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Post by niconico on Sept 15, 2021 5:46:26 GMT
Hello all
I made nearly all the n ormal conquests of the game but a few of them seems undoable to me, at least without making heals rain on my generals, and even so some of them wouldn't work. I'm open to any tips /strategy:
- serbia 1914 : the austrian / bulgarian / ottoman waves are here and you are standing alone. Don't see how you can overcome them
- Greece 1914 : i had hope that taking bulgaria fast would be possible, bu no they spam generals in the city and you take the same waves than serbia
- belgium 1917: germans have too many armys, and by the time you finally take a good step in the area, without having been able to really make good units for your gens, austria and CCCR are there...
- Morocco 1917: perhaps this one is more possible, but you really have nothing to work with at the start and your income is so low that it'll take too much time before you have a real influence on the war
- Cuba 1917 : 15 ships are coming straight to you at the start. Probably not too difficult if you use lots of healing, but without it i don't see an out
- Peru 1917: this one seems the most impossible...you have no money or unit to send to Europe in an acceptable delay. Europe will fall and good luck taking it back even with a full set of end game generals.
Ofc i have max tech and the best generals maxed up.
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Post by Luffy on Sept 15, 2021 8:58:16 GMT
Serbia 1914 - There is a guide for it. Probably the most difficult normal conquest. I used 3 inf gens on light inf to defend Belgrade (1 dead and 2 near dead). Each inf gen should last 2 turns. Equipping 2 Prussian Helmets (+15% defense) is in general better than 2 Ambulance Coaches when under multiple attacks. Challenge conquest is actually easier.
Greece 1914 - Sometimes you need to restart many many times before Sofia is unguarded. I forgot whether Constantinople has be to unguarded. In challenge conquest, it took me several dozen times before both Sofia and Constantinople were unguarded.
Belgium 1917 - I totally forgot how I did it. I probably used the initial 2 units to attack the Howitzer and block Germans from attacking Bruxelles. Put Sophie in Palace (-35% cost) and recruit a light art with gen in turn 1 & 2. You should be able to capture Cologne in turn 3.
Morocco 1917 - Put Sophie in Palace (-35% cost) and recruit a light art with gen. Formulate blast. Do not attack anything in turn 1.
Capture the German city in turn 2 with blasts, air bombing and inf gen's attack (may require several restarts).
Recruit 2 more light arts with gen whenever there are enough resources. Once all Germans in Africa are killed, send all light arts and cav to Europe and defeat Spain. Capture Madrid and recruit the rest of the cav team. I left the inf gen in Africa to attack Spain and Egypt.
Cuba 1917 - Put Sophie in Palace (-35% cost) and recruit 1 or 2 light arts with gen. Use the arts to defend the island (use Torvesta's trick to prevent counter-attacks). I think I put militia in the cities so that the enemies attack the militia instead of the arts. Once all enemy navies are killed, send the arts to South America. I tried to send the Breastplate to Florida. But once landed, there was a wall of enemies so I sent it to South America. This may be a good thing because many US troops were drawn to the South making it easier for the Canadians.
Peru 1917 - Put Sophie in Palace (-35% cost) and recruit a light art with gen in turn 1 & 2. Capture Bogota in turn 3 (requires tactic master triggering in one of the art gen) when Colombia enters war. Put Adelaide in palace of Bogota (-35% cost) and recruit light cav with gen when possible. After killing the rest of Colombian troops, send 1 light art, 1 light cav and the HMG to Mexico. Send the other light art and 2 light cavs to Europe via Portugal. My original plan was to capture all the 5 Mexican cities. But in my run, the US put all their effort in the South and captured 2 of the northern Mexican cities. They lost Washington, New York and Boston. I ended up with only 3 Mexican cities but the economy is still good enough for the rest of the campaign. The light art and light cav in Mexico were sent to Europe once Mexicans were defeated.
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Post by niconico on Sept 15, 2021 11:08:03 GMT
Thx for the help,i'll definitely try those strat...i'm curious about the peru one...how light cav and art can take back europe from the huge cccr/german/austrian/ottoman waves?
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Post by Luffy on Sept 16, 2021 1:26:16 GMT
Thx for the help,i'll definitely try those strat...i'm curious about the peru one...how light cav and art can take back europe from the huge cccr/german/austrian/ottoman waves? The key is capturing Madrid and recruit 2 Armored Cars (or breastplate). Light cav actually produces reasonable damages as it can move 5 tiles (assuming the gens have surprise and max tech). Just shuffle them along either sides of the front. I always recruit light art for my gen instead of howitzer as it is too expensive. The difference is not that big.
Also, the 2 light cavs need to head for Europe as soon as they are recruited (together with the light art).
If you're confident that you can capture Spanish cities (including Madrid) with just 1 light art gen and 1 light cav gen (in this case may be a hunting cav), I think it's OK to delay the recruitment until after capturing Madrid.
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Post by niconico on Sept 18, 2021 9:40:25 GMT
I don't have surprise atrack on my best cav general except on Stepanovic...but even though i feel like retaking all europe will be very painfull!
But i don't see any other option than a long grinding as you come to europe so late.
Thx anyway!
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Post by Luffy on Sept 19, 2021 5:58:45 GMT
I'm surprised that your cav gens don't have Surprise. All my cav gens have Surprise. I reckon that it is the best skill for cav gen (+8 to 20% extra damages).
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Post by niconico on Sept 21, 2021 6:55:09 GMT
I gave them edge (+20% on inf), precision strike (+20) and cavalry expert (+15%), then it depends (cav commander, plain or /and jungle, taxtic master)...while i find surprise attack interesting it become quite useless when you are facing a wall of units, and that's the part of the game where i can struggle.
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Post by Luffy on Sept 22, 2021 3:05:59 GMT
Edge adds 20 damages when attacking inf only. It's a myth that enemy AI spams lots of inf. It's more or less 1/3 cavs, 1/3 arts and 1/3 infs in conquests. So on average, it is only adding about 7 damages. More important, the enemy can spam tank, armored car or howitzer in the city you are attacking which means edge is useless. Only one of my top cav gen still has edge. I didn't swap it out because I wanted to maintain a bit of variety.
Precision strike is another must-have skill.
Cav Expert adds 11% max (level 6). My experiment showed it's more likely to be 8-10%. Only one of my cav gen has it.
Tactic master is not that useful in cav. The cav gen is likely to suffer damages as well when tactic master is triggered. Moreover, cav has victory rush. Only one of my cav gen has it as some conquests require tactic master of cav triggering in the very early stage.
If you have the assault medal (achievement reward in 1861 conquest challenge), I recommend you to have pierce. Level 6 pierce triggers all the time. It amplifies other skills (such as surprise, terrain bonus, etc). You would be amazed with how much extra damages you got with pierce.
Surprise adds 8% damages even when the cav gen is stationary (that's why it's much better than edge and cav expert). To maximise the effect of surprise when facing a wall of spam, I move the cav gen on the right to the left and the cav gen on the left to the right.
In a "wall" situation, I would use other troops to weaken the targets first so that the cav gens could kill them and had victory rush triggered. This way, a cav gen can kill multiple enemies in 1 turn (of course sometimes victory rush doesn't trigger).
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Post by niconico on Sept 25, 2021 8:28:20 GMT
Hello
Thx to your advice belgium, morooco and cuba are done. The three last will probably be far more difficult.
I don't find the math concerning the cavs abilitys...for exemple, cavalry expert is supposed to give +15% stable output at lvl 5. How is that turned into + 8% in your stats? And how suprise is adding 8% while stationary?
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Post by Luffy on Sept 26, 2021 2:42:36 GMT
For lvl 5 surprise, stationary is +8%, moving 1 tile is +12% and each additional tile +2% (up to 20% for 5 tiles). So when attacking a city, if you move your cav gen with surprise to opposite side of the city, you get an extra 8% (16 - 8) assuming both tiles have the same terrain (terrain bonus trumps surprise).
For lvl 5 cav expert, +8.8%, lvl 6 +10.58% (may be slightly lower for special cav units such as armored car). The "increase stable output" means increasing "Attack floating coefficient" i.e. the minimum possible damages. Cav expert only increases the average outcome and not damages (surprise increases damages).
So that's why surprise is far better than cav expert.
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Post by Erich on Oct 7, 2021 3:24:27 GMT
Hello Thx to your advice belgium, morooco and cuba are done. The three last will probably be far more difficult. I don't find the math concerning the cavs abilitys...for exemple, cavalry expert is supposed to give +15% stable output at lvl 5. How is that turned into + 8% in your stats? And how suprise is adding 8% while stationary? For Serbia we have a guide, and I’ve done with Greece using Diplomacy. Diplomacy’s really important when you have one city and at the beginning of the Conquest. Quick guide for Greece: -First Turn: Bribe Britain and Italy. Move the Mortar or your infantry general down to the sea. -Second Turn: Bribe Italy once more. Move the unit on the sea to the nearest Italian city (that’s the city at lower right side of Naples) -Third Turn: Move your unit to the land near that city. Wait some turns that the Austro-Hungarian navy general bombard and bring down the city defend and take that city. Done. You can bribe Ottomans, Bulgaria… if you want, or keep resources for a new good unit for your general. Still, it’s very hard to stand the amphibious waves of Ottoman and Bulgaria in Conquest Challenge, it’s a nightmare as your allies goin to lose badly everywhere. You can only save the day in Conquest Challenge if you have so many med packs and use them the right time.
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