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Post by Deleted on Dec 2, 2021 15:52:26 GMT
Huh, so does that make energy ring a hidden rage regen buff? If that were the case, inspiration generals like Suri should be getting more rage when hitting. Have you tested it? In case they adjusted rage regen on generals with inspiration. Using Suriyothai I didn't find any difference. Or maybe high morale doesn't make enough difference. Yup, it's quite annoying to know the true exact value of rage. Typical Easytech. Not sure if they intentionally made the values not consistent to make it more randomized for some reason, or they just forgot to adjust it. Either way, it's a bit annoying. Even tho the purpose was to prove that initial rage and rage regen was indeed impactful and Alex is hidden OP, knowing the exact values would let us accurately judge things more objectively you know.
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Post by Gerd von Rundstedt on Dec 2, 2021 17:17:44 GMT
Maybe simple RNG is a factor, just like with Attack.
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Post by Erich von Manstein on Dec 2, 2021 20:22:11 GMT
. As far as i know, one hit on anyone gives 15.0rage. A kill gives 30.0(walls and miss work different). InitialRage gives rage everytime it resets(after u use ability or very first move of game). Rage regen boosts rage rate. A simple kill gives 30% rage but to a purple infantry it gives 40%. So two kills and super ready and one hit. The same way 5 attacks (without miss) guarantee super. So instead try two kill and two hits. On attila(i prefer genghis) two paladin and bottle makes him kill 2units and one hit to charge super. But with two titan this ๐โน๐fails. There is something i feel we missed in it In addition to this, getting counterattacked will give an additional 8. For blueberry and Deleted, this explains Hannibal's slower refill.
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Post by blueberry on Dec 2, 2021 22:32:56 GMT
In addition to this, getting counterattacked will give an additional 8. For blueberry and Deleted , this explains Hannibal's slower refill. Now that's the missing piece. Thanks!
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Post by blueberry on Dec 2, 2021 22:49:03 GMT
Yes, archer gens get max rage with three kills, if they receive retaliation at least twice. And it explains why my Hannibal and Suriyothai needed 3 kills: because I didn't upgrade their braveness (they're not in my main team, while Attila is).
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Post by mayankshadow on Dec 3, 2021 2:12:30 GMT
Ummmmmmmmmmmmmmm Sorry for that blue berry but it was needed. I must cntrol my words. And as for rage, i found inspiration too is a buff. Try giving another 20%buff and u will see it. Bugle is far more underrated then? Wonna add huo to my team. Or may be korean archer(yi s......). Thanku E.........(seriously i am so bad at names๐คก)
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Post by mayankshadow on Dec 3, 2021 2:14:10 GMT
. As far as i know, one hit on anyone gives 15.0rage. A kill gives 30.0(walls and miss work different). InitialRage gives rage everytime it resets(after u use ability or very first move of game). Rage regen boosts rage rate. A simple kill gives 30% rage but to a purple infantry it gives 40%. So two kills and super ready and one hit. The same way 5 attacks (without miss) guarantee super. So instead try two kill and two hits. On attila(i prefer genghis) two paladin and bottle makes him kill 2units and one hit to charge super. But with two titan this ๐โน๐fails. There is something i feel we missed in it In addition to this, getting counterattacked will give an additional 8. For blueberry and Deleted, this explains Hannibal's slower refill. Thanku buddy. But can u give other values too. Like the miss thing.
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Post by Deleted on Dec 3, 2021 3:12:45 GMT
. As far as i know, one hit on anyone gives 15.0rage. A kill gives 30.0(walls and miss work different). InitialRage gives rage everytime it resets(after u use ability or very first move of game). Rage regen boosts rage rate. A simple kill gives 30% rage but to a purple infantry it gives 40%. So two kills and super ready and one hit. The same way 5 attacks (without miss) guarantee super. So instead try two kill and two hits. On attila(i prefer genghis) two paladin and bottle makes him kill 2units and one hit to charge super. But with two titan this ๐โน๐fails. There is something i feel we missed in it In addition to this, getting counterattacked will give an additional 8. For blueberry and Deleted , this explains Hannibal's slower refill. Ah, i see. I never noticed counterattacks giving 8 rage, or even filling one bar, that's probably why.
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Post by mayankshadow on Dec 3, 2021 3:34:09 GMT
Give us numbers we know counter gives x+8 rage but wht is x and do we get 2x by kill as we assume?. Plz make it clear.
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Post by blueberry on Dec 3, 2021 8:28:54 GMT
Give us numbers we know counter gives x+8 rage but wht is x and do we get 2x by kill as we assume?. Plz make it clear. I think you were right in saying that a hit is 15 and a kill is 30
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Post by jonblend on Dec 3, 2021 8:50:33 GMT
ok late to the party but a fascinating topic nonetheless.
So from what I understand it's like this: The rage bar goes from 0-100 and the current rage is rage = (15*hits + 30*kills + 8*counterattacks) * (1+rage_regeneration) + inital_rage
right??
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Post by Deleted on Dec 3, 2021 9:21:02 GMT
ok late to the party but a fascinating topic nonetheless. So from what I understand it's like this: The rage bar goes from 0-100 and the current rage is rage = (15*hits + 30*kills + 8*counterattacks) * (1+rage_regeneration) + inital_rage right?? I won't say it's exactly 15 , but it's pretty much 15. Kills are probably counted as a bonus hit, a kill=2hits So it's more: rage =(15*hits+8*counterattacks)*(1+rage_regen)+ initial_rage What we do know is that the rage regen buff is quite significant,atleast 30% rage regen. Caesar can practically keep his cure master forever after his first activation, and Alex can use artifacts thanks to his initial +10 and 30%rage Regen. Forget Aegis, Thunder Alexander with 2 piece paladin set is the way to go.
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Post by jonblend on Dec 6, 2021 11:24:13 GMT
yes that's better
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Post by jonblend on Feb 18, 2022 12:01:52 GMT
So, if we compare the effects of Rage Regeneration and Initial Rage, the latter is always the better solution. Let's take RR 20% and IR 20. IR 20 means we still need 80 points to fill the rage bar. For RR 20% there's x*1.2=100 which means we need 100/1.2=83.3 points for a full bar. For 10 (RR vs IR) it would be 90 and 90.9 and for 30 it would be 70 and 76.9 Of course, due to rage increments coming in distinct numbers, it's possible that we won't notice these small differences but I can't think of a way that the Titan bonus (RR20) surpasses the Paladin bonus (IR20). Is it this simple or am I missing something?
PS: Oh and I was testing Alexander with 2x Paladin and 2x Titan with 2 non-kill hits against a counterattacking target. This should lead to 30+2*(15+8)*1.5=99 but his rage bar was full !?
I fear I might fall into the Deleted rabbit hole
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