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Post by torvestareturn on Oct 10, 2021 11:43:42 GMT
I'm still pretty new to the game (started a week ago) but i played other easytech games just speedrunning them and I've read lots of threads on the forum so i know what works + playing efficiently. I've listed below the optimal general lineup + skills, i've explained why i put the skills on each of those generals and why these combination of skills are the best. I also described my gameplay and how i use these generals for speedrunning. If you disagree, feel free to comment.
For endgame lineup, the best and most efficient lineup would be to have 3 tank generals (guderian, rommel, rokossovsky), 2 artillery generals (konev, leeb), 2 naval (donitz, nimitz), any extra generals like infantry are not worth it, best aircraft gen is yamamato but he isn't worth it because of the price and aircraft defences which makes him do less damage, nimitz is a hybrid so he also works as aircraft gen.
Skills: - I've gone with skills that are best for speedrunning and maximising damage, i dont care too much about survivability because if you do enough damage where you can 1shot targets, you won't take any damage. - You can see from the skills i gave, i thought about the number of certain skills that would be useful to have, e.g. only 3 land (tank + arty) generals need rumour and having any more is unnecessary and inefficient. The best generals to have rumour is 1 tank (guderian) and 2 artillery (konev and leeb) because artillery can hit without retaliation, so hit with konev + leeb first with rumour. - Aura skills which give damage bonus don't stack so it's important to have only 1 land general with crowd tactics (preferably the weakest in terms of damage output - leeb) and 1 naval general with wolfpack (donitz). - Best unit-specific skills for tank is (armoured assault, panzer leader, blitzkrieg), artillery is (artillery leader, accuracy), navy is (fleet leader, depot ship) - all boost damage and blitzkrieg necessary for tanks - take less damage so stay at higher health + maintain damage output, same with depot ship for navy - heals - Best generic skills include rumour, explosive and plain fighting. Explosive is better than plain fighting because it's important for seiging cities. Always give explosive for tank generals instead of plain fighting because tanks once they destroy city or unit on city can attack again. It's super important you can hit the unit/city twice so you can take them faster. Explosive is amazing for navy as well because ships do high damage against strongholds/cities so this will boost it more. Plain fighting is better for artillery because they can't hit again after destroying enemy/city. - it's better to have the unit-specific skills before getting any generic, so if you have all specific skills already and you have empty slot, add the generic skill.
Guderian: armoured assault, panzer leader, blitzkreig, rumour, explosives Rommel: desert fighting, crossfire, armoured assault, blitzkreig, panzer leader Rokossovsky: panzer leader, tide of iron, shelter, armoured assault, blitzkreig Konev: artillery leader, raider, accuracy, rumour, plain fighting Leeb: artillery leader, plain fighting, rumour, crowd tactics Donitz: fleet leader, wolfpack, depot ship, rumour, explosives Nimitz: camouflage, ace forces, fleet leader, rumour, depot ship
Gameplay tips for speedrunning: Most important thing in scenarios and conquest is seiging cities fast and wiping out multiple enemies using tanks at once, For this you need high damage and mobility. There are certain things to remember to do when trying to take a city or clearing waves of enemies. - You need to make sure you use your artillery and infantry units to lower health of enemy units or units on city/city so when tank hits they will kill it and can hit again. - Make sure to keep generals and units together so they benefit from aura skill (crowd tactic and wolfpack). - Before moving your units, think about all the squares/hexes your units can move into so they are in range to attack a target (focus fire). - Always try to put generals with plain fighting on plain terrain. Look at terrain bonuses, some have -10% or -20% for tanks or artillery so avoid them if you can. - Make use of aircraft bombing to reduce health of target so tank can finish if you don't have artillery or infantry nearby to do it. I tend to spend most of my money on aircraft rather than spamming units because your generals should be strong enough, you don't need to spam units. - Look at unit skills e.g. tanks do extra damage against infantry, motorised infantry deal more damage to armoured units. Ships deal lots of damage to cities + stronghold but less to enemy units. Know who to - Most op thing is S/L which i explained in other thread but it takes longer than playing normally, atleast it will garuntee you wins in scenarios or faster speedrun in conquests. It allows you to trigger skills everytime you hit. For tank generals with blitzkreig, panzer leader and rumour, you can hit enemy with fatal damage, demoralise enemy and not get hit in return.
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Post by George Rudi on Oct 10, 2021 14:46:54 GMT
I'm still pretty new to the game (started a week ago) but i played other easytech games just speedrunning them and I've read lots of threads on the forum so i know what works + playing efficiently. I've listed below the optimal general lineup + skills, i've explained why i put the skills on each of those generals and why these combination of skills are the best. I also described my gameplay and how i use these generals for speedrunning. If you disagree, feel free to comment. For endgame lineup, the best and most efficient lineup would be to have 3 tank generals (guderian, rommel, rokossovsky), 2 artillery generals (konev, leeb), 2 naval (donitz, nimitz), any extra generals like infantry are not worth it, best aircraft gen is yamamato but he isn't worth it because of the price and aircraft defences which makes him do less damage, nimitz is a hybrid so he also works as aircraft gen. - You dont need 2 naval gen, 1 is enough. 3 tanks - 2 arty - 1 Naval (Donitz/Nimitz) /1 air gen (Arnold/Dowding), Air gen for scenario that doesn't use Navy. You can also use infantry gen. Nimitz can be air/navy hybrid if you add AF leader/carpet bombing as his 5th skill, his only 5 air stars wont be enough.Skills:- I've gone with skills that are best for speedrunning and maximising damage, i dont care too much about survivability because if you do enough damage where you can 1shot targets, you won't take any damage. - You dont care too much about survivability but you give too much blitzkrieg to your gen, that's contradiction. Blitzkrieg wont work on confused gen, so better put rumor on many gens than blitzkrieg- You can see from the skills i gave, i thought about the number of certain skills that would be useful to have, e.g. only 3 land (tank + arty) generals need rumour and having any more is unnecessary and inefficient. The best generals to have rumour is 1 tank (guderian) and 2 artillery (konev and leeb) because artillery can hit without retaliation, so hit with konev + leeb first with rumour. - 3 rumour gen is not enough, the more rumor gen the better. There's so many high level enemy general that you should confused quickly, so 3 is not enough.- Aura skills which give damage bonus don't stack so it's important to have only 1 land general with crowd tactics (preferably the weakest in terms of damage output - leeb) and 1 naval general with wolfpack (donitz). - Crowd tactics isn't that essential, plus putting your gen side by side will damage them from enemy nuclear splash damage. If you want to put it, put it on Arnold, not Leeb. Arty gen rarely being attacked by enemy gens, and Leeb 5th skill should be Accuracy (He's a wet noodle without accuracy)- Best unit-specific skills for tank is (armoured assault, panzer leader, blitzkrieg), artillery is (artillery leader, accuracy), navy is (fleet leader, depot ship) - all boost damage and blitzkrieg necessary for tanks - take less damage so stay at higher health + maintain damage output, same with depot ship for navy - heals - Depot ship is useless for navy gen, they already have huge hp, plus, if you didn't already know, there's Royal Navy medal that can heal navy gen hp up to 55hp per round (Max Depot Ship only heal +15hp). Best skill for navy after Fleet Leader, Rumor, and Explosive is Sailor.
- Best generic skills include rumour, explosive and plain fighting. Explosive is better than plain fighting because it's important for seiging cities. Always give explosive for tank generals instead of plain fighting because tanks once they destroy city or unit on city can attack again. It's super important you can hit the unit/city twice so you can take them faster. Explosive is amazing for navy as well because ships do high damage against strongholds/cities so this will boost it more. Plain fighting is better for artillery because they can't hit again after destroying enemy/city. -Plain fighting for arty is double edged sword, plain tile won't give you damage protection, so better hide your arty in the jungle.- it's better to have the unit-specific skills before getting any generic, so if you have all specific skills already and you have empty slot, add the generic skill. Guderian: armoured assault, panzer leader, blitzkreig, rumour, explosives Rommel: desert fighting, crossfire, armoured assault, blitzkreig, panzer leader Rokossovsky: panzer leader, tide of iron, shelter, armoured assault, blitzkreig Konev: artillery leader, raider, accuracy, rumour, plain fighting Leeb: artillery leader, plain fighting, rumour, crowd tactics Donitz: fleet leader, wolfpack, depot ship, rumour, explosives Nimitz: camouflage, ace forces, fleet leader, rumour, depot ship - Too many blitzkrieg, lack rumor gen, no accuracy for Leeb, too much navy gen, switch Nimitz' depot ship with sailor or air skill, lack air gen or another tank gen for scenario without navyGameplay tips for speedrunning:
Most important thing in scenarios and conquest is seiging cities fast and wiping out multiple enemies using tanks at once, For this you need high damage and mobility. There are certain things to remember to do when trying to take a city or clearing waves of enemies. - You need to make sure you use your artillery and infantry units to lower health of enemy units or units on city/city so when tank hits they will kill it and can hit again. - Make sure to keep generals and units together so they benefit from aura skill (crowd tactic and wolfpack). - And all of them will get splashed damage from enemy nukes.
- Before moving your units, think about all the squares/hexes your units can move into so they are in range to attack a target (focus fire). - Always try to put generals with plain fighting on plain terrain. Look at terrain bonuses, some have -10% or -20% for tanks or artillery so avoid them if you can. - Terrain bonus only work on defense, they get damage protection/reduction from enemy attack.
- Make use of aircraft bombing to reduce health of target so tank can finish if you don't have artillery or infantry nearby to do it. I tend to spend most of my money on aircraft rather than spamming units because your generals should be strong enough, you don't need to spam units. - Look at unit skills e.g. tanks do extra damage against infantry, motorised infantry deal more damage to armoured units. Ships deal lots of damage to cities + stronghold but less to enemy units. Know who to - Most op thing is S/L which i explained in other thread but it takes longer than playing normally, atleast it will garuntee you wins in scenarios or faster speedrun in conquests. It allows you to trigger skills everytime you hit. For tank generals with blitzkreig, panzer leader and rumour, you can hit enemy with fatal damage, demoralise enemy and not get hit in return. seems that you took the word "speedrunning" too lightly, this is speedrunning, what's yours?
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Post by Kliment Jefremovitš Vorošilov on Oct 10, 2021 15:14:38 GMT
seems that you took the word "speedrunning" too lightly, this is speedrunning, what's yours? You don't have to break world records in order to speedrun, you know.
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Post by torvestareturn on Oct 10, 2021 15:38:53 GMT
I'm still pretty new to the game (started a week ago) but i played other easytech games just speedrunning them and I've read lots of threads on the forum so i know what works + playing efficiently. I've listed below the optimal general lineup + skills, i've explained why i put the skills on each of those generals and why these combination of skills are the best. I also described my gameplay and how i use these generals for speedrunning. If you disagree, feel free to comment. For endgame lineup, the best and most efficient lineup would be to have 3 tank generals (guderian, rommel, rokossovsky), 2 artillery generals (konev, leeb), 2 naval (donitz, nimitz), any extra generals like infantry are not worth it, best aircraft gen is yamamato but he isn't worth it because of the price and aircraft defences which makes him do less damage, nimitz is a hybrid so he also works as aircraft gen. - You dont need 2 naval gen, 1 is enough. 3 tanks - 2 arty - 1 Naval (Donitz/Nimitz) /1 air gen (Arnold/Dowding), Air gen for scenario that doesn't use Navy. You can also use infantry gen. Nimitz can be air/navy hybrid if you add AF leader/carpet bombing as his 5th skill, his only 5 air stars wont be enough.Skills:- I've gone with skills that are best for speedrunning and maximising damage, i dont care too much about survivability because if you do enough damage where you can 1shot targets, you won't take any damage. - You dont care too much about survivability but you give too much blitzkrieg to your gen, that's contradiction. Blitzkrieg wont work on confused gen, so better put rumor on many gens than blitzkrieg- You can see from the skills i gave, i thought about the number of certain skills that would be useful to have, e.g. only 3 land (tank + arty) generals need rumour and having any more is unnecessary and inefficient. The best generals to have rumour is 1 tank (guderian) and 2 artillery (konev and leeb) because artillery can hit without retaliation, so hit with konev + leeb first with rumour. - 3 rumour gen is not enough, the more rumor gen the better. There's so many high level enemy general that you should confused quickly, so 3 is not enough.- Aura skills which give damage bonus don't stack so it's important to have only 1 land general with crowd tactics (preferably the weakest in terms of damage output - leeb) and 1 naval general with wolfpack (donitz). - Crowd tactics isn't that essential, plus putting your gen side by side will damage them from enemy nuclear splash damage. If you want to put it, put it on Arnold, not Leeb. Arty gen rarely being attacked by enemy gens, and Leeb 5th skill should be Accuracy (He's a wet noodle without accuracy)- Best unit-specific skills for tank is (armoured assault, panzer leader, blitzkrieg), artillery is (artillery leader, accuracy), navy is (fleet leader, depot ship) - all boost damage and blitzkrieg necessary for tanks - take less damage so stay at higher health + maintain damage output, same with depot ship for navy - heals - Depot ship is useless for navy gen, they already have huge hp, plus, if you didn't already know, there's Royal Navy medal that can heal navy gen hp up to 55hp per round (Max Depot Ship only heal +15hp). Best skill for navy after Fleet Leader, Rumor, and Explosive is Sailor.
- Best generic skills include rumour, explosive and plain fighting. Explosive is better than plain fighting because it's important for seiging cities. Always give explosive for tank generals instead of plain fighting because tanks once they destroy city or unit on city can attack again. It's super important you can hit the unit/city twice so you can take them faster. Explosive is amazing for navy as well because ships do high damage against strongholds/cities so this will boost it more. Plain fighting is better for artillery because they can't hit again after destroying enemy/city. -Plain fighting for arty is double edged sword, plain tile won't give you damage protection, so better hide your arty in the jungle.- it's better to have the unit-specific skills before getting any generic, so if you have all specific skills already and you have empty slot, add the generic skill. Guderian: armoured assault, panzer leader, blitzkreig, rumour, explosives Rommel: desert fighting, crossfire, armoured assault, blitzkreig, panzer leader Rokossovsky: panzer leader, tide of iron, shelter, armoured assault, blitzkreig Konev: artillery leader, raider, accuracy, rumour, plain fighting Leeb: artillery leader, plain fighting, rumour, crowd tactics Donitz: fleet leader, wolfpack, depot ship, rumour, explosives Nimitz: camouflage, ace forces, fleet leader, rumour, depot ship - Too many blitzkrieg, lack rumor gen, no accuracy for Leeb, too much navy gen, switch Nimitz' depot ship with sailor or air skill, lack air gen or another tank gen for scenario without navyGameplay tips for speedrunning:
Most important thing in scenarios and conquest is seiging cities fast and wiping out multiple enemies using tanks at once, For this you need high damage and mobility. There are certain things to remember to do when trying to take a city or clearing waves of enemies. - You need to make sure you use your artillery and infantry units to lower health of enemy units or units on city/city so when tank hits they will kill it and can hit again. - Make sure to keep generals and units together so they benefit from aura skill (crowd tactic and wolfpack). - And all of them will get splashed damage from enemy nukes.
- Before moving your units, think about all the squares/hexes your units can move into so they are in range to attack a target (focus fire). - Always try to put generals with plain fighting on plain terrain. Look at terrain bonuses, some have -10% or -20% for tanks or artillery so avoid them if you can. - Terrain bonus only work on defense, they get damage protection/reduction from enemy attack.
- Make use of aircraft bombing to reduce health of target so tank can finish if you don't have artillery or infantry nearby to do it. I tend to spend most of my money on aircraft rather than spamming units because your generals should be strong enough, you don't need to spam units. - Look at unit skills e.g. tanks do extra damage against infantry, motorised infantry deal more damage to armoured units. Ships deal lots of damage to cities + stronghold but less to enemy units. Know who to - Most op thing is S/L which i explained in other thread but it takes longer than playing normally, atleast it will garuntee you wins in scenarios or faster speedrun in conquests. It allows you to trigger skills everytime you hit. For tank generals with blitzkreig, panzer leader and rumour, you can hit enemy with fatal damage, demoralise enemy and not get hit in return. seems that you took the word "speedrunning" too lightly, this is speedrunning, what's yours?Go to the european war 6 1914 forums and look at who made guides for a lot of the challenge conquests which are much harder than conquests here. If you played ew6 1914 you would know. I agree with some things you said like i forgot to mention accuracy for leeb, that's a must. Maybe 2 navy generals isn't necessary but i don't see how an air general is when in higher levels tanks and cities will have high antiaircraft. I guess a 4th tank general would be an alternative but 3 is also fine. - The bit about crowd tactics and keeping units together i don't agree with. You will rarely get nuked so the splash damage point is irrelevant. - The bit about rumour is wrong, when you attack enemy generals, you won't have 2 or 3 fighting you at the same time, you usually have to deal with 1 enemy general and then you move onto the next one so 3 rumour hits is enough for land. Blitzkreig is much better because it allows your general to hit the enemy general & apply rumour without getting damaged back. Also works when are attacking regular enemy units without general like artillery or heavy tanks that hit back. Confusing enemy generals in the process is dangerous without blitzkrieg, so it's more important than rumour. i dont care what people think when they say rumour is the best skill in the game when it's not. It's one of the best, i would argue it's more important for navy. - sailor is not good, it only works for counterattack but you can't control when you will get hit, the enemy AI chooses so it's situational. If you choose to have nimitz as well as donitz, nimitz can be given explosive instead of depot ship (i agree it might not be useful but so is sailor). With terrain bonus, if it's -20% tank, does that mean you will receive -20% from an enemy tank?
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Post by George Rudi on Oct 10, 2021 15:49:40 GMT
who said that speedrun should break the world records?
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Post by George Rudi on Oct 10, 2021 15:52:57 GMT
why should i compare to ew6, never played ew6 before so i dont know it's conquest. just want to know, how fast is your wc4 speedrun?
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Post by torvestareturn on Oct 10, 2021 15:58:03 GMT
why should i compare to ew6, never played ew6 before so i dont know it's conquest. just want to know, how fast is your wc4 speedrun? you need to understand that european war 6 1914 is more generous when it comes to farming medals for generals but the actual conquests and there are some special missions (history mode) are the hardest ever modes out of all easytech games, much harder than wc4. There is regular conquests and something called challenge conquests. In challenge conquests when you upgrade your technology, the enemy gets much stronger than you and the allies so it's very difficult. I've spent weeks and many attempts just playing certain conquests which you need to play perfectly + have luck. I've not attempted wc4 conquest speedrun yet because i'm not ready for it, only been playing for a week but i've progressed very fast (thats what i mean by speedrunning games), i play efficiently so i progress as fast as possible, i already got messe, guderian, konev and 2.5k medals, i finished all of europe + pacific hard, nearly finished cold war, nearly finished all of tank tech upgrades + more than half of artillery, already bought important wonders
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Post by George Rudi on Oct 10, 2021 16:13:25 GMT
you need to understand that european war 6 1914 is more generous when it comes to farming medals for generals but the actual conquests and there are some special missions (history mode) are the hardest ever modes out of all easytech games, much harder than wc4. There is regular conquests and something called challenge conquests. In challenge conquests when you upgrade your technology, the enemy gets much stronger than you and the allies so it's very difficult. I've spent weeks and many attempts just playing certain conquests which you need to play perfectly + have luck. I've not attempted wc4 conquest speedrun yet because i'm not ready for it, only been playing for a week but i've progressed very fast (thats what i mean by speedrunning games), i play efficiently so i progress as fast as possible, i already got messe, guderian, konev and 2.5k medals, i finished all of europe + pacific hard, nearly finished cold war, nearly finished all of tank tech upgrades + more than half of artillery, already bought important wonders I dont want to talk about EW6 in a WC4 thread, and i never played EW6 so i dont have the right to compare it. It's a misunderstanding then. For me, speedrun is finishing a level (in term of wc4 is a conquest) quickly. That's what i do when i completely finished this game (not only scenario mode, but also domination and frontier mode). So when i saw you make a gameplay for speedrunning, it annoyed me, how can someone "new" made a gameplay for something he hadn't do. Sorry for my words if it offends you.
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Post by torvestareturn on Oct 10, 2021 16:22:01 GMT
It doesn't matter if i did it or not (speedrunning conquests), because i've done it in a game that is more difficult. You can ask anyone who has played both games and they will say ew6 1914 is easier for new players starting out but endgame is much harder. If you don't believe me then you can play it for yourself. So the fact that i'm new is irrelevant because i'm a experienced in easytech games. EW4 was the first game i started talking about in the forums and i introduced many new things that people were not aware of like s/l and conquests speedruns and that game was a lot grindier than this.
btw, you said you can't comment on ew6 1914 because you never tried it, so how can you know good i am of a player? I've also commented on what you disagreed with btw regarding my original post, i edited one of my previous comments, if you want to read you can.
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Post by Kliment Jefremovitš Vorošilov on Oct 10, 2021 16:34:19 GMT
who said that speedrun should break the world records? No one, but you show a world record and say it's speedrunning.
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Post by George Rudi on Oct 10, 2021 16:55:24 GMT
It doesn't matter if i did it or not (speedrunning conquests), because i've done it in a game that is more difficult. You can ask anyone who has played both games and they will say ew6 1914 is easier for new players starting out but endgame is much harder. If you don't believe me then you can play it for yourself. So the fact that i'm new is irrelevant because i'm a experienced in easytech games. EW4 was the first game i started talking about in the forums and i introduced many new things that people were not aware of like s/l and conquests speedruns and that game was a lot grindier than this. btw, you said you can't comment on ew6 1914 because you never tried it, so how can you know good i am of a player? I've also commented on what you disagreed with btw regarding my original post, i edited one of my previous comments, if you want to read you can. Nah, i'm not interested in EW6, so i won't try myself or asked other player how difficult it is. Never said that you're a good or a bad player here (who am i to judge), and the term of "new" player that i used is because you've said yourself that you're only a week played WC4 (not in ET games, i knew that you're joining this forum before me, by a day), and you know that every ET games has it's own gameplay. - The bit about crowd tactics and keeping units together i don't agree with. You will rarely get nuked so the splash damage point is irrelevant. ***Not that rarely, you can experience it yourself later - The bit about rumour is wrong, when you attack enemy generals, you won't have 2 or 3 fighting you at the same time, you usually have to deal with 1 enemy general and then you move onto the next one so 3 rumour hits is enough for land. Blitzkreig is much better because it allows your general to hit the enemy general & apply rumour without getting damaged back. Also works when are attacking regular enemy units without general like artillery or heavy tanks that hit back. Confusing enemy generals in the process is dangerous without blitzkrieg, so it's more important than rumour. i dont care what people think when they say rumour is the best skill in the game when it's not. It's one of the best, i would argue it's more important for navy. ***again, you will experience it yourself later, unlike in the cold war, in UN hard you will face 2-3 enemy general at the same time, so rumor along with encircling the enemy is important. Blitzkrieg wont matters when the enemy is already confused, and there's many way to inject rumour less dangerous without blitzkrieg. I'm the one that agree that rumor is the best skill in the game along with AA, Acuracy, and Raider. For Navy, rumor is also important, because they have navy gen called Coulson. - sailor is not good, it only works for counterattack but you can't control when you will get hit, the enemy AI chooses so it's situational. If you choose to have nimitz as well as donitz, nimitz can be given explosive instead of depot ship (i agree it might not be useful but so is sailor). *** Already said that after Rumor, Explosive, and FL, there's sailor next, so sailor is far better than depot ship With terrain bonus, if it's -20% tank, does that mean you will receive -20% from an enemy tank? *** yes, if a tank with 100 damage attack your unit, your unit will have 20 damage reduction (only received 80 damage), compared to when your unit in plain tile.
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Post by George Rudi on Oct 10, 2021 16:56:41 GMT
No one, but you show a world record and say it's speedrunning. because our definition of speedrunning here is different.
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Post by torvestareturn on Oct 10, 2021 17:27:12 GMT
It doesn't matter if i did it or not (speedrunning conquests), because i've done it in a game that is more difficult. You can ask anyone who has played both games and they will say ew6 1914 is easier for new players starting out but endgame is much harder. If you don't believe me then you can play it for yourself. So the fact that i'm new is irrelevant because i'm a experienced in easytech games. EW4 was the first game i started talking about in the forums and i introduced many new things that people were not aware of like s/l and conquests speedruns and that game was a lot grindier than this. btw, you said you can't comment on ew6 1914 because you never tried it, so how can you know good i am of a player? I've also commented on what you disagreed with btw regarding my original post, i edited one of my previous comments, if you want to read you can. Nah, i'm not interested in EW6, so i won't try myself or asked other player how difficult it is. Never said that you're a good or a bad player here (who am i to judge), and the term of "new" player that i used is because you've said yourself that you're only a week played WC4 (not in ET games, i knew that you're joining this forum before me, by a day), and you know that every ET games has it's own gameplay. - The bit about crowd tactics and keeping units together i don't agree with. You will rarely get nuked so the splash damage point is irrelevant. ***Not that rarely, you can experience it yourself later - The bit about rumour is wrong, when you attack enemy generals, you won't have 2 or 3 fighting you at the same time, you usually have to deal with 1 enemy general and then you move onto the next one so 3 rumour hits is enough for land. Blitzkreig is much better because it allows your general to hit the enemy general & apply rumour without getting damaged back. Also works when are attacking regular enemy units without general like artillery or heavy tanks that hit back. Confusing enemy generals in the process is dangerous without blitzkrieg, so it's more important than rumour. i dont care what people think when they say rumour is the best skill in the game when it's not. It's one of the best, i would argue it's more important for navy. ***again, you will experience it yourself later, unlike in the cold war, in UN hard you will face 2-3 enemy general at the same time, so rumor along with encircling the enemy is important. Blitzkrieg wont matters when the enemy is already confused, and there's many way to inject rumour less dangerous without blitzkrieg. I'm the one that agree that rumor is the best skill in the game along with AA, Acuracy, and Raider. For Navy, rumor is also important, because they have navy gen called Coulson. - sailor is not good, it only works for counterattack but you can't control when you will get hit, the enemy AI chooses so it's situational. If you choose to have nimitz as well as donitz, nimitz can be given explosive instead of depot ship (i agree it might not be useful but so is sailor). *** Already said that after Rumor, Explosive, and FL, there's sailor next, so sailor is far better than depot ship With terrain bonus, if it's -20% tank, does that mean you will receive -20% from an enemy tank? *** yes, if a tank with 100 damage attack your unit, your unit will have 20 damage reduction (only received 80 damage), compared to when your unit in plain tile. it doesn't matter if you are interested or not interested in ew6 1914, the point still stands, wc4 endgame doesn't even come close to ew6 1914 in terms of difficulty, i have only been playing for a week and i've already reached modern war with my limited generals, that's how much easier this game is compared to 1914. The fact that you did a conquest in 17 turns is impressive btw, but it shows how easy it is to just steamroll enemy when you have maxed generals and tech. It's the opposite in 1914 because maxing tech upgrades the enemy more than the upgrades ur units receive or ally countries. And that is just challenge conquests, some final levels in history modes are impossible no one to my knowledge has finished them.
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Post by Kliment Jefremovitš Vorošilov on Oct 10, 2021 17:32:30 GMT
because our definition of speedrunning here is different. Isn't speedrunning completing something as fast as possible? If your as fast as possible is faster than someone else's, doesn't remove the worth of his speedrunning.
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Post by 6Johnny23 on Oct 10, 2021 17:36:17 GMT
Nah, i'm not interested in EW6, so i won't try myself or asked other player how difficult it is. Never said that you're a good or a bad player here (who am i to judge), and the term of "new" player that i used is because you've said yourself that you're only a week played WC4 (not in ET games, i knew that you're joining this forum before me, by a day), and you know that every ET games has it's own gameplay. - The bit about crowd tactics and keeping units together i don't agree with. You will rarely get nuked so the splash damage point is irrelevant. ***Not that rarely, you can experience it yourself later - The bit about rumour is wrong, when you attack enemy generals, you won't have 2 or 3 fighting you at the same time, you usually have to deal with 1 enemy general and then you move onto the next one so 3 rumour hits is enough for land. Blitzkreig is much better because it allows your general to hit the enemy general & apply rumour without getting damaged back. Also works when are attacking regular enemy units without general like artillery or heavy tanks that hit back. Confusing enemy generals in the process is dangerous without blitzkrieg, so it's more important than rumour. i dont care what people think when they say rumour is the best skill in the game when it's not. It's one of the best, i would argue it's more important for navy. ***again, you will experience it yourself later, unlike in the cold war, in UN hard you will face 2-3 enemy general at the same time, so rumor along with encircling the enemy is important. Blitzkrieg wont matters when the enemy is already confused, and there's many way to inject rumour less dangerous without blitzkrieg. I'm the one that agree that rumor is the best skill in the game along with AA, Acuracy, and Raider. For Navy, rumor is also important, because they have navy gen called Coulson. - sailor is not good, it only works for counterattack but you can't control when you will get hit, the enemy AI chooses so it's situational. If you choose to have nimitz as well as donitz, nimitz can be given explosive instead of depot ship (i agree it might not be useful but so is sailor). *** Already said that after Rumor, Explosive, and FL, there's sailor next, so sailor is far better than depot ship With terrain bonus, if it's -20% tank, does that mean you will receive -20% from an enemy tank? *** yes, if a tank with 100 damage attack your unit, your unit will have 20 damage reduction (only received 80 damage), compared to when your unit in plain tile. it doesn't matter if you are interested or not interested in ew6 1914, the point still stands, wc4 endgame doesn't even come close to ew6 1914 in terms of difficulty, i have only been playing for a week and i've already reached modern war with my limited generals, that's how much easier this game is compared to 1914. The fact that you did a conquest in 17 turns is impressive btw, but it shows how easy it is to just steamroll enemy when you have maxed generals and tech. It's the opposite in 1914 because maxing tech upgrades the enemy more than the upgrades ur units receive or ally countries. And that is just challenge conquests, some final levels in history modes are impossible no one to my knowledge has finished them. I don't see what your point is in bringing up EW6. Sure, EW6 endgame is hard (said by an EW6 player), but as you said, nobody to your knowledge (which includes you) has done it. I'm not doubting your credibility, I have seen your guides, but there is no reason to bring up EW6 in a WC4 thread. Modern War is supposed to be where the game starts to get hard, according to some posts, and 17 turns in an incredible accomplishment when others to it in 80+ turns. Going through 1/3 of the game in 1 week is impressive, but you most likely have lots of time in your hands. There is still lots to do, like Frontier Mode, Domination, and achievements.
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