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Post by 6Johnny23 on Oct 3, 2021 20:28:00 GMT
how does it make you more stressed, it literally takes less than a minute to trigger the skill, and i don't really understand your what you said about grinding, i'm not going to spend months on this game to grind medals via daily invasions etc, i just want to finish it as fast as possible, this tip with triggering skill is easy to do, not a waste of time, i finished all of european campaigns 3 stars with only messe and low tech, and 95% of the missions i 3 starred on my first go You have to stay alert and if you fail, you have to reset because "every minor thing that fails affects the stars". Fun Fact: Someone got enough medals for Guderian without any generals, and Messe is actually good in this point, I don't see your point in 3-starring everything with just Messe, you can always do it again. You also may have not even used the glitch in grinding.
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Post by Saltin on Oct 4, 2021 0:20:43 GMT
I have combined the 2 threads from torvestareturn,since they cover pretty much the same topic (delayed action to control outcome). Some posts may appear to be out of order or may not necessarily make perfect sense,that's a possible side effect of combining threads
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Post by Manfred von Richthofen on Oct 4, 2021 0:41:27 GMT
hey, i just started playing wc4, i've played all the european war games before and i remember some tips/glitches you can use to hit without getting hit back. This only works with artillery. So say you are in any artillery e.g. howitzer or rocket, if you want to hit an enemy artillery or a heavy tank, theres a chance that you will get hit back and that sucks because artillery has very low health and die fast. If you want to hit enemy without getting hit back, all you have to do is attack enemy and watch the animation of enemy tank, if you see them shoot back, you need to quickly press the pause button, exit game and rejoin. This will allow you to attack the enemy again and you keep doing this until you see the enemy don't attack back. You need to be fast when you press the pause button so i usually have my finger ready on the button when i'm about to hit enemy. This makes it much easier to progress if you are new and your artillery tech is low. Hmmmm lemme try that. BUT you could just upgrade your tech (howitzer 80% no attack and rocket artillery 100% no attack). Anyways great tip for starters but for pros like me (whos at NATO 6) its not that useful
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Post by torvestareturn on Oct 4, 2021 5:23:22 GMT
yep instead of doing this you can upgrade your tech but it will take a long time to get there, this is mainly for low-mid level players
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Post by Erich von Manstein on Oct 4, 2021 17:23:11 GMT
torvestareturn the trick you mentioned is known as s/l and it has been used in easytech games at least since EW4. There hasn't been any conclusion on the legitimacy of s/l but it has become relatively common since late in WC3. Easytech doesn't make those skills chance-based and add fluctuation to the damage without a reason, so I think they didn't expect s/l to be accounted into regular tactics. They did try to invite countermeasures like removing manual save after EW4, including challenges where s/l is impossible since WC3, and made attacking animations faster which essentially killed s/l for damage and crit since GCR. s/l is regarded as highly harmful to a beginner's gaming experience as they might need to s/l for a long time for a single campaign, which can be frustrating. Guidemakers are also advised not to perform s/l in their guides or keep the amount of s/l to an absolute minimum.
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Post by torvestareturn on Oct 4, 2021 22:26:25 GMT
torvestareturn the trick you mentioned is known as s/l and it has been used in easytech games at least since EW4. There hasn't been any conclusion on the legitimacy of s/l but it has become relatively common since late in WC3. Easytech doesn't make those skills chance-based and add fluctuation to the damage without a reason, so I think they didn't expect s/l to be accounted into regular tactics. They did try to invite countermeasures like removing manual save after EW4, including challenges where s/l is impossible since WC3, and made attacking animations faster which essentially killed s/l for damage and crit since GCR. s/l is regarded as highly harmful to a beginner's gaming experience as they might need to s/l for a long time for a single campaign, which can be frustrating. Guidemakers are also advised not to perform s/l in their guides or keep the amount of s/l to an absolute minimum. i've said it before, in early game espeically in wc4 (which i'm finding the most difficult out of all easytech games i've played), using S/L is necessary if you want to progress fast by completing a mission once than failing and doing it again, in my case i only had messe to use to 3 star all european missions, some people chose to buy leeb which would make it easier for them, but i wanted to go for guderian directly. This S/L isn't harming anyone, if people want to do it, then they can. I'm just trying to help people if they are stuck
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Post by Erich von Manstein on Oct 5, 2021 0:12:40 GMT
torvestareturn the trick you mentioned is known as s/l and it has been used in easytech games at least since EW4. There hasn't been any conclusion on the legitimacy of s/l but it has become relatively common since late in WC3. Easytech doesn't make those skills chance-based and add fluctuation to the damage without a reason, so I think they didn't expect s/l to be accounted into regular tactics. They did try to invite countermeasures like removing manual save after EW4, including challenges where s/l is impossible since WC3, and made attacking animations faster which essentially killed s/l for damage and crit since GCR. s/l is regarded as highly harmful to a beginner's gaming experience as they might need to s/l for a long time for a single campaign, which can be frustrating. Guidemakers are also advised not to perform s/l in their guides or keep the amount of s/l to an absolute minimum. i've said it before, in early game espeically in wc4 (which i'm finding the most difficult out of all easytech games i've played), using S/L is necessary if you want to progress fast by completing a mission once than failing and doing it again, in my case i only had messe to use to 3 star all european missions, some people chose to buy leeb which would make it easier for them, but i wanted to go for guderian directly. This S/L isn't harming anyone, if people want to do it, then they can. I'm just trying to help people if they are stuck They certainly can choose to do so. What we are against is recommending it to beginners and integrating it into a part of their regular tactics.
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Post by torvestareturn on Oct 6, 2021 11:13:28 GMT
this technique is a game changer, it allowed me to complete missions like destination berlin hard 3* using low tech an non-upgraded guderian who single handedly defeated all the enemies + occupied cities. I would have no chance to complete this mission if i didn't use the technique. If an attack triggers a skill everytime you hit, it makes things a lot easier, and if you upgrade your skills, the skills will trigger more often so s/l takes less time.
I don't really understand why you are against something that will make hard missions a lot easier. Most useful for new players and still useful for endgame
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Post by Kliment Jefremovitš Vorošilov on Oct 6, 2021 12:08:30 GMT
this technique is a game changer, it allowed me to complete missions like destination berlin hard 3* using low tech an non-upgraded guderian who single handedly defeated all the enemies + occupied cities. I would have no chance to complete this mission if i didn't use the technique. If an attack triggers a skill everytime you hit, it makes things a lot easier, and if you upgrade your skills, the skills will trigger more often so s/l takes less time. I don't really understand why you are against something that will make hard missions a lot easier. Most useful for new players and still useful for endgame As said, using it is stressful and takes the fun out of the game.
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Post by torvestareturn on Oct 6, 2021 13:23:42 GMT
no it's not stressful, if you don't try it you can't comment on it, the only thing that is stressful is failing missions many times and being stuck on them for days or weeks, i've completed missions 3* on my first go so i don't have to worry about them, best way to speedrun which is what i find fun.
if i want to trigger a certain skill, it will take me like 20 seconds, which will be much faster when i upgrade my skills.
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Post by Erich von Manstein on Oct 6, 2021 15:45:36 GMT
no it's not stressful, if you don't try it you can't comment on it, the only thing that is stressful is failing missions many times and being stuck on them for days or weeks, i've completed missions 3* on my first go so i don't have to worry about them, best way to speedrun which is what i find fun. if i want to trigger a certain skill, it will take me like 20 seconds, which will be much faster when i upgrade my skills. I perform s/l myself sometimes so I think I have the right to comment here. It doesn't have to be too stressful if you don't ask for a lot. But s/l can also be extremely frustrating if you do. For example, you can quite literally take hours to do a single campaign if you s/l for the absolute perfect scenario (always no counter attack and highest damage, enemy AI act dumb and ally AI become useful). If you ask a beginner to do that then they'll probably quit after a week. So after all it depends on the amount. For guidemakers we should be stricter so the guides can be suitable to most players.
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Post by torvestareturn on Oct 6, 2021 17:01:52 GMT
i would rather use s/l and take longer time on a campaign + 3star it than to not be able to do a mission + can't progress. The more you upgrade your generals, the less s/l you have to do because the skills trigger more often.
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Post by journeykeen on Oct 8, 2021 0:27:03 GMT
I agree with the others that s/l for beginners probably takes some fun out, especially if you have yet to really enjoy WC4. But it is completely optional… if new players do not find it fun, they do not have to.
For me, the bigger problem is the huge variation in possible damage numbers in the game. My Guderian attacking infantry in, say, a 1950 conquest on a 2* tank can fluctuate from 300 damage to ~450.
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