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Post by imkhoa3 on Sept 12, 2021 15:42:56 GMT
so this is a post about paratroopers ( but mostly ranting ) so they is good ( if you have brain and money )but they have alot of weakness 1. low damage and no skills : they have low damages cuz paratrooper special force have lack of damage plus skills so you will expect your paratroopers to dying in few turns except you bring a squad or jump into the cities with nearby allies ( after jump to enemies place 2. they need money ( sometime ) : paratroopers need a clear space to jump so you need to clear units to do it so you will waste money or yoy can get some ranged unit but you mostly will use paratroopers on far away last key areas so.. it will waste ur money and know what worse ? : anti air , you will have to kill city defender and the anti air to jump( except the city defender is the anti air inf ) so gonna waste ur money abit 3 , they need to jump in the spots : trust me , if you drop ur paratrooper near the city , they will dead in the next turns so... dont use paratrooper if they have not enough range ( except ur allies are near or you bring a paratroop squad with gens ) or you will have to say the quote in the thread name : No pls have mecry on my paratroopers
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Post by 曹操 on Sept 12, 2021 23:04:54 GMT
Alright since i am a huge fan of paratrooper. Let me explain 1. Paratrooper purpose is to capture a keypoint before main units come you can see this based From Operation Market Garden, German invasion of lowland country, while Mercury and Weseruburg are Airborne invasion 2. Ofc they are weak because yeah their purpose is to capture a keypoint not to fight enemy except Jaeger which can still deal huge damage. 3. The purpose of Airborne general is to deal heavy damage toward enemy garrison before eventually send several Airborne units 4. It's a logic that an Airborne units must drop on certain open place. I mean why do you drop paratrooper directly on Enemy?
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Post by Boss Tweed on Sept 12, 2021 23:24:13 GMT
Alright since i am a huge fan of paratrooper. Let me explain 1. Paratrooper purpose is to capture a keypoint before main units come you can see this based From Operation Market Garden, German invasion of lowland country, while Mercury and Weseruburg are Airborne invasion 2. Ofc they are weak because yeah their purpose is to capture a keypoint not to fight enemy except Jaeger which can still deal huge damage. 3. The purpose of Airborne general is to deal heavy damage toward enemy garrison before eventually send several Airborne units 4. It's a logic that an Airborne units must drop on certain open place. I mean why do you drop paratrooper directly on Enemy? Follow up to point 1: I'm pretty sure East Indies Campaign in Pacific War made use of them as well Follow up to point 4: Idk to land on tanks and hijack them?
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Post by 曹操 on Sept 12, 2021 23:35:17 GMT
Follow up to point 1: I'm pretty sure East Indies Campaign in Pacific War made use of them as well Follow up to point 4: Idk to land on tanks and hijack them? Ah yes Glory of Generals 3: Grand Theft Auto Edition
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Post by Manfred von Richthofen on Sept 12, 2021 23:53:18 GMT
so this is a post about paratroopers ( but mostly ranting ) so they is good ( if you have brain and money )but they have alot of weakness 1. low damage and no skills : they have low damages cuz paratrooper special force have lack of damage plus skills so you will expect your paratroopers to dying in few turns except you bring a squad or jump into the cities with nearby allies ( after jump to enemies place 2. they need money ( sometime ) : paratroopers need a clear space to jump so you need to clear units to do it so you will waste money or yoy can get some ranged unit but you mostly will use paratroopers on far away last key areas so.. it will waste ur money and know what worse ? : anti air , you will have to kill city defender and the anti air to jump( except the city defender is the anti air inf ) so gonna waste ur money abit 3 , they need to jump in the spots : trust me , if you drop ur paratrooper near the city , they will dead in the next turns so... dont use paratrooper if they have not enough range ( except ur allies are near or you bring a paratroop squad with gens ) or you will have to say the quote in the thread name : No pls have mecry on my paratroopers Jaeger: am i a joke to you
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Post by John Marston on Sept 13, 2021 4:05:25 GMT
imkhoa3, I can easily say that Paratrooper is the best unit in the Conquests. It helps you to speed up the conquest rapidly. It would be a shame if I criticize my paratroopers because they have saved me multiple times like in Battle of Britain, perfect clearing Case Blue...
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Post by 6Johnny23 on Sept 13, 2021 4:05:28 GMT
so this is a post about paratroopers ( but mostly ranting ) so they is good ( if you have brain and money )but they have alot of weakness 1. low damage and no skills : they have low damages cuz paratrooper special force have lack of damage plus skills so you will expect your paratroopers to dying in few turns except you bring a squad or jump into the cities with nearby allies ( after jump to enemies place 2. they need money ( sometime ) : paratroopers need a clear space to jump so you need to clear units to do it so you will waste money or yoy can get some ranged unit but you mostly will use paratroopers on far away last key areas so.. it will waste ur money and know what worse ? : anti air , you will have to kill city defender and the anti air to jump( except the city defender is the anti air inf ) so gonna waste ur money abit 3 , they need to jump in the spots : trust me , if you drop ur paratrooper near the city , they will dead in the next turns so... dont use paratrooper if they have not enough range ( except ur allies are near or you bring a paratroop squad with gens ) or you will have to say the quote in the thread name : No pls have mecry on my paratroopers 1. Sadly, Student costs a slot and can't be used everywhere, so you basically have an infantry unit with a tad bit more damage, yeah, but this kind of inf in my eyes is support, they are not supposed to destroy Rommel/Guderian/Roko/MacArthur, just take some money and draw some troops away. Regular inf units also need a general to be good, unless you have infinite Wikings. 2. You really don't have to use it if you don't want to. Like the saying goes, "You have to spend money to make money," which is exactly what we are doing. Wouldn't it be nice to have stoic's Gamelin strategy without Gamelin? 3. I can confirm this, but my mistake was expecting my troops to be able to reach that faraway place. There was also a ridiculous amount of enemies, Arnold was swarmed. But this shouldn't be a problem if you have a capable general (Kesselring/Dowding/Student) to command the trooper and even a tank with 4*s, that is sure to buy you some time. And if so, wouldn't it be nice to have some less units willing my main army which I NEED to beat the mission? As 曹操 said, you should not send your troop on a HT destruction that is almost guaranteed to end in failure, you are just wasting a unit.
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Post by John Marston on Sept 13, 2021 4:06:18 GMT
Oh and did I mentioned perfect clearing Case Blue on the last round?
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Post by Manfred von Richthofen on Sept 13, 2021 4:10:10 GMT
imkhoa3 , I can easily say that Paratrooper is the best unit in the Conquests. It helps you to speed up the conquest rapidly. It would be a shame if I criticize my paratroopers because they have saved me multiple times like in Battle of Britain, perfect clearing Case Blue... It helped me in Battle of Taranto, killing Italy's troops near taranto. Anyways i rate Paratroopers 4.9/5. Why 4.9? because my only problem with paratroopers is that they usually die easily.
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Post by imkhoa3 on Sept 13, 2021 5:19:28 GMT
Oh and did I mentioned perfect clearing Case Blue on the last round? no need of paratroopers in case blue , i use bock+leeb+yamashita ( and no need of rommel+guderian ) and i still have 7 turn left to occupy the last key ( still have bock+leeb+ yamashita) , i also use paratroopers to get the final one but i do it for fun
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Post by 曹操 on Sept 13, 2021 7:11:15 GMT
Additional Airborne Strategy: if you want to capture a certain keypoints send 2-3 Airborne units and make it into a cycle so when the Airborne units inside the city heavily attacked replenish him and move him then another one enter to protect the city and the cycle goes on until your main units arrive. It probably enough for 3-5 turns
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Post by Nobunaga Oda on Sept 13, 2021 11:38:42 GMT
Oh and did I mentioned perfect clearing Case Blue on the last round? And other time sensitive bonus objectives your main force cannot reach on time. Sometimes, they may have to be sacrificed to clear those objectives so I don't bat an eye. Other times, they're necessary and their loss does sting (such as Pacific 1942 and the operations involving a massive airborne assault). If it's the former, I guess accepting their fate is one way to cope? Otherwise, you'll have to be as efficient as possible in bringing up the main force to support.
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Post by John Marston on Sept 13, 2021 12:13:29 GMT
Oh and did I mentioned perfect clearing Case Blue on the last round? no need of paratroopers in case blue , i use bock+leeb+yamashita ( and no need of rommel+guderian ) and i still have 7 turn left to occupy the last key ( still have bock+leeb+ yamashita) , i also use paratroopers to get the final one but i do it for fun Maybe you are right. But that was my first run and seeing people struggle with it...I think that's an excellent play on first time itself.
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Post by alexandrvasilevski on Sept 15, 2021 3:28:36 GMT
I liked the use of paratroopers in Kokoda track campaign (Allied), where you throw them to the frontline, evacuate badly hit paratroopers via air to your rear base, replenish them and send them to the front again (via air of course). It looks like if you were teleporting more and more units to the battlefield. Therefore my rating of airborne troops is 10/10 and I’m so glad about them being added in GOG3!
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Post by 曹操 on Sept 15, 2021 3:42:23 GMT
I liked the use of paratroopers in Kokoda track campaign (Allied), where you throw them to the frontline, evacuate badly hit paratroopers via air to your rear base, replenish them and send them to the front again (via air of course). It looks like if you were teleporting more and more units to the battlefield. Therefore my rating of airborne troops is 10/10 and I’m so glad about them being added in GOG3! I rate them 9.5/10 lol. I mean their paradrop range should be based on tech lvl of Air units. But i wish this features will be used on future game.
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