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Post by Deleted on Dec 1, 2021 23:10:09 GMT
Title is a double entendre. I've been malding about the values of rage, rage regen, etc. I have some replies in this thread: european-war-4.boards.net/thread/16654/best-price-performing-generalsPage 2 is where i put some concrete info we got on rage( might not even be concrete), and some guesses. The problem is, i'm not too sure about some values, and the more problematic part: how does rage regen work exactly, and how all those values add up. Would be really glad if some mathematician/ someone good at math/a genius/someone who just know what one thing does with a 95+% certainty rate could provide some answers about it. I don't want to sleep because i keep thinking about it. Thanks .
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Post by Iron Duke on Dec 2, 2021 7:47:29 GMT
Title is a double entendre. I've been malding about the values of rage, rage regen, etc. I have some replies in this thread: european-war-4.boards.net/thread/16654/best-price-performing-generalsPage 2 is where i put some concrete info we got on rage( might not even be concrete), and some guesses. The problem is, i'm not too sure about some values, and the more problematic part: how does rage regen work exactly, and how all those values add up. Would be really glad if some mathematician/ someone good at math/a genius/someone who just know what one thing does with a 95+% certainty rate could provide some answers about it. I don't want to sleep because i keep thinking about it. Thanks . Erich von Manstein is probably your best bet for that kind of thing.
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Post by blueberry on Dec 2, 2021 9:51:30 GMT
I think I found out something: rage increases more when you attack units and towers than when you attack sections of walls. I was doing some testing with Saladin (no rage regen and no initial rage) in Bruxelles, and he filled his rage bar with 3 units kills, but not with 3 wall-section kills. Also, he filled it with 2 units kill and one wall section, but not with 1 unit and 2 wall section. I had started doing some testing by making a couple generals hit some walls in hard mode missions (very high wall hp), but this means that I have to restart...
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Post by mayankshadow on Dec 2, 2021 10:01:07 GMT
. As far as i know, one hit on anyone gives 15.0rage. A kill gives 30.0(walls and miss work different). InitialRage gives rage everytime it resets(after u use ability or very first move of game). Rage regen boosts rage rate. A simple kill gives 30% rage but to a purple infantry it gives 40%. So two kills and super ready and one hit. The same way 5 attacks (without miss) guarantee super. So instead try two kill and two hits. On attila(i prefer genghis) two paladin and bottle makes him kill 2units and one hit to charge super. But with two titan this 👎☹👎fails. There is something i feel we missed in it
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Post by blueberry on Dec 2, 2021 10:23:55 GMT
Cavalry must have a hidden bonus, because it takes only 3 kills to fill their rage bar. mayankshadowYour first sentence makes me think of Poe's law...
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Post by Deleted on Dec 2, 2021 10:44:10 GMT
Cavalry must have a hidden bonus, because it takes only 3 kills to fill their rage bar. mayankshadow Your first sentence makes me think of Poe's law... Took 4 for my Suri and Hannibal to get max rage.
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Post by blueberry on Dec 2, 2021 10:44:14 GMT
mayankshadowThere was no need to edit it. A simple "I was joking, obviously", would have been enough
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Post by Deleted on Dec 2, 2021 10:55:54 GMT
Iron Duke, yeah, just waiting for him to come here and clear the confusion for me on rage regen. That's the only thing that's pretty much confusing me. Without rage regen, i think i got it.
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Post by blueberry on Dec 2, 2021 11:05:24 GMT
Cavalry must have a hidden bonus, because it takes only 3 kills to fill their rage bar. mayankshadow Your first sentence makes me think of Poe's law... Took 4 for my Suri and Hannibal to get max rage. I tried with Edward, Suriyothai, Saladin and Hannibal in Bruxelles. They just had to kill the 3 units out of the walls to get max rage
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Post by Deleted on Dec 2, 2021 11:09:41 GMT
Took 4 for my Suri and Hannibal to get max rage. I tried with Edward, Suriyothai, Saladin and Hannibal in Bruxelles. They just had to kill the 3 units out of the walls to get max rage I tried mine in the classical age campaigns. Do enemies give different rage? Ah, i just wish E.T give the numbers directly so we don't have to keep testing. I'm quite impatient.
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Post by blueberry on Dec 2, 2021 12:10:44 GMT
I tried with Edward, Suriyothai, Saladin and Hannibal in Bruxelles. They just had to kill the 3 units out of the walls to get max rage I tried mine in the classical age campaigns. Do enemies give different rage? Ah, i just wish E.T give the numbers directly so we don't have to keep testing. I'm quite impatient. I tried in the Thermopylae mission and they still needed 3, except Hannibal, who once needed 4 (only once, strangely).
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Post by Deleted on Dec 2, 2021 13:02:41 GMT
blueberry, either different enemy units give more rage, and/or the rage they give isn't consistent, which makes some value round up or not. Need more tests to confirm, try killing the same units in 10 tries.
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Post by blueberry on Dec 2, 2021 13:59:49 GMT
My cav gens still need 3 kills, no matter if it's 3 archers, 3 warriors or 3 horsemen or a combination of this. Only my Attila strangely needeed 4 kills every time with all kinds of units.
I also found out that morale has something to do with it. I started the Wuhan attack (the one with a lot of walls), and I made Saladin attack the first gen to the east. I placed him between the gen and the walls and it took him 6 non-kill hits to get max rage, while attacking him openly (and not giving him the final blow, I attacked the cav gen to the south to get other non-kill hits) it took him 5 hits. I did the same with Attila and it took him 6 hits with normal morale and 7 with low morale.
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Post by Deleted on Dec 2, 2021 14:30:57 GMT
My cav gens still need 3 kills, no matter if it's 3 archers, 3 warriors or 3 horsemen or a combination of this. Only my Attila strangely needeed 4 kills every time with all kinds of units. I also found out that morale has something to do with it. I started the Wuhan attack (the one with a lot of walls), and I made Saladin attack the first gen to the east. I placed him between the gen and the walls and it took him 6 non-kill hits to get max rage, while attacking him openly (and not giving him the final blow, I attacked the cav gen to the south to get other non-kill hits) it took him 5 hits. I did the same with Attila and it took him 6 hits with normal morale and 7 with low morale. Huh, so does that make energy ring a hidden rage regen buff? If that were the case, inspiration generals like Suri should be getting more rage when hitting. Have you tested it? In case they adjusted rage regen on generals with inspiration.
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Post by blueberry on Dec 2, 2021 15:47:31 GMT
My cav gens still need 3 kills, no matter if it's 3 archers, 3 warriors or 3 horsemen or a combination of this. Only my Attila strangely needeed 4 kills every time with all kinds of units. I also found out that morale has something to do with it. I started the Wuhan attack (the one with a lot of walls), and I made Saladin attack the first gen to the east. I placed him between the gen and the walls and it took him 6 non-kill hits to get max rage, while attacking him openly (and not giving him the final blow, I attacked the cav gen to the south to get other non-kill hits) it took him 5 hits. I did the same with Attila and it took him 6 hits with normal morale and 7 with low morale. Huh, so does that make energy ring a hidden rage regen buff? If that were the case, inspiration generals like Suri should be getting more rage when hitting. Have you tested it? In case they adjusted rage regen on generals with inspiration. Using Suriyothai I didn't find any difference. Or maybe high morale doesn't make enough difference.
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