can, when the airport is secure, move forward to the airport that is closer to the front.
Greim and Doolittle should be used like this, if you need a air general that's cheap or you just don't want to blow 400-800 medals per general.
Who is the best for each side?
Contrary to popular opinion, I think Yamamoto is better than Kesselring, simply because like in my Mountbatten Analysis, that small amount of damage, in this case 10 from CB, stack up and might save some cash for SFs for your other generals. But if you want Kesselring, he is still a good choice if you prefer Job 2 to Job 1, though I prefer the latter.
On the Allied side, I say it's a tossup. I have to say this: Halsey is better in a carrier, Dowding is better on land. One of their skills are useless on the other's domain, but if you don't want to blow big bucks on the airforce, just get Halsey, he can also be a naval meat (in this case steel) shield.
Where should I use my ___?
If you are struggling and need some chip damage (and have an extra slot), campaigns are a good choice. The only bad place for an air general is in the AG, general removal isn't easy, and none of them need a good air general. Conquests might have some use for them, but I wouldn't say too many, though it might be worthwhile to put one down because A. You can remove them if you wish every so often, and there might be spam either in the sea of by the sea.
Conclusion:
If you want an Axis air general, get Yamamoto, as he is a smidge better than Kesselring, if you don't like Yamamoto, get Kesselring, for the Allies, get Halsey for the sea and Dowding for land, can't afford both? Get Halsey.
If you are poor, get Greim and Doolittle
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Post by stoic on Aug 25, 2021 17:07:16 GMT
I think Greim is better as a "pure" Air General than Student.
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Post by stoic on Aug 25, 2021 17:46:38 GMT
For me the main dilemma is whether we can afford full time air raiders or not. Do we really need in land battles a general who is just sitting there and waiting for funds to spend? Airstrikes are not a cheap pleasure. Are they the most efficient way to spend our resources? Truth be told, I am not so sure. Kesselring, on the other hand, can play a far more active role in land battles than Yamamoto. It will overcompensate his lack of damage against targets inside buildings, imo. Simply because his damage as an Infantryman should be counted as well when we evaluate a damaging potential of a general. Therefore my votes for Kesselring and Dowding.
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Post by 6Johnny23 on Aug 25, 2021 18:37:44 GMT
I think Greim is better as a "pure" Air General than Student. But is Greim a better paratrooper? We already have Kesselring and Yamamoto.
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Post by stoic on Aug 25, 2021 18:47:26 GMT
But is Greim a better paratrooper? We already have Kesselring and Yamamoto. I mean Greim is an Air general by any standard, if we are planning to discuss them. He is even better than Arnold.
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Post by 6Johnny23 on Aug 25, 2021 18:50:49 GMT
For me the main dilemma is whether we can afford full time air raiders or not. Do we really need in land battles a general who is just sitting there and waiting for funds to spend? Airstrikes are not a cheap pleasure. Are they the most efficient way to spend our resources? Truth be told, I am not so sure. Kesselring, on the other hand, can play a far more active role in land battles than Yamamoto. It will overcompensate his lack of damage against targets inside buildings, imo. Simply because his damage as an Infantryman should be counted as well when we evaluate a damaging potential of a general. Therefore my votes for Kesselring and Dowding. Thing is, any general can swoop in for a kill. Kesselring might save some money but he might lose HP, and his only skill for paratrooper output is VR, and you will either need to move your main force to flank the enemy, and if so, Kesselring is useless there as the main generals will destroy them, and there might be a cluster of troops to demoralize, or if you don't attack them if fighters they will eat Kesselring's troops. I once tried this with Arnold and a huge enemy force the came straight at him. Kesselring isn't downright bad and these are just theoretical situations, but on carriers Yamamoto wins, and Yamamoto or any other infantry general can fly in and save money by doing the combat by themselves. And if you are doing well (which in a battle your troops should be doing), your economy shouldn't be a problem, and you can manage your economy if you aren't doing well, but then again, why are you considering an air general when you probably need a land general?
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Post by 6Johnny23 on Aug 25, 2021 18:53:29 GMT
I mean Greim is an Air general by any standard, if we are planning to discuss them. He is even better than Arnold. All right. I'll add him and Doolittle as I need an Allied alternative.
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Post by stoic on Aug 25, 2021 19:18:45 GMT
For me the main dilemma is whether we can afford full time air raiders or not. Do we really need in land battles a general who is just sitting there and waiting for funds to spend? Airstrikes are not a cheap pleasure. Are they the most efficient way to spend our resources? Truth be told, I am not so sure. Kesselring, on the other hand, can play a far more active role in land battles than Yamamoto. It will overcompensate his lack of damage against targets inside buildings, imo. Simply because his damage as an Infantryman should be counted as well when we evaluate a damaging potential of a general. Therefore my votes for Kesselring and Dowding. Thing is, any general can swoop in for a kill. Kesselring might save some money but he might lose HP, and his only skill for paratrooper output is VR, and you will either need to move your main force to flank the enemy, and if so, Kesselring is useless there as the main generals will destroy them, and there might be a cluster of troops to demoralize, or if you don't attack them if fighters they will eat Kesselring's troops. I once tried this with Arnold and a huge enemy force the came straight at him. Kesselring isn't downright bad and these are just theoretical situations, but on carriers Yamamoto wins, and Yamamoto or any other infantry general can fly in and save money by doing the combat by themselves. And if you are doing well (which in a battle your troops should be doing), your economy shouldn't be a problem, and you can manage your economy if you aren't doing well, but then again, why are you considering an air general when you probably need a land general? First, we don't use our generals in isolation. Air support is "support" in the first place. Only a good coordination between our forces will lead to success. In this situation our paratrooper will work together with our land units or Navy. Otherwise they are doomed to failure. Second, our Infantry generals do much more than just jumping around from airfield to airfield. Victory rush is an excellent skill in conventional fights too, because there are always enemies with low moral nearby. Next, Yamamoto wins on carriers only if he attacks units inside buildings. But that is not the primary job of a carrier. First of all carriers help us to defeat ships and in this respect Kesselring is equal to Yamamoto. We are not obliged, so to say, to attack only targets inside buildings. Priorities may differ greatly. Finally, it is not a question of how do we earn coins, but rather of how do we spend them. We can buy a heavy tank for our best tank general or use 4 bomber attacks. I am certain the former is a better way to spend our resources. Kesselring can be a full-time Infantryman for 2/3 of a mission and then retreat to an airfield to deliver coup-de-grace or to clear way for our land units.
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Post by stoic on Aug 25, 2021 19:31:07 GMT
I used Air strikes extensively only once - in the battle of Washington. But when my troops attacked the capital I had enough resources to bomb it to death even without Yamamoto. I am sure Kesselring would be much better than Yamamoto in this type of battles. Yamamoto was just sitting behind most of the time, doing nothing.
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Post by 6Johnny23 on Aug 25, 2021 19:36:00 GMT
Thing is, any general can swoop in for a kill. Kesselring might save some money but he might lose HP, and his only skill for paratrooper output is VR, and you will either need to move your main force to flank the enemy, and if so, Kesselring is useless there as the main generals will destroy them, and there might be a cluster of troops to demoralize, or if you don't attack them if fighters they will eat Kesselring's troops. I once tried this with Arnold and a huge enemy force the came straight at him. Kesselring isn't downright bad and these are just theoretical situations, but on carriers Yamamoto wins, and Yamamoto or any other infantry general can fly in and save money by doing the combat by themselves. And if you are doing well (which in a battle your troops should be doing), your economy shouldn't be a problem, and you can manage your economy if you aren't doing well, but then again, why are you considering an air general when you probably need a land general? First, we don't use our generals in isolation. Air support is "support" in the first place. Only a good coordination between our forces will lead to success. In this situation our paratrooper will work together with our land units or Navy. Otherwise they are doomed to failure. Second, our Infantry generals do much more than just jumping around from airfield to airfield. Victory rush is an excellent skill in conventional fights too, because there are always enemies with low moral nearby. Next, Yamamoto wins on carriers only if he attacks units inside buildings. But that is not the primary job of a carrier. First of all carriers help us to defeat ships and in this respect Kesselring is equal to Yamamoto. We are not obliged, so to say, to attack only targets inside buildings. Priorities may differ greatly. Finally, it is not a question of how do we earn coins, but rather of how do we spend them. We can buy a heavy tank for our best tank general or use 4 bomber attacks. I am certain the former is a better way to spend our resources. Kesselring can be a full-time Infantryman for 2/3 of a mission and then retreat to an airfield to deliver coup-de-grace or to clear way for our land units. Air generals are only "support" as air generals. As soon as you move them from an airport they become an infantry general, and I'm sure the main forces can deal with weak demoralized units. You can send Kesselring to attack the demoralized enemy but they are probably demoralized from the main army, and Guderian might want to deal with that for some XP. And sometimes carriers can work in proximity to cities, but that's unlikely, so I concede. You earn coins to spend coins, and you can manage how you spend them. I would much rather sit on an airfield and wait than to have the threat of my general dying without a significant last stand. And Kesselring's output depends solely on the enemy being demoralized, Yamamoto's output depends on killing a unit in a building. I would rather have the one whose job can be easily filled by my army. Honestly, this is kinda like the Yamashita vs. Rundstedt debate, it depends on your playstyle.
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Post by stoic on Aug 25, 2021 19:51:17 GMT
First, we don't use our generals in isolation. Air support is "support" in the first place. Only a good coordination between our forces will lead to success. In this situation our paratrooper will work together with our land units or Navy. Otherwise they are doomed to failure. Second, our Infantry generals do much more than just jumping around from airfield to airfield. Victory rush is an excellent skill in conventional fights too, because there are always enemies with low moral nearby. Next, Yamamoto wins on carriers only if he attacks units inside buildings. But that is not the primary job of a carrier. First of all carriers help us to defeat ships and in this respect Kesselring is equal to Yamamoto. We are not obliged, so to say, to attack only targets inside buildings. Priorities may differ greatly. Finally, it is not a question of how do we earn coins, but rather of how do we spend them. We can buy a heavy tank for our best tank general or use 4 bomber attacks. I am certain the former is a better way to spend our resources. Kesselring can be a full-time Infantryman for 2/3 of a mission and then retreat to an airfield to deliver coup-de-grace or to clear way for our land units. Air generals are only "support" as air generals. As soon as you move them from an airport they become an infantry general, and I'm sure the main forces can deal with weak demoralized units. You can send Kesselring to attack the demoralized enemy but they are probably demoralized from the main army, and Guderian might want to deal with that for some XP. And sometimes carriers can work in proximity to cities, but that's unlikely, so I concede. You earn coins to spend coins, and you can manage how you spend them. I would much rather sit on an airfield and wait than to have the threat of my general dying without a significant last stand. And Kesselring's output depends solely on the enemy being demoralized, Yamamoto's output depends on killing a unit in a building. I would rather have the one whose job can be easily filled by my army. Honestly, this is kinda like the Yamashita vs. Rundstedt debate, it depends on your playstyle. Kesselring has 3 Infantry stars together with VR. He not only can attack demoralised units, he can kill them. And that is the role of Infantry - mopping up operations. I would use Guderian/Rommel/Vatutin/you name it to demoralise other units, rather than to kill a half-dead one. We have only 60 percent probability to attack again after killing a unit, and that means 40 percent probability not to attack again. If Yamamoto has an opportunity to attack targets in buildings - he's doing his job well enough. The question is whether he's doing this often enough to outperform Kesselring or not.
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Post by 曹操 on Aug 26, 2021 1:45:29 GMT
Contrary to popular opinion, I think Yamamoto is better than Kesselring, simply because like in my Mountbatten Analysis, that small amount of damage, in this case 10 from CB, stack up and might save some cash for SFs for your other generals. But if you want Kesselring, he is still a good choice if you prefer Job 2 to Job 1, though I prefer the latter.If you want an Axis air general, get Yamamoto, as he is a smidge better than Kesselring, if you don't like Yamamoto, get Kesselring, I dont see much difference of damage between Yamamoto and Kesselring. But since late end game you probably need 2 Infantry general which is why Kesselring is better. Also i just realized that Kesselring has same damage as Rundstedt who is an infantry general with 4 star. But if you can, buy Both Yamamoto and Kesselring. They will be useful at challenge 10.
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Post by John Marston on Aug 26, 2021 3:44:47 GMT
I think Kesselring is better because other than above mentioned points, in case you don't have income for air strikes, Yamamoto is = any normal units (Unless you promote him), whereas Kesselring can fight with his 4 infantry stars.
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Grigory Kulik
Captain
"What the hell do we need rocket artillery for? The main thing is the horse-drawn gun."
Posts: 53
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Post by Grigory Kulik on Aug 26, 2021 4:18:40 GMT
Kesselring is way better than Yamamoto, to the point where buying Yamamoto is a waste of medals. Kesselring is better than Yamamoto because a) He is better on aircraft carriers (ironicly) and b) Kesselring is the best paratroop general in the game. Yes, he is better than Student.
Halsey is the best allied air force general in the game. 4 stars + air force cluster beats anything the other allied generals (such as Dowding) can bring to the table.
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Post by 6Johnny23 on Aug 26, 2021 14:59:52 GMT
Kesselring is way better than Yamamoto, to the point where buying Yamamoto is a waste of medals. Kesselring is better than Yamamoto because a) He is better on aircraft carriers (ironicly) and b) Kesselring is the best paratroop general in the game. Yes, he is better than Student. Halsey is the best allied air force general in the game. 4 stars + air force cluster beats anything the other allied generals (such as Dowding) can bring to the table. I can give you that the fact that Yamamoto is equal to Kesselring on a carrier when not attacking cities, but Student is just Kesselring but with a better damaging skill and a skill that triggers the damaging skill. And Dowding the better one on land, "in the game" is too far, 1 of Halsey's skills is useless on land and one more is useless altogether. AF? Really? And and that extra morale lost can save coins when attacking units not in the city.
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