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Post by pathdoc on Sept 14, 2021 15:40:40 GMT
The Kamikaze Conquest Challenge.
RULES:
Pick a 4 or 5 star nation with strong starting units of at least two different types (e.g. artillery and cavalry) and a reliable food economy.
Put your two or three weakest generals/princesses that you're trying to grind on those units, and then send them across the map in a glorious, slapdash, uncaring assault upon the entire world.
You may conquer along the way, but you are not allowed to defend your home country, nor are you allowed to spawn any units from any facility that you haven't conquered or stolen from someone else (and then only to defend it).
If you can steal a facility, you must do so - regardless of what it does to your political situation.
The generals/princesses must work TOGETHER. They are a combined-arms taskforce.
The only attention you may give your home country is to use its trading facilities (if any) to exchange gold and metal for food to keep you in the fight.
Record the turn on which you lose, which is defined as all units dead OR paralyzed by food starvation.
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Post by John Marston on Sept 14, 2021 15:48:04 GMT
Hahaha! That is a good challenge pathdoc. I have a question here. What do you mean by "Not defending your homeland"? You mean not spawning a unit when a facility is threatened?
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Post by pathdoc on Sept 14, 2021 18:22:32 GMT
Hahaha! That is a good challenge pathdoc . I have a question here. What do you mean by "Not defending your homeland"? You mean not spawning a unit when a facility is threatened? Yep, just meandering blithely on through your conquest, not giving a damn about what's going on at home.
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Post by pathdoc on Nov 17, 2021 12:28:35 GMT
Of course I realized afterwards that if you have generals with Logistics, they will never starve - and I think generals with leadership are the same. Therefore it MIGHT not be fair to use those - or if you did, you would have to disclose it at the start and your "lose" point would exclusively be "all units dead" or possibly even the game turn limit.
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