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Post by Nobunaga Oda on Sept 2, 2021 15:01:21 GMT
Our enemies zoom across the map as if they can teleport and there are certain, but unconfirmed, triggers that lures them into certain paths.
The point is to use our gens as human shields and to ideally use the key zones as healing points. At the same time, the enemy's assault will severely bleed them out as the towers' high AOE dmg hit them.
Yet, the most troublesome enemies are the target gens. All of them are mythological beings like two slightly different Poseidons, a Fenrir, Hades and so on. Hades and Fenrir are especially problematic due to their ability to regain HP upon defeating enemies. The weakened towers and walls as well as foolish allied AI which throws fresh and weak bodies at them basically maintains their HP.
So far, only Catherine seems to attack via the minor pass at the southernmost end of the map.
Any tips?
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Post by Iron Duke on Sept 2, 2021 16:15:18 GMT
Our enemies zoom across the map as if they can teleport and there are certain, but unconfirmed, triggers that lures them into certain paths. The point is to use our gens as human shields and to ideally use the key zones as healing points. At the same time, the enemy's assault will severely bleed them out as the towers' high AOE dmg hit them. Yet, the most troublesome enemies are the target gens. All of them are mythological beings like two slightly different Poseidons, a Fenrir, Hades and so on. Hades and Fenrir are especially problematic due to their ability to regain HP upon defeating enemies. The weakened towers and walls as well as foolish allied AI which throws fresh and weak bodies at them basically maintains their HP. So far, only Catherine seems to attack via the minor pass at the southernmost end of the map. Any tips? My main tip is to keep out of range of the towers, and to place your troops wisely. The central pass seems to be the easiest to defend, iirc. I try not to make all my posts "here's my video on it", but there's one available if you want it... Edit: Oh yeah, archers & arty in the south can help defend the centre by shooting over the mountains.
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Post by Nobunaga Oda on Sept 23, 2021 13:47:12 GMT
I won it by drawing the enemy deeper into our defences.
There are 3 distinct layers of defence: 1. The outer layer occupied by enemy troops and beyond the walls. 2. The middle layer between the first rows of walls and the second. 3. The inner layers where the two targets lie.
There are 4 routes of attack, the northern route, the central route, the southern route and the southwestern route. The fourth is path which swings behind the southern route's walls. Only Catherine seems to take the fourth route.
Move your troops to the edges of the inner layer, but do not deploy them yet.
By Turns 5-7, the enemy would have breached the first walls and entered the inner layer. Once a wall or two from the row segregating layers (2) and (3) fall, a route to the inner layer would open up. However, the enemy should have bled out quite significantly.
Now, under the protecting of the towers, wipe out the invaders on the inside. The barracks should be open. Occupy it, deploy Borte and spam the most expensive inf.
The northern route makes for a good ambush site by simply blocking the enemy's entry into the middle layer and inner layer respectively. Use your inf gens here and some inf units. I used Barbarossa and Petain. The central route's middle layer should be recaptured. Then, deploy your highest income Princess (Ocllo) and best healer (Young Hee). Use your main force here, preferably cav units. Your strongest solo gen and an arty gen (preferably Li Shimin) will guard the southern middle layer. They can fire upon the middle layer if needed.
The toughest enemies are the "final bosses": Poseideon Mk1.0, Poseidon Mk2.0, Fenrir, Minotaur, Loki and Hades. Do NOT send weak gens against Fenrir and Hades because they possess Logistics / Plunder. Surround them, let the towers pound them, hit them with debuffs if possible and finish them ASAP.
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